The Erep Economy, Part II

Day 1,620, 06:30 Published in USA Canada by Rigour6
This is Part II in a 4 part series on the Erepublik Economy.

The series is in 4 parts:

Part I: Oversupply, its causes and effects


Part II: (today) Platobots and The Motivations of Their Masters

Part III: What You as a Player Should Do in the Present Economy
Part IV: Possible System-Wide Innovations and Their Effects


Part II: Platobots: What they do and Why


Yesterday, we observed that there is a huge and more or less permanent oversupply of basic food and weapons, and that unlike real life markets, there is no nominal cost of production and hence no natural floor on prices.

The only “floor” which appears to exist is provided by platobots,
automated buyers from the admins which buy up portions of the excess in the market.
By doing so, the admins hope to keep players motivated and thinking that we can become more prosperous in this game by converting static gold into dynamic, wealth-producing factories.

Let us take a moment to examine the depth of that intervention.
If the admins use bots aggressively, they will make the players rich and remove any need for them to buy gold.
So what would you rationally expect the admins to do in this situation?

The answer is exactly what we are seeing. The platobots are intervening only to the minimum amount needed to maintain the illusion of the market as a wealth generator.
Even if they were to decide to purchase a constant amount from the market (say 1000 units every hour on the hour) over time that would not keep up with the ever increasing supply.
Each time a player accepts the admin appeal to purchase another factory, the supply glut worsens.

In essence, there is only ONE item in this present market which has a real value, and that is gold.
That is because there is a real demand for gold, which is why the price of it keeps rising.
ALL other goods, be they food or weapons, are more or less worthless and the factories which produce them are junk bond printers.
This is why the price of them keeps falling.

A few weeks ago, I was selling Q5 tanks in the $30 range and Gold cost $1600 a unit.
Now those same tanks cost about $22 and the Gold costs $2100 per unit.
That represents a drop of almost half in the value in gold of my factory production.
This is NOT a market swing, this is a result of platobots being unable/unwilling to keep up with supply and pull the glut off the market.

Now it may be true that the market may swing within some range despite this. It may also be possible that the admins may “dial up” the platobots from time to time, causing prices to stabilize.
But remember the admin motivation
they do not want stable self-sufficient markets,
they want to create a continual demand for new gold infusions –
and not “earned” gold (from medals, etc), but purchased gold.

Coming Soon: Implications of this for the Player Strategies


N by NE Volume 6, Number 2