[GT]The Crippling Black Hole in the Economic Module
Ayame Crocodile
Over the last few months we have seen and felt the frailty and failings of the economic module. Seen the value of Gold plummet and watched as all but a few products become unprofitable.
And still I have yet to see anyone raise, what in my mind, is the clear cause of all these problems.
The interconnectivity of values in the new world are thankfully far simpler to visualise than those of everyday reality.We have three types of resource (despite the world map saying different) these are Player Created, Gold and Currency.
It's the relationship between these resources and how they come into being that causes the economic problems we have been experiencing.
Player created resources are both raw materials, which are formed for free daily, and products created from those raw materials. I've grouped these together as both raw materials, food and weaponry to all intents and purposes are created without cost, disregarding the initial gold or currency investment of course.
Gold itself enters into the equation through many different instances, by winning medals, levelling up or by purchasing Gold with real life money. Again much like player created resources this resource comes into existence from nowhere, it is created freely and enters into the economy.
Now we come to the crux of the matter; Currency. Whilst you may think currency is created through working, selling goods and buying it on the monetary Market, you'd be wrong. It is traded.
Whenever your product is bought and you have some new found CC whilst another player has less. This is the same for working and the monetary Market too.
There is no national bank, no international finance body whose job it is to create currency. And whilst there are a few starting missions whereby currency is created in the same way as Gold can be, it is a far too insignificant amount to even consider as having any tangible effect on the new world economy.
We do not just have a finite amount of currency, for all intents and purposes, but quite possibly an ever shrinking amount of it as it exits the economy through things like buying saltpeters.
The Infamous Currency Black Hole
When that's coupled with growing production and ever more gold entering the economy the value of currency will continue to skyrocket, especially in relation to Gold.
There are ways of solving this, should the admin team wish to of course, having the bot start buying from the Market heavily again for one would inject newly formed currency into the economy or ending the global currency whilst reintroducing the ‘Issue Currency’ proposal for congress to inject currency and devalue it, are examples of just a couple of ways of bucking this trend.
We shouldn't of course be waiting for the admins to act on these issues, we ourselves as a nation and as individuals need to be aware of this situation and take it into account with how we deal with the economic module.
I've long been a believer in the idea that the only stable and safe investment is in production. Whilst the value of goods in terms of currency fluctuates their usefulness as a good remains at a constant level.
Stashing gold and currency is a good idea in it's flexibility to react to any given situation, although they're hampered by their volatility in relation to each other.
I'm no economist, thus no doubt a lack of jargon and specific terminology in this article, and so despite being sure, in so far as my knowledge allows me, of this articles truth I'd be very interested to hear differing opinions or possibly confirmation from others that my hypothesis is in fact correct.
Comments
Deadbot indeed as can be observed from food prices.
Before states will issue currency, the situation will have to worsen a bit more sadly, issuing currency costs gold for states and it is still cheaper for governments to acquire currency from the player market then by issuing it themselves.
I think the bot is still active in buying goods from the market. Many products are sold even when the price is far to high compared to other goods.
Other possibility is that gold is being bought from monetary market to put currency in.
So I do not believe there is a shrinking amount of currency. The problem is more that goods created by players are not the main resource but gold bought by real money. People work by manager. So no real economy.
Nice article however and voted.
That might be correct Niemand. However it still means we have far too much surplus of Gold in comparison to the Supply of Currency. Perhaps the bot needs turning up a bit more to help stabilise the economy and take on the surplus production.
@Nohjis Are governments still able to Issue Currency, It was my believe that now we have a single global currency that the option had been removed because why after all would one nation spend gold to create currency when It'd benefit all other nations too
The bot buys FRM for 0.01 - 0.02, WRM for 0.07 and the rest of the products, around 50% of the cheapest products are bought. It was lowered so that the developers can drop the gold prices. You've addressed what I feel is the most important question about the module though, where has all the currency gone? Deflation at that speed doesn't happen.
I'm currently doing a series of surveys and experiments, soon I'll be able to publish the full mechanics of the market bot and the economic module.
I do not think there is not enough currency in the game. The price of gold was dropped from say 3000 Cc to 390 cc because of so many players buy gold with real life money. That seems a very low price, but in the beginning of eRepublik I know I could buy gold for around of 60 cc. It is still about 12 times higher than then and in that time it had a good flourishing economic module. Indeed it was possible for government to issue money. Still I think there is enough cc. Bot can help indeed.
Great Idea Joshua... looking forward to seeing the results of that.
The first issue I can see with that bot info is that it's currently buying at rates lower than the current market... so players are most likely to buy the product before the bot does. And so once again we see the same supply of currency being moved around rather than having new currency enter the economy.
Niemand, You're right the biggest hit to the value of Gold is Gold Buyers themselves but the drastic deflation of gold comes from the high gold buying combined with a much slower growth in the amount of currency.
Most currency is actually tied up in national accounts and on elite economic players. The answer maybe about getting currency flowing again.
Tbh I'm not claiming to have any answers, just trying to point out what I've noticed.
The amount of currency is not the problem. If the amount of currency in circulation was increased it would merely inflate (ALL) prices but the real value of items would remain unchanged. eRepublik will never simulate a real economy, even theoretically. The owners need people to buy gold, in order for the game to survive. As long as this happens, there will not be a stable economy, unless there is constant and heavy manipulation by the admins... which probably wouldn't go down too well.
There is too much currency if anything
I agree with Jamie, but nice article nonetheless. voted & (re)subbed