role play vs. game play (the game within a game)
scrabman
This is an article that I've been having a hard time writing. Not that I'm not full of opinions but this is just a difficult one to put all together. I've been talking about these things for weeks and months though and that is that I feel that eAmericans are playing a different game than the rest of the world. When I say that the eUSA is a game within a game what I mean is that so many eAmericans are not interested in the rules of game play and are more interested in role playing.
I was a victim of this too when I first started eRep. I joined up and started writing my paper about a month before V1 (when you didn't have to pay for a paper). I was cautious not to call eRep a game in my articles in case someone would be offended that I broke the illusion that we were building a better government. I can also distinctly remember getting into political discussions with people and spouting RL political ideas. Then I got elected to Congress in the first state elections and I swear one of the first things I did was to inquire about raising the minimum wage which is such a cliche of noob Congress members. I'm glad that those old Forums don't still show what a noob I was back then.
In those next months I learned a lot about how the game works and I heard the Beta Giants talking about RL politics and how they have no bearing here and it took me a while to start to get that. They told me that personally as well as in the old Forums when advising Congress yet it was still difficult to separate the role playing for so many, myself included. While I wasn't one of the Congressmen asking for a Q5 hospital for my state because "my constituents deserved it" I did become the Party President of the USWP and played that role for the betterment of my party during my service. That service eventually led me to become the eUSA President and then the game changed. Serving as the POTUS has caused me to become a pragmatist ... and to give up role playing.
The fundamental problem with the eUSA is that at least half of eAmericans play this game solely on the level of the eUSA and never pay any attention to the larger picture. These are the ones who delve into party politics, who pretend they are famous leaders like John F. Kennedy, or who pretend they are a girl or something else. I've met plenty of players who tell me that they are a Real Life (RL) liberal playing as a hardcore conservative, or a dove playing as a warhawk, or a nationalist playing as an imperialist. Many eAmericans like to play a role and that is their primary enjoyment of the game. These are the people who put us at risk of losing the game for the sake of our game-within-a-game.
The eUSA really is a game-within-a-game. There are so many things to pursue in our large and rich e-culture. Party politics draw some, military matters draw others, while the pursuit of fun or even trolling make others happy. These players often fail to note the larger aspects of the game and how our style of play places us at risk from the rest of the world, particularly the larger and more organized nations, who are playing the game on the basis of game mechanics.
The game mechanics are all of those things that the role players hate to hear about. They are the reasons we will never raise the minimum wage, will never put a pair of Q5 DS and Hospitals in every state, and will never manage to have our own high iron resource. The game mechanics are what govern what Indo and Romania do on a daily basis and why their actions seem so mysterious to us. I learned these things first hand when I became eUSA President and have been learning them on a near daily basis over the last 70+ days.
The game mechanics style of playing is very distasteful to the role players. The role players like to pride themselves on moral stances, on points of pride, and on what they perceive as fairness. However, the big players in this game are looking at the "cold equations" of the game mechanics. You can do this, this, and this and they are all fair game because the game allows them (even some things that seem shady like PTOs). The eUSA refusal to engage in such things places us at more and more of a disadvantage every day. We barely held off the PTO attempt of Spain last election and were unable to help South Africa from falling (and they fell hard and are now off the map). PTOs are nasty things, take over a congress and you can impeach the President repeatedly till you get your man in there who can surrender one territory after another till the nation is gone ... or just bleed the nation dry if you can't get the President.
It would have taken only 227 votes to PTO the eUSA Congress last election. Looking at the bottom 25 states it would have taken between 3 and 13 votes to win each one while the top 5 states commanded 149 of the 549 votes in the top half of the states. So that is 776 of the 3185 votes cast for 184 candidates. How much better use could those extra 2409 votes have been put? If we were attacked with a PTO would those 2409 votes for some marginal or unqualified candidates have been our downfall? Could some of those votes have helped to prevent South Africa from falling or have given Romania a few more seats in their PTO of Indonesia giving them a majority? I say yes, but the eUSA's unwillingness to embrace non-traditional concepts of game play will result in our being disadvantaged as the other nations who see them as simple "game mechanics" learn how to organize and use them against us. Sometimes it isn't even unwillingness as much as it is a lack of understanding of how the larger game is played.
There were 2843 votes cast in the last eUSA Presidential elections for 5 candidates - 3 of which had no business being on that ballot for having no realistic chance of winning the election. In the eUSA we like to root for the underdog. We like our egalitarian ideas of fair play and that any person can run for office and win the political lottery. So many of the Congressional elections are decided by moving a few votes but the Presidential elections tend to be a sheer waste in votes. I won the last election with 1695 of those 2843 votes - 1150 more than I needed to win and that was even after asking people to go vote in other elections to stave off PTO attempts.
We are a reluctant society when it comes to change. Yet, if we don't start to embrace new ways of playing eRepublik then our time of downfall is coming. The Admins have talked about implementing a citizenship module that they say will prevent these PTO attempts, yet I have my doubts. The other players in this game have shown a propensity for unwavering dedication to a singular task. Not valuing individuality as much as we do they don't mind making sacrifices for the greater good ... something that we tend not to do. That's not an admonition ... just an observation.
If we were as organized as these other nations we would organize an informal Primary system (as many of the top 5 parties do for the current races) and we would consolidate all of those winners into candidacy under the largest party in the eUSA to maximize the value of our votes. We could then take those other votes and dedicate them elsewhere. The military routinely does this to fend off PTO attempts in parts of the world that matter to us. If only we could do it on a wider scale.
There are many other aspects of this game that we could dominate if we just knew how to use our huge population advantage. Alas, so many people are so focused on the micro-world of eRep (eUSA politics and interests) that they miss the macro-world of eRep (the stuff that will eventually result in our loss of the game). If we lose all the high-iron regions (as we almost did last election) then the game is done. If we lose our top allies to PTOs then the game is done. If we can't find some way to organize our citizens militarily we will be left suck within our borders that are fortified on all sides by multiple MPPs and we will eventually be choked off.
This is the problem ... the solution is a much more difficult matter. The solution will require us to re-evaluate how we apply real world principles to this game. If we are to truly "win" eRepublik we can't do it on our terms. Our terms of fairness, morality, individuality, etc. are fine principles to live by in the Real World. However, in terms of the game they are major hindrances and will keep us down and will result in our downfall.
Many people have disagreed with me in how the Sweden - Germany War has been handled. To me, this is an example of putting our hearts into an effort that will only lead to weakening our ability to defend ourselves. It wasn't an easy choice to go against Germany but after talking to my closest advisers and those who understand these game mechanics even better than I do I made the decision that I had to do what I could to pull us out of Germany. This has been an unpopular decision as many want to help the underdog or are tied up in RL ideas of Germany as an ally. In game terms Germany gives us little compared to other alliances or places where we could invest our resources. Yet our nation remains torn over an emotional outpouring for Germany that ignores the game mechanics that make supporting them a bad idea. That decision falls on my shoulders and I've done my best to work with it and mitigate it and I have to take responsibility for it. This is part of being the President that is very unpleasant. I could have gone with popular sentiment, and it was very tempting, but that would have left us a weaker nation. I have no regrets.
So here we are ... at an impasse. The role players and the game players are at odds. Their goals are mutually exclusive in many ways. One path follows the "American Way" and that's a hard path to resist. The other path puts us in a position to be a major player in the game of eRep. We really can't have both because diving deep into our game-within-a-game will result in the eUSA not seeing the end until it is too late. We will either fall to a massive invasion or we will fall to a political takeover ... or even something that we haven't realized yet. These last 3 months have seen us grow tremendously as a nation through many measures that have been instituted under my watch: our budget, the boom to our economy and military training through war games, our status on the international stage because of those war games and other programs, and our relations with other nations as my cabinet has been focused on building bridges with the various nations of eRep and keeping our options open for a future alliance in a post-ATLANTIS world.
On that last point. ATLANTIS failed for many reasons. One of those reasons was a bit of rampant idealism. The nations of ATLANTIS were formed around the idea of opposing PEACE but on an ideological ground that proved to be fairly ineffective without Romania's muscle to back it up. ATLANTIS was an unwieldy Leviathan that was slow to act and often ineffective when it did so. It was no surprise when it fell ... now we need to learn from those mistakes going forward and we have several good options on the table that we are discussing and trying to plan for feasibility. This next month will determine where we stand as a nation and whether we will fall due to our obsession with role play or whether we will surge ahead by learning how to game play. We are rapidly approaching a crisis point.
scrabman - POTUS
Comments
GREAT ARTICLE! 1st!!!!!!!!!!!!! 😃
agreed
Couldn't agree more.
Good article - and thank you for choosing to renew your MPP with Czech Republic in these uncertain times!
Any Americans that want to see the 'big picture' close at hand are welcome to come holiday or secondment in Czech Republic!
Franz Kafka
President, Czech Republic
I read it. I liked it. It seemed like one of those articles I loved to read when I was a baby BETA player that said agoo. Then you got to the end, talked about "winning" Erepublik, and that Role Playing is wrong. Well, until the Admins say "This is how you play Erepublik", I will continue to treat it as an online social strategy game. There is definitely more tan one way to play this game, and I just hope that you try to appeal to both sides.
Recommended Reading!
Voted!
By the way
"or who pretend they are a girl"
Lolwut
Very well written... Wow that took long to read!
Thank you Rhane. BTW, you're not the only person who is "pretending they are a girl" who is playing the game ... just one of the more visible ones. Just like there are a lot of people who use JFK in various ways in their e-persona.
Good stuff Scrab.
Great analysis. Voted as usual
That made for a good read.
I think there is nothing wrong with roleplaying the eRep world...As long as you remember this it the eRep world, and not the Real World. Roleplay to your heart's content, but remember: Your "character" here in eRep regards the game mechanics as laws as hard as gravity. To ignore them is not only foolish, it would be out of character.
great article! my sentiments exactly. voted.
OUTSTANDING!! I was considering starting a party called the "WIN THE DAMN GAME" party, but you've very clearly pointed out where we are coming up short as an eNation.
BRAVO!!
Very good article. I recognized this pretty early on in my time here. There's the spirit of the game and the mechanics. It's unfortunately that the mechanics don't adhere to the spirit.
Very informative! One question....if you are a lawyer in RL when/how do you have time to be role-playing here? Voted!
Hey in Sweden we got a commie who first, when I came here pretended to be Dr. Phil, after that he pretended to look like a Swedish actor (not a good looking one either), only God knows what will come next!
tl;dr - Role playing is fun, but don't expect to advance anywhere with the eU.S. ruling clique unless you adopt their method of play.
Now bust out your calculators and spreadsheets and enjoy eRep.
Well said.
A great article. Voted. 🙂
quite an eye-opener!
There's definitely a middle ground. I wouldn't bother playing here if it was just numbers crunching, and I wouldn't bother if it was just role-playing.
But this 'winning' you speak off?
I couldn't have said it better myself. Not that I EVER can seem to say anything better than you.
An MMOG doesn't have the same flexibility as a smaller traditional tabletop RPG where the world could be made exclusively for a group of 5 adventurers. eSweden is quite good at mixing both in the context of the game. If the game inevitably turns pragmatist... Why not play a hierarchal, pragmatist government with an imperial bent and no IC reason not to further their position in any way possible? I wouldn't want to live with the Genii for example, but they are still far more fascinating than the AE.
Not that the PTO system makes more sense in either context... I'd be happy if my congress had the opportunity to for example close borders or issue nothing but work visas. Where lies the sense in capturing a land through tourism?
Just before I read this artical I read a translated version of an artical from a ePoland embasidor to eRomainia. In this artical it talked about how ePoland shall proceed in the area of alinces. He feels that the western half of ex-ATLANTIS has been very inaffective. One thing he said about the eUS I have to agree with. He said that we are very unorganized when it comes to interacting with forigen countries. I think the main cause of this is ignorace to what the other nations are doing. I believe that if we were to make the information easier to access this information then people will be more inclined to read about it. I believe this could be achieved with a newspaper strictly for activites of forigen nations. Another option I think is to use the bordroom paper more.
Well done scrabman, you've proven yourself an erudite. The bottom line is: If you're not going to take this game seriously LEAVE.
Absolutely Excellent Article! 10 out of 10.
Very well written Scrabman, as always. Great Article.
Voted.
I think role-playing is fine, as long as it does not jeopardize the integrity of game play. Wonderful article, Don Presidente.
Agreed. I was actually planning on writing something about this myself.
Great article Scrab!
I would liken the erepublik situation to a poker game with friends. You can really get into the social aspect, but if you lose sight of the flow of the game, you go home a loser.
Great article. Sadly, this is something that happens in all mmorpgs, eventually. There will always be people out there willing to abuse the system to "win", at the expense of everybody else. For many people, including me, role-playing is the most enjoyable aspect of games like eRepublik. I mean, I'm still buying food, even though it would probably be possible to keep my wellness high just fighting and healing in the hospital. Why do I do this? Because it helps the food manufacturers, and I feel it makes for a slightly more realistic and immersive game. I could play otherwise, and be e-wealthier for it, but then, I'd be playing on somebody else's terms, wouldn't I? I think I'd rather stop playing.
Unfortunately, America's rugged individualism, as President Herbert Hoover put it, will be eAmerica's downfall in this game. I got many PMs asking me why we were dedicating voters to Spain this election rather than beating the USWP. Many were enraged the USWP took 23 seats in Congress. But, you make a good point about having primaries and then just putting the primary winners under one ticket (I assume USWP). That way, we get the best candidates running, we avoid the problem of people voting on party lines (as they do now cause the party is shown first on the ballot), and we only get the voters out there who truly care about elections. I'd be happy to head this primary commission, if you are serious about running it. That way, we give the air force proper time to organize voter forces and defend our allies from PTO. I love this idea, as you of all people know I'm probably the most serious person in this nation about ensuring fairness in elections. Let me know..
-T
I completey agree...but I also think the reality is that a large percentage of eUS citizens will want to role-play and won't like the "ends justify the means" approach necessary to win the game (or at least keep from losing it). I think the big challenge for the government is how to minimize the in-game damage these people inadvertantly cause. I don't think the answer is the "my way or the highway" approach, though (voiced by John Havesham who said "if you're not going to take this game seriously, LEAVE"). This kind of attitude is divisive and ultimately counterproductive. I think the better approach is to emphasize citizen education, and articles like these are an important componenet of that.
I am curious if you can really awaken eUSA. Actually, I hope you can, because that would make the game much more interesting.
Well written and great points.
Agreed and voted.
I think RPing is fine within the confines of eRep economic/military structure. But yes, it is as you say Scrabby, bringing in RL values and methodologies doesn't work in the slightest.
Agreed and Voted.
I used to be a Scrab hater, but you make sense. Lol. Party politics for RP purposes is downright BAD.
Good stuff, Scrab-dude. I agree and am going to join the USAF today.
Excellent thoughts Scrab.
I totally agree. Great article. Everyone who agrees and is able should check out the new eUSAF. I think it is a huge step in the right direction.
One of the absolute best articles I've read in eRep. I hope that everyone takes the time to read it and digest the comments made herein.
Another thing to consider:
By being a country largely focused on RL ideals, we open ourselves up to foreign propaganda. When we, as a country, start to realize this is a game, we really do strengthen ourselves.
excellent article - somebody needs to address these game issues, and I'm glad you put a spotlight on it for everyone to see.
Very well written.
Game mechanics...good. But what about when it comes to domestic policy. The eUSA has some of the lowest wages in eRepublik. We need to restructure our tax system. ALL of the top countries, except for us have a protectionist scheme. We have this ridiculous fealty to free trade. The truth is, the game mechanics seem to like protectionism. Also, our minimum wage is much lower than most enations. In eSpain for example, the minimum wage can buy Q2 food. If we raised our minimum wage, we could get rid of Meals on Wheels and save a lot of money, while people would be able to eat. Oh, you say that would ruin our economy, poppycock! We are basically in a depression. We have massive deflation, and that is never good. I guess what I'm saying is, if we're going to reexamine our foreign policy we should also reexamine our domestic policy on the same terms. It seems to me that those policies are based on a lot of assumptions. Let's REALLY take a look at the rest of the eWorld and take what is best for us, before we become a 3rd world eNation.
Well said and i wholeheartedly agree with what has been pointed out in this rather long wall of text 😉
"Could some of those votes have helped to prevent South Africa from falling or have given Romania a few more seats in their PTO of Indonesia giving them a majority? I say yes, but the eUSA's unwillingness to embrace non-traditional concepts of game play will result in our being disadvantaged as the other nations who see them as simple "game mechanics" learn how to organize and use them against us."
I like how you spin that this is the eUSA's fault. The fact is, you're right, many eAmericans are uninformed when it comes to game mechanics. However, many of those same eAmericans would no doubt be happy to engage in some of the activities you have eluded to if you and the other leaders of this eNation would point them in the right direction. Afterall, that is what leaders are supposed to do...lead. Keeping the nation shrouded under a cloud of secret moves and taking actions with no real explanations doesn't help this eNation's effectiveness either.