New modules. The good, the bad and the ugly
MoonlightShadow
I would like to make it clear that the following article is just a personal opinion concerning the upcoming modules and eRepublik's future game-play. Regardless of how personal it might be, I'm still trying to blend both optics, citizen's and developer's ones.
The good.
I really think that there are many “the goods”. One of the coolest I'd say is the diversity which is to come. It will be pretty hard to find two identical products, be that food, or guns or whatever. The diversity means that I can buy what I need in a particularly day. Add to that the increased variables, like not having to care about just health, but also happiness. Add the wider variety of jobs, from carpenters to project managers, from builders to fitters.
“This sucks, it's Sims-like” one might say. Well, what can I say.. I for one have never been so much enthusiastic about the two-clicks real-world simulation wannabe. And also I`m one of the tens of millions which turned the Sims into one of the best selling product in game industry's history, because I was fascinated about “growing” a virtual me. For sure I wouldn't have been as fascinated about an alter-ego with 2 attributes and a couple of clicks. Apart from the increased diversity and variables able to keep me interested, I would say that the slight move toward graphic is also a good thing. Eye-candy is not for kids, is for every one. Had Avatar been just an “average” movie when it comes to its special effects, it wouldn't have overcome the stupid story-line and turn into such a box-office money-vacuum.
Time-management gives me control. This is something that any game tries to do: offer the feeling that you have the control over your character. Most of us know that almost all the time this is an illusion, as you have to follow some predefined and linear paths (get there, take the key, open the door, move to next level, etc). eRepublik actually manages to pass me the control over my e-life, and let me decide my own fate by sliding towards whatever direction I want.
And war module... I think it's freaking cool. I mean, c`mon, after one year of hating the stupid senseless wall, I'm offered with a PC-like complexity (in the good sense) on a daily web-game, which has the advantage that it reaches the “saturation” level much harder, if ever does. I mean, I just love RTS games, but after a while I get bored, the multi-player being what keeps them alive a little longer. But the stupid wall-like war managed to remain “attractive” even after 1.5 years, which only proves the addictive power of eRepublik! I like the maps, I like the region's being divided into smaller tiles, I like the PvP, I like the introduction of terrain's advantages. There's no way to compare the going to war by fighting blindly a wall and actually get involved personally into the battle, think, choose, fight.
The bad.
For the cool stuff above I can see the reverse of the medal. Managers are going to have a harder (and time consuming) job, so they're not gonna like it. But on the other hand, if you want more money, then work for this, instead of spending 10 minutes/day in eRepublik, spend 30. I don't think it's better now, when almost any citizen reaching level 16 creates a company. This is highly unrealistic.
Change-resistance is also a factor. When you've played a game for 1.5 years, it is hard to accept a completely new one, even though you have screamed for 1.5 years that the game needs “more stuff to do, more complexity, a more realistic military module, not just 2 clicks, etc”. The question would be: for each “dinosaur” that dislikes the “sims-panzergeneral-like” eRepublik, and even chooses to leave it, will there be 10 newly born citizens who will find this game interesting and complex enough such that they'll remain in game? If yes, we have a winner. The community. I think this is how it's gonna be.
But the increased complexity and the multitude of paths to follow may turn the newly born citizens into overwhelmed/confused ones. They can learn alone what to do, but the involvement of the existing community is essential.
The ugly.
Lana-concept. Actually the poor girl is a pretty one, but is associated with the darkest feelings. Not by everyone, but by a minority which happens to be the most “loudly” one. This is something like going to a car shop where you are offered a free car but hate the fact that others chooses to add extra-options like leather trim. From part of community's perspective Lana is the ugly. For the game is like the gasoline for the car.
Comments
Sper sa fie putin mai animat decat l-ai descris pana acum 🙂
Same feelings here. Except for Lana. 😉
Comm'on V2!
What about contracts? What aboout contract signed by admins that are not respected? When will Admins remove Alex Craciun from office - I've submited a ticket 13 days ago.
good article
seriously dude, awesome article 😉
Vad ca toata lumea o blameaza pe Lana, insa majoritatea trec pe la ea. Ce scandal a fost cand s-a introdus, acum mare pare din contestatarii ei dau mare parte din goldul lor Lanei. So, e un rau necesar. Cum spunea cineva ieri, dc vrei sa ramai competitiv tre sa o cunosti mai bine pe Lana😛.
@Zoli
Deja incepi sa devii plictisitor. Mai schimba placa!
mai bine ramaneam asa cum eram....nu ne mai complicam atat!
@harsova2: si fara o schimbare, fara a se umbla la "de ce atat de multi se plictisesc si mor in fiecare zi" in cat timp crezi ca ajungea eRepublik-ul un joc cu adevarat imens (ca populatie ma refer) si care sa fie cu adevarat "engaging" ? 🙂
Voted.
Pana la noul modul, s-a introdus updateul cu spitalul care reface doar wellnessul pierdut in lupta...sunt partial de acord.
S-a spus ca va revigora piata de mancare si cadouri, dar in acelasi timp condamna companiile q1 de mancare, pentru ca e greu sa iti mentii wellnessul cu mancare q1, toti vor cumpara de la q2 sau 3 in sus.
Ca o solutie, la sfarsitul fiecarei zile ar trebui ca fiecae cetatean sa piarda 1 sau 2 wellness, nu in functie de calitatea firmei unde lucrezi.
very nice article, good job! 😉
1. daca se introduc obiecte noi in joc de ce nu se modifica putin si conceptul de a avea doar 20/50 obiecte in inventarul personal. Parerea mea ar fi ca oricine (sau doar companiile) sa poata avea propria lista
cu obiecte asemenea monedelor, iar cantitatile sa fie nelimitate.
2. deasemeni cred ca ar trebui revazut sistemul de "donatii" de la companii catre firme, ori sa poata fi donate cu un singur click oricate obiecte ori desfiintat
ER e un joc numai pentru noi. Pentru admini e o afacere. Este simplu de explicat prezentza Lanei in ER. Nu-i cazul sa faci teoria masinii de lux ca sa acoperi adevaratul motiv. Voi, cei mai vechiutzi pe-aici, care aveati sute de golzi si nu aveati ce face cu ei, normal ca i-ati bagat in napolitane, dar restul, mai noi, daca vor sa faca la fel, trebuie sa dea sms-uri la greu. N-ai sa ma vezi...
"Sims-PanzerGeneral". I love those games! 😃
Let's write in english, if the article does 🙂
There is a very good reason why Hattrick and Managerzone have hundreds of thousands of users, while other, more complex and realistic football managers have less then 100k. I like the sims, but i play the sims now and then, i don't have time to do it every day. And from my experience i am somewhere in the top 15% when it comes to activity in most games i play.
The new war module would require me to enter every turn (i guess that will be about every hour). I can not and i don't want to do this.
Furthermore, with all the changes, you "forgot" that Europe is a baren wasteland. What exactly did South Aftica do to deserve 3 diamond/titanium regiuns, what did Russia do to deserve each resource free house, while the biggest country in the eWorld and the most active ones have no resources or simple grain, and have to pass the whole world to get one? How many countries must Croatia pass to get the resources already has? Not to mention MPPs.
You promised a fair resource redistribution so long ago, where is it?
The Lana thing at the end is a joke. It is like you give me a free Dacia and I have to participate in a contest against you Ferrari. But ok, it's my choice, i am the one still playing. Why just not admit you gave big advantages to paying people, since it is a business?
The biggest mistake, that you just refuse to solve, is that you made it a simple gold drain. How easy it would have been to introduce a new good, let's say vitamins or weights. It would have also solved the overproduction a little. Or a fittness gym or combat school, where you can hire people to train others. But ok, i guess you like to keep things simple. Oh wait...
The problem with Lana i that she seems to negatively affect the economic module as it is today, if you manage to reduce the impact, you might also reduce the complaints.
As for the new modules, the added complexity is welcomed, I believe that I'm not the only one who got terribly bored lately; maybe I would have liked even more realism for the military module, maybe something closer to 'steel panthers' rather than 'panzer general'
@Clawy
You won't need to enter every hour. 😃 You can just set what you want to do for the entire day and go about your bussiness.
I do agree that this was a nice chance to redistribute de resources a bit, but aparently it wont happen.
Anyway, about the new modules, I for one love them! The game was too simple for my taste, especially the mindless wall hitting. I just hope the devs get it right. Take your time and iron out all the bugs and optimize the code, I don't want to see the headless chicken on the battlefield! 😃
Btw, will Lana still exist in V2 ?
Zoli za troll...pls stop
Mynsc, sitting around all day, in the new module, can make you worthless in the battle. Remember, you don't have to conquer each square, only a certain number.
They didn't present how the hospital will work, but i expect that i can't go in, fight, and use the hospital. It will require me to enter twice a day. Sounds silly, but i have friends who would stop playing rigth way if it requires them to do this. Also it is enough to see how people react if there are not 24/7 battles in the big coutries.
I strongly think that the new module will kill of tons of 2 clickers. And for 1 one gone you won't get 10 new ones, rather for each 10 gone you get 1.
This update will be fail 🙁 A lot of ppl dont be playing...
Mi-e rusine ca zic asta: sunt de acord cu Clawy.
Nu stiu cati au timp sa stea 2-3 ore zilnic (chiar si in intervale mai scurte). Eu am zile in care pot, si zile in care abia dau W&T inainte de day-change. Si sunt sigur ca nu sunt singurul...
Prefer jocul care sa imi dea libertatea de a alege EU cate ore petrec (sau pierd) in fata calculatorului.
@5thReich: s-a spus de putin 10 ori in Insidere faptul ca poti "termina" cu jocul in maxim 5 minute pe zi, daca nu ai chef sa pierzi mai mult timp..nu stiu de unde scoateti voi orele alea...din momentul in care intri pe erepublik, termini cu toate inclusiv luptatul pvp in 10 min (daca e lupta activa). Nu stiu de ce se tot speculeaza ca se va astepta cu orele sa-ti vina randul...evident ca cele 24 de ore ale luptei se vor sparge intr- multitudine de "bucatele", astfel incat sa nu fie timpi mari de asteptare..s-a specificat faptul ca eRepublik ramane o optiune si pt "2lickers" care vor deveni "10 clickers"..conceptul e simplu : "cine vrea da log-out la erepublik dupa cateva minute, cine vrea, are ce face toata ziua pe site"
Moon, nu inteleg ce rost a avut ca articolul sa fie in engleza, daca raspunzi doar la mesaje postate in romana.
In fine, am si eu niste intrebari
1) ce se intampla daca eu, ca 2-clicker, intru in perioda in care tara mea e intr-o runda defensiva. Pot sa setez o optiune de atac sau pe ziua respectiva pot spera doar ca ma ataca cineva in hexagonul in care o sa stau toata ziua sa prind si eu o lupta? Daca nu ma ataca nimeni in ziua respectiva, am pierdut cresterea in damage/rank pe ziua respectiva?
2) spitalul va functiona intr-un fel in care dupa o lupta data eu trebuie sa dau heal, sau o va face automat? Ce se intampla daca eu am fost atacat abia peste 3 ore dupa ce am dat ordinea, mi se reface wellnesul pierdut sau nu? Sau sistemul e total diferit?
3) si o chestie la care nu am vazut pana acum raspuns: ce se intampla daca doua tari prietene se inteleg sa deschida o lupta pe care o vor tine deschisa la infinit? Regiunea atacata e aparata in veci, pana dusmanul nu reuseste cumva sa inchida lupta deja activa?
@MLS: din pacate toate Insider-ele sunt atat de laconice incat nu prea se poate intelege mare lucru din ele. Din ce am observat, s-a mers mai mult pe "impresia artistica" decat pe dat informatii concrete. De exemplu, ati scris 6 articole despre noul modul economic, fara sa ziceti nici un cuvintel de formulele de productivitate si de cum se vor asambla diversele componente intr-un produs finit. Asa ca ma astept ca si Insider-ele despre modulul militar sa ne lase, la fel, in bezna.
@clawy: Super bune intrebarile. Chiar sunt curios daca exista raspuns in acest moment pt ele... Dupa cum au sucit-o cu uite iron, nu-i titaniu, eu as paria ca abia acum se schiteaza cum va arata eRep in viitor, nicidecum nu arata a produs gata dezvoltat, care mai are putin pana la lansare.
Spitalul va functiona cu doctori de familie (vine la tine de cate ori il chemi, clawy.)
🙂 🙂 🙂
v+s
Ma indoiesc sincer ca cei nemultumiti de Lana reprezinta o minoritate..
felicitari moon... la bun acu... foarte bun articolu... i'm completly into it... mi-a trecut si mie prin capshor ca va fi o problema cu ascended beens.... si nu e deloc de neglijat... ca e destul de groasa chestia frate... dapa.. mnoh.. om trai si-om vedea... 😕... e complicata faza cu fintele alea inaltate mah.. deci... hahm... 😕... nush nush ce sa zic... e de rumegat chestia un pcic... aMU SA CITEALA SI COMENTURILE... lucru rar...
Am inceput sa scriu un comentariu, m-am lungit, asa ca l-am transformat in articol si l-am pus aici:
http://www.erepublik.com/en/article/cand-lacomia-pe-termen-scurt-nu-lasa-loc-de-ratiune--1259202/1/20" target="_blank">http://www.erepublik.com/en/article/cand[..]/1/20
😐... nush ma... e destul de strange... ca web based gameurile astea ar trebui sa fie precum v1... deci... sa mor de te mint ma moon... da ma-ncoarda un sentiment sumbru pa termen lung.... deznodamantu ma roade-n interior... war modulu asta ar putea insemna dezastru....
yo mai stiu 3 4 jocuri d-astea web cu action jackson in action evdery second.... si s-au dus in cap dupa 1 an jumate.... in shimb n-am comparatie cu treceri subite intre vers ca erepublik....
quote:"For each “dinosaur” that[...] leave the game, will there be 10 newly born citizens who will find this game interesting and complex enough such that they'll remain in game? ... "
Prove that😁
How about the "15 minutes a day game" concept? Erepublik abandoned that too?
I think Clawy was right. The new "Sid Meyer's Ereoublik" will be too damn time consuming for me.
And for a lot of people.
indeed... i'm thinking about leaving this game... the dark side is growing every day... the countdown has started...
Managerii au deja destul de munca... sper sa nu fie prea greu de condus o firma in v2.
"the bad, the sad,... and the damn right stupid"
cel mai bine ar fi ca sa nu se poate introduce bani reali in joc. cum este acum e un joc pentru cei bogati. adminii ar trebuie sa faca bani doar din publicitate. de la mine nu o sa vedeti nici un ban real niciodata.
atentie! ruleaza o campanie de catre Remarcable Houses Impex care promite case q5 la pret de 30 de gold. tocmai am fost jecmanit de 20 de gold si o casa q2... nu va lasati pacaliti... ce as putea sa fac? 🙁