Military Module current status and future improvements- Downtime announcement

Day 1,046, 08:24 Published in by Plato

Dear citizens,

We want to let you know that today, Day 1048, we will remove happiness.

For this to happen we will need to put the site into maintenance for a period of 1 hour and a half, between 05.00 and 06 .30 eRepublik time.

Regards,
Your eRepublik team






Dear citizens,


Three days have passed since the New Military module is Live: many battles were started, territories were conquered, we lost many brave soldiers but along with this we discovered all our battle heroes. So, we think is the right time to ask: what do you like and what you don't like about the current military module, so far?

Yes, we really want a straight, sincere and detailed answer from you! But when you are going to share your feedback, keep in mind that this is still a beta version and it will be improved in the following period using your suggestions and feedback. Step by step, we will make this module better and better, together with you.

Now let's get back a little bit to one of the most discussed issues lately, removal of happiness. Well, finally, we can tell you that on the Day 1,049 this change will be applied. What will this imply exactly? First of all the food will only provide health based on its quality: q1=2 health, q2 = 3 health up to q5=10 health. Also, houses will loose their happiness but instead of this, every house will win some more health points, depending on customization.

Getting back to our Military module: one of the issues spotted by many citizens is that the attackers have almost no chances to win a region making sometimes the attack a suicidal act (since the defenders have defense system, hospital and the attacker has to pay a lot of Gold in order to start a battle).

In order to solve this, there will be a few changes that we will do:
- starting today, the cost to open a battle or a resistance war will be less than before.

- alliances - starting with the beginning of the next week the rules for involving alliances will be simplified. The biggest change is that for every battle all the active alliances will automatically be available when a battle will be started.

- hospitals - in this moment only the defenders benefit from hospitals and even the defenders get the hospitals randomly and cannot rely on its help in every battle. So we are taking into consideration the opportunity to make the hospital available for everybody. We will come back with more details about this topic in the next Insider (in which we will tell you more about the military skill migrations).

Another issue that we will handle today is the stocks on the weapons companies. Many of the managers complained that the stocks were affected by the changes that the new military module involved. Each of them will receive today a private message with our solution for their complains.

Also, we want to share with you some fixed issues during these days. The fight button issue that was not displayed for some citizens is solved. There were also some issues regarding five battles that where not closed accordingly. We've spotted this problem and was fixed. All the regions were returned where necessary. We would like to apologize for any inconvenience generated by these issues.

In the end, here are some questions & answers for you, questions selected from the previous Insider comments.

Q. What are the resources of the new countries? How the maps of the new countries will look like?
Both pieces of information will be revealed when the country will be launched.

Q. What are you going to to about PTOs and new countries? If we are from those RL countries, how do we get citizenship?
The new countries will be protected for 45 days from wars. Also, at the beginning of next week we will come up with some improvements on the voting system in order to help elections be more fair play.

Q. Can we still have more than one hospital in one region ?
For the moment you can deploy maximum 10 hospitals per region but no more than one per two hours battle. As for the future we are thinking to extend this feature for all the battles and for all the involved sides.

Q. Why can't we see all the battle heroes of one battle? And some stats after that battle? When this will take place?
We know that you all need more stats about battles. And we intend to work on this issue soon. But first we really want to make sure the military module is stable and bug free and right after this we will add stats for you.

Q. Will you increase weapons damage, in the future?
Yes, since many of you have asked this question, we intend to add more damage for fighting with weapon instead of fighting without one.

Q. Do I get influence after I "kill" my opponent or I just need to hit him?
The only way to add the influence to the war is to "kill" your opponent. If you hit him and after that you are leaving the battle page, the influence will not be added to the war.

Q. The 10 uses for hospitals is that per hospital or per day?
You can use 10 times the hospital in every 2 hours battle, IF you have an hospital deployed in that specific battle.

Q. There is no limit on health kits?
No, for the moment we have no limit in health kits usage.

Thank you all for support and feedback,
Your eRepublik Team

P.S. By the way, we want to let you know that starting today, we've added a new military rank. We want to wish you all good luck in achieving the Supreme Marshall military rank.