Market Report - The Week That Was - Steady On

Day 1,657, 04:16 Published in USA Canada by Wilhem Klink

The 1600 Index moves to a weekly format.
The week saw steadying prices as market levels generally hold.

Raw materials have locked into .06 Food & .07 Weapon for 10 straight days. The Raw Material Index holds at 28.89.

Food prices held steady. Q1 spiked 19% during the week and then fell back. Q6 is experiencing a pull-back on prices as the market price for Q6 dropped 4.6% during the week. The Food Index rises during the week before falling the last three days. It ends roughly even, up 0.10 to 69.88

Weapon prices trade narrowly during the week. The Weapon Index is also roughly even up 0.27 to 70.82.

Wages hold for most of the week before heading up at the end. The Wage Index rises 1.01 to 105.08.

Gold late in the week pushes close to its all-time high of $2199 before dropping back. Gold increases 4% for the week as the Gold Index rises 5.24 to 130.42
The Index:


And the Index during the Week That Was:


The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index falls as gold increases. Flat prices and modest wage increase proves no match for a 4% rise in gold.
The 1600 AU Index:


And over the week:

There's the big spike (causing a drop in the index) in gold prices on day 1656.

Market Multiples
As the 1600 Index has noted in the past, market prices tend to move as a multiple of Q1's price: each quality level is roughly its multiplier of Q1. In other words a Q2 is about two times a Q1 price; a Q3 is about triple the Q1 price; a Q4 is quadruple the Q1, etc. Despite the fact that weapons have an added benefit of hitting hard along with the extra use, even weapons move in multiples of Q1's price.

The chart:


Q6 weapon still sell at a premium over the multiplier (priced more like a Q7), but weapon prices hold very close to the line. Food prices tend to be "undervalued" as Q1 holds, for whatever reason, the premium level. For a player wanting to buy 10 health, a Q5 is .09cc cheaper than 5 Q1s.

The graph over time:


The reader can see Q6 wandering off its 6X line along about Day 1618 and crossing the 7x line around 1646. It has sort of held that point since.

Foo😛

Lower prices mean more movement on this graph as small price movements are amplified by the lower starting point. The reader can clearly see a couple of spikes in Q1 prices, which made the other levels cheaper, at least temporarily.


Moving Averages

For those unfamiliar with a "moving average", in the following charts, the blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average).

The 1600 Index is looking at the low-end (Q1 & Q2). Weapons first.


Q1 weapon has reached even with its five day as prices hold fairly steady.



Same deal with Q2, although prices have moved a bit up recently (blue line above the red line).

Daily price changes for low-end weapons over the last week:

Pretty tight market.

Food, then:


Spikes ahead! Q1 does like to jump in price.


Q2 is fairly steady for food. It has pulled its moving average up during the week.

Bonus graphs are raw materials:




Holding so steady, its hard to see both the market price & the 5-day.

Gold's moving average. It will be easy to tell the difference on these:


There's an up-cycle that began on Day 1643 and has been steady upwards since. Not many "down-cycles" on gold.

And wages:

Was holding steady around 305. Lets see if it returns back to that level.


Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.

Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).

Sic transit gloria mundi