Market report - Hammer Time!
Wilhem Klink
Market, especially for weapons, goes into a free-fall, hammering the Index.
Food raw materials experience a big drop leading the Raw Material Index lower to a record low of 35.56. Raw materials are just slightly more than a third of what they cost on Day 1600.
The ends (Q1 & Q6) improve for food but the entire middle section loses ground as the Food Index slides 1.85 to 76.58, a record low.
Weapon prices stage a wholesale retreat with only Q6 holding ground. Loses top 9.8% for Q2 down to 4.1% for Q4. The Weapon Index get hammered, surrendering 4.27 points ending at a new record low of 72.26.
Gold goes up. In the face of a collapse in prices, a crappy bazooka sale, where the game sells us the pieces of bazookas it won't give for free, gold moves higher, pushing the gold index to 121.57.
Wages drop slightly, lowering the Wage Index to 102.37.
The Index, such as it is. Looks like The 1600 Index may have to lower the bottom of that graph soon.
The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index gets hammered. Lower prices, lower wages, higher gold does not a good outlook make. The 1600 AU Index stands at 278.15
Just to bring the completeness of the drop in weapon prices home, the weapon combined graph:
Makes the Q6 price all that more unusual.
Since The 1600 Index did weapons, we'll balance with foo
😛
Go Q1! Fight the power!
Moving Averages
For those unfamiliar with a "moving average", in the following charts, the blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average).
Back on the high end today (Q5 & Q6)
Food first
Big drop today.
Q6 is on the upswing, pulling the 5-day higher.
Weapons, next.
That's certainly what an ugly drop looks like.
Another Q6 5-day on the upswing. Seems like the game is working for those with Q6 output.
Bonus graphs are raw materials
That's all I have to say about that.
Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.
Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).
Sic transit gloria mundi
Comments
vote
Wow!
I invested in raw production ~900K cc and today my daily proffit is only ~2700cc 😒
Its going to get a whole lot less. World raw prices are in a slide. I wouldn't be surprised to see .05cc on food & .07cc weapon tomorrow.
I used to maintain an index of currency values, it was the value in gold of the sum of $1 from each currency in eRep. At the time, for about 1.35 gold, you could buy $1 of each currency. This was during WWIII and prior to V2.
Gradually, this metric started falling, particularly when V2 hit, and the metric dropped to 0.50 and people were furious. A lot of people lost a lot of their in-game wealth during this period and many quit.
cont'd
Today, you can buy $1 of every currency for less than 0.10 gold, not that you would want to.
The 1600 Index is another insightful economic metric demonstrating the massive in-game erosion of wealth at the hands of admin.
The harder they push to raise cash to make payroll and rent, the more they erode the value of the game and damage their relationship with customers.
The end is near.
Considering how it is impossible to get this much money in real life working this way , I think they should start considering cheaper gold products rather than higher usd.
I support these raw material and other prices , I support the amount of gold to start companies and/or training building upgrades. What I am oppose is the number of gold cc exchange and the amount we need to spend on training. The main idea of training is considerably high a 3.5 gold per day. Continue ->
I believe we should be making these amount of currencies but we should be getting more gold with these . I believe rather than making 20.000 CC everyday and get 10 golds . We should be making 1000 and get 10 golds with that. So the problem is with monatery market not market place if you ask me.
If gold had dropped 25% along with food & weapon prices, I think people would be OK with that. But you have two anomalies: Gold increases 20% and wages stay about even. For a player trying to earn gold from selling in the market, their buying power has dropped by 40%. The 1600 AU Index tries to track that. One could have bought 450 gold over the course of a year (that's 37.5 gold per month) selling Q6 food & weapons back 45 days. Now they earn (continued ->)
..only 278 gold (23 per month). It makes it harder to do anything. Of course, if you buy gold with real money, then that gold is very valuable because:
1) its worth 20% more than it was 45 days ago
2) it takes far longer to earn in-game money to buy gold to get to the needed amount for upgrades, etc.
Honestly, I enjoy the economic aspect of the game, but if Q5 tanks start selling for what a Q3 did just 40-50 days ago (ie 16.60), what's the point?
The economic model is broken.
i'm curious to see what happens when rm's hit a penny. once that avenue of undercutting is gone how much worse will the rest of the market be?
also interesting to watch q6 price. the only product with any demand at all!
Well like I said the problem with the economy is the price of gold and the demand for gold that plato creates. Now either we should be in need of money (like right now) but gold shouldn't be 2000 CC it should be something like 800-1100 or we shouldn't need gold , there must be a option of currency on everything that takes currency. A fix ratio maybe? 1 gold or 1000 currency? That would be better than just getting the prices of market place higher.