Market, especially for weapons, goes into a free-fall, hammering the Index.
Food raw materials experience a big drop leading the Raw Material Index lower to a record low of 35.56. Raw materials are just slightly more than a third of what they cost on Day 1600.
The ends (Q1 & Q6) improve for food but the entire middle section loses ground as the Food Index slides 1.85 to 76.58, a record low.
Weapon prices stage a wholesale retreat with only Q6 holding ground. Loses top 9.8% for Q2 down to 4.1% for Q4. The Weapon Index get hammered, surrendering 4.27 points ending at a new record low of 72.26.
Gold goes up. In the face of a collapse in prices, a crappy bazooka sale, where the game sells us the pieces of bazookas it won't give for free, gold moves higher, pushing the gold index to 121.57.
Wages drop slightly, lowering the Wage Index to 102.37.
The Index, such as it is. Looks like The 1600 Index may have to lower the bottom of that graph soon.
The 1600 AU Index
Based off of the amount of gold a player could earn in a year by working at market wage, selling 20 weapons, 200 food (both Q6) and 1750 raw materials (split 50/50 food/weapons) the 1600 AU Index gets hammered. Lower prices, lower wages, higher gold does not a good outlook make. The 1600 AU Index stands at 278.15
Just to bring the completeness of the drop in weapon prices home, the weapon combined graph:
Makes the Q6 price all that more unusual.
Since The 1600 Index did weapons, we'll balance with food:
Go Q1! Fight the power!
For those unfamiliar with a "moving average", in the following charts, the blue line represents the market price at 3:00 eRep time. The red line in the 5-day moving average (average of the last 5-days) of market prices. What that tells us is whether prices are trending downward (the market price is below the moving average) or trending higher (the market price is above the moving average).
Back on the high end today (Q5 & Q6)
Big drop today.
Q6 is on the upswing, pulling the 5-day higher.
That's certainly what an ugly drop looks like.
Another Q6 5-day on the upswing. Seems like the game is working for those with Q6 output.
Bonus graphs are raw materials
That's all I have to say about that.
Note: prices are reflective of a percentage of Day 1600's price (Hence the "1600 Index"). In other words if an index is quoted at 88, that days price is 88% of the price on Day 1600. Except the 1600 AU Index which represents an amount of gold one can buy given market conditions as noted in that section.
Methodology on prices: prices are taken at 3:00 eRep time. The price is the average price of buying 1,000 Raw materials, 500 Food, 100 weapons (at each quality level), and 8 gold, plus the market wage less any fraction of cc (so 240, rather than 240.1). All qualities are standardized to Q1 (per hit or per health).
Sic transit gloria mundi
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