ISCRPNA ANALIZA ADMINOVIH PROMJENA

Day 2,653, 07:25 Published in Croatia Croatia by Romperov Bot sa Skripte

Dictatorship ""

“Dictatorship naturally arises out of democracy, and the most aggravated form of tyranny and slavery out of the most extreme liberty.”
- Plato, 480 BCE


some_text











Introduction

Ever wanted to overthrow the president, government and Congress? To ignore the constitution and enslave the whole nation under your fist? To decide everything by yourself? Now it’s possible! By doing a Military Coup, you could become a Dictator and write a new chapter in the history of your eCountry.

In eRepublik, Dictators emerge from Military Units. Only a proven military leader has enough power and strength to single handedly rule an entire nation. Support is needed, though, and other Military Units have a difficult decision to make: whether to support democracy and have faith in the current leadership, or to trust the Dictator to know what’s best for the country.

All the features described below will be available at some point during Day 2,654.


Military Coup - preparation phase

The Commander of a Military Unit can attempt a Military Coup in the country where the Military Unit is located in. The following requirements have to be fulfilled in order to start the Military Coup:

1. 200,000 or more Currency on the Military Unit’s account (the starting cost)
2. The country has at least one region left
3. The current capital is not under attack
4. The country does not have a Dictator in office
5. There hasn’t been a successful Revolution in the last 10 days

If all conditions are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. It lasts for 3 hours and allows other Military Units in that country to support the Military Coup. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Military Coup, it’ll automatically be set to fight for the current government and democracy.


Military Coup campaign

After the 3 hour support period, a Military Coup campaign is started in the capital of the country. There will be two sides:
- Attacking side: Supporters of the Military Coup (all members of the Military Units which supported the coup during the 3 hour support period)
- Defending side: Supporters of the current government and democracy (civilians with the citizenship of the country, and members of the Military Units which didn’t support the coup in the 3 hour support period)

To fight in the Military Coup campaign, players have to be located in the capital of the country and be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Military Coup campaign. In other words, players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want.

Military Coup campaigns work like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

Depending on the outcome, either the Dictator takes charge or nothing really changes. If the Military Coup fails, the President and Congress continue their duties normally. If, however, the Military Coup is successful, things can change significantly.


Life under dictatorship

Dictators have practically all the power in the country. They can single handedly pass any law. There are only 2 laws the Dictators cannot touch: a law for changing the new citizen message and a law for impeaching the President.

The Dictator can initiate any other laws and he/she will be the only one voting in them. 24 hours is still required for a law to pass. This 24 hour rule is kept in order to maintain a balance in the game and to avoid breaking game mechanics such as Mutual Protection Pact laws.

While the President and Congressmen don’t officially lose their positions, they are powerless as long as the Dictator is ruling the country. The Congressmen and the President cannot propose or vote any laws, or give out citizenships. The President also loses all the control in wars, campaigns etc. In short, their roles and positions are purely cosmetic.

New elections are held normally, but no Gold is awarded for the elected Congressmen or Presidents.

Citizenships

A Dictator can grant an extra 50% of the citizenship passes the country’s Congress is entitled to during the current term. The amount is guaranteed even if the Congressmen had previously spent some or all of them. The shareable citizenship passes reset after Congress elections.

For example, the Bulgarian Congress could be entitled to give out 50 citizenships. On 10th they have given out 40 already. A Dictator takes charge on 11th and he has access to 25 citizenship passes, which is 50% of the original number. If the Dictator is overthrown after spending 23 of the citizenship passes, the Congress can still give out 10. If a new Dictator would take charge during the same congress term, he could only grant 2 citizenships, as the previous Dictator spent 23 out of 25 reserved for Dictators.

Organizations

Normally, Presidents own all the national organizations. The President can request the change of emails in the organizations by sending a ticket to Game Support. As the President is powerless when the Dictator is in office, this means that the Dictator will be in charge of the national organizations. When the Dictator takes charge, he/she can send Game Support a list of the organizations to he/she would like access to, and provide new emails to each of them.

Please notice that the organizations won by Military Units in the Military Unit Tournament will continue to be property of the Military Units, and just like Presidents, Dictators can’t touch them either.


Revolution - preparation phase

Revolutions are campaigns against the Dictator and his supporters, aiming to restore democracy in the country. They can be started by Commanders of Military Units. The Military Unit has to be located in the country where the Dictator is in charge. The following requirements have to be fulfilled in order to start a Revolution:

1. 200,000 or more Currency on the Military Unit’s account (the starting cost)
2. The country has at least one region left
3. The current capital is not under attack
4. A Dictator has been in charge for at least 3 consecutive days
5. There hasn’t been a Revolution in the last 3 days

Like with Military Coups, if all conditions above are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. This time period lasts for 3 hours and allows other Military Units in that country to support the Revolution. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Revolution, it’ll automatically be set to fight for the Dictator, against the ones doing the Revolution.


Revolution - campaign phase

After the 3 hour support period, the Revolution is started in the capital of the country. There will be two sides:
- Attacking side: Supporters of the Revolution (civilians with the citizenship of the country, and all members of the Military Units which supported the Revolution during the 3 hour support period)
- Defending side: Supporters of the Dictator (members of the Military Units which didn’t support the Revolution in the 3 hour support period)

To fight in the Revolution, players have to be located in the capital of the country and to be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Revolution, so players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want.

Once the Revolution has started, it works like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign.

If the attacking side wins, the Revolution is successful and democracy is restored. This means that the Dictator is overthrown and the President and Congressmen restore their power. If the defending side wins, the Dictator remains in office. Another Revolution cannot be started in the next 3 days.


New Achievements and Decorations

The following Achievements and Decorations will be up for grabs:

1. True Dictator medal - 50 Gold - awarded to a Dictator lasting 30 consecutive days in office
2. Dictator Trainee medal - 5 Gold - awarded to a Dictator lasting 10 consecutive days in office
3. Liberator medal - 10 Gold - awarded to the initiator of a successful Revolution

4. The First Dictator Decoration - awarded to the first player who receives a True Dictator medal
5. Small Dictator Decoration - awarded to the first 10 players who receive a Dictator Trainee medal
6. Democracy Defender Decoration - awarded to the first 10 players who receive a Liberator medal


Important things to notice

- When a Dictator gains power in a country, his/her citizenship is automatically changed to match the country where he/she is in charge.
- During dictatorship, elections will be held normally. However, newly elected Presidents and Congressmen won’t have any power until the democracy is restored. When elected, they also won’t receive any Gold for their Congress or President medals.
- Fighting in Military Coup campaigns or Revolutions will give you 10% more Rank Points.
- Fighting in Military Coup campaigns or Revolutions won’t count towards True Patriot, Mercenary or Freedom Fighter medals.
- If a Dictator assigns another player as a Commander of the Military Unit, the Dictator status will be passed on as well.
- A Dictator can candidate and get elected in all types of elections.
- A Dictator cannot start a Revolution.
- If a President of country X does a successful Military Coup in country Y, he/she will become a Dictator and automatically loses the President’s seat in country X, as if he/she had been impeached.
- If a Congressman does a successful Military Coup in the same country he/she is a Congressman in, he/she will remain in the Congress.
- If a Congressman of country X does a successful Military Coup in a different country, he/she will lose the position in the Congress.


Feedback and potential changes

We plan to continue adding dictatorship related features over the following weeks. Tweaks to the existing ones can be made, and therefore your feedback is extremely important to us! If you’d like to share your thoughts and ideas, please visit the Forum. Thanks for your continued support!




evo da nebi rekli da vas varam .



Type text or a website address or translate a document.
Did you mean: Dictatorship "" “Dictatorship naturally arises out of democracy, and the most aggravated form of tyranny and slavery out of the most extreme liberty.” - Plato, 480 BCE some_text Introduction Ever wanted to overthrow the president, government and Congress? To ignore the constitution and enslave the whole nation under your fist? To decide everything by yourself? Now it’s possible! By doing a Military Coup, you could become a Dictator and write a new chapter in the history of your Country. In eRepublik, Dictators emerge from Military Units. Only a proven military leader has enough power and strength to single handedly rule an entire nation. Support is needed, though, and other Military Units have a difficult decision to make: whether to support democracy and have faith in the current leadership, or to trust the Dictator to know what’s best for the country. All the features described below will be available at some point during Day 2,654. Military Coup - preparation phase The Commander of a Military Unit can attempt a Military Coup in the country where the Military Unit is located in. The following requirements have to be fulfilled in order to start the Military Coup: 1. 200,000 or more Currency on the Military Unit’s account (the starting cost) 2. The country has at least one region left 3. The current capital is not under attack 4. The country does not have a Dictator in office 5. There hasn’t been a successful Revolution in the last 10 days If all conditions are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. It lasts for 3 hours and allows other Military Units in that country to support the Military Coup. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Military Coup, it’ll automatically be set to fight for the current government and democracy. Military Coup campaign After the 3 hour support period, a Military Coup campaign is started in the capital of the country. There will be two sides: - Attacking side: Supporters of the Military Coup (all members of the Military Units which supported the coup during the 3 hour support period) - Defending side: Supporters of the current government and democracy (civilians with the citizenship of the country, and members of the Military Units which didn’t support the coup in the 3 hour support period) To fight in the Military Coup campaign, players have to be located in the capital of the country and be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Military Coup campaign. In other words, players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want. Military Coup campaigns work like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign. Depending on the outcome, either the Dictator takes charge or nothing really changes. If the Military Coup fails, the President and Congress continue their duties normally. If, however, the Military Coup is successful, things can change significantly. Life under dictatorship Dictators have practically all the power in the country. They can single handedly pass any law. There are only 2 laws the Dictators cannot touch: a law for changing the new citizen message and a law for impeaching the President. The Dictator can initiate any other laws and he/she will be the only one voting in them. 24 hours is still required for a law to pass. This 24 hour rule is kept in order to maintain a balance in the game and to avoid breaking game mechanics such as Mutual Protection Pact laws. While the President and Congressmen don’t officially lose their positions, they are powerless as long as the Dictator is ruling the country. The Congressmen and the President cannot propose or vote any laws, or give out citizenships. The President also loses all the control in wars, campaigns etc. In short, their roles and positions are purely cosmetic. New elections are held normally, but no Gold is awarded for the elected Congressmen or Presidents. Citizenships A Dictator can grant an extra 50% of the citizenship passes the country’s Congress is entitled to during the current term. The amount is guaranteed even if the Congressmen had previously spent some or all of them. The shareable citizenship passes reset after Congress elections. For example, the Bulgarian Congress could be entitled to give out 50 citizenships. On 10th they have given out 40 already. A Dictator takes charge on 11th and he has access to 25 citizenship passes, which is 50% of the original number. If the Dictator is overthrown after spending 23 of the citizenship passes, the Congress can still give out 10. If a new Dictator would take charge during the same congress term, he could only grant 2 citizenships, as the previous Dictator spent 23 out of 25 reserved for Dictators. Organizations Normally, Presidents own all the national organizations. The President can request the change of emails in the organizations by sending a ticket to Game Support. As the President is powerless when the Dictator is in office, this means that the Dictator will be in charge of the national organizations. When the Dictator takes charge, he/she can send Game Support a list of the organizations to he/she would like access to, and provide new emails to each of them. Please notice that the organizations won by Military Units in the Military Unit Tournament will continue to be property of the Military Units, and just like Presidents, Dictators can’t touch them either. Revolution - preparation phase Revolutions are campaigns against the Dictator and his supporters, aiming to restore democracy in the country. They can be started by Commanders of Military Units. The Military Unit has to be located in the country where the Dictator is in charge. The following requirements have to be fulfilled in order to start a Revolution: 1. 200,000 or more Currency on the Military Unit’s account (the starting cost) 2. The country has at least one region left 3. The current capital is not under attack 4. A Dictator has been in charge for at least 3 consecutive days 5. There hasn’t been a Revolution in the last 3 days Like with Military Coups, if all conditions above are met, 200,000 Currency is deducted from the Military Unit’s account and a “support period” starts. This time period lasts for 3 hours and allows other Military Units in that country to support the Revolution. The decision of supporting lays on the Commanders. The action of supporting is free. If a Military Unit doesn’t support the Revolution, it’ll automatically be set to fight for the Dictator, against the ones doing the Revolution. Revolution - campaign phase After the 3 hour support period, the Revolution is started in the capital of the country. There will be two sides: - Attacking side: Supporters of the Revolution (civilians with the citizenship of the country, and all members of the Military Units which supported the Revolution during the 3 hour support period) - Defending side: Supporters of the Dictator (members of the Military Units which didn’t support the Revolution in the 3 hour support period) To fight in the Revolution, players have to be located in the capital of the country and to be a part of one of the sides mentioned above. Changes to location, citizenship or Military Unit of the players can be done during the Revolution, so players are free to leave and join Military Units as they wish, or even change their citizenships, in order to fight on the side they want. Once the Revolution has started, it works like normal campaigns: 94 points are required for a win. The only major difference is that, as mentioned above, not everyone can fight in the campaign. If the attacking side wins, the Revolution is successful and democracy is restored. This means that the Dictator is overthrown and the President and Congressmen restore their power. If the defending side wins, the Dictator remains in office. Another Revolution cannot be started in the next 3 days. New Achievements and Decorations The following Achievements and Decorations will be up for grabs: 1. True Dictator medal - 50 Gold - awarded to a Dictator lasting 30 consecutive days in office 2. Dictator Trainee medal - 5 Gold - awarded to a Dictator lasting 10 consecutive days in office 3. Liberator medal - 10 Gold - awarded to the initiator of a successful Revolution 4. The First Dictator Decoration - awarded to the first player who receives a True Dictator medal 5. Small Dictator Decoration - awarded to the first 10 players who receive a Dictator Trainee medal 6. Democracy Defender Decoration - awarded to the first 10 players who receive a Liberator medal Important things to notice - When a Dictator gains power in a country, his/her citizenship is automatically changed to match the country where he/she is in charge. - During dictatorship, elections will be held normally. However, newly elected Presidents and Congressmen won’t have any power until the democracy is restored. When elected, they also won’t receive any Gold for their Congress or President medals. - Fighting in Military Coup campaigns or Revolutions will give you 10% more Rank Points. - Fighting in Military Coup campaigns or Revolutions won’t count towards True Patriot, Mercenary or Freedom Fighter medals. - If a Dictator assigns another player as a Commander of the Military Unit, the Dictator status will be passed on as well. - A Dictator can candidate and get elected in all types of elections. - A Dictator cannot start a Revolution. - If a President of country X does a successful Military Coup in country Y, he/she will become a Dictator and automatically loses the President’s seat in country X, as if he/she had been impeached. - If a Congressman does a successful Military Coup in the same country he/she is a Congressman in, he/she will remain in the Congress. - If a Congressman of country X does a successful Military Coup in a different country, he/she will lose the position in the Congress. Feedback and potential changes We plan to continue adding dictatorship related features over the following weeks. Tweaks to the existing ones can be made, and therefore your feedback is extremely important to us! If you’d like to share your thoughts and ideas, please visit the Forum. Thanks for your continued support!
Diktatura ""

"Diktatura, naravno, proizlazi iz demokracije, a najviše pogoršalo oblik tiranije i ropstva izvan najekstremnije slobode."
- Platon, 480 pne


some_text











Uvod

Jeste li ikada htjeli svrgnuti predsjednika Republike, Vlade i Kongresa? Ignorirati ustav i porobiti cijelu naciju ispod šake? Odlučiti sve od sebe? Sada je to moguće! Na taj vojni udar, što bi mogao postati diktator i napisati novo poglavlje u povijesti vašeg eCountry.

U eRepubliku, diktatori isplivati ​​iz vojnih jedinica. Samo dokazano vojskovođa ima dovoljno snage i snage da odvajaju samcat vladati cijelu naciju. Podrška je potrebno, ali i druge vojne jedinice imaju tešku odluku da: hoće li poduprijeti demokraciju i imati vjeru u trenutnom vodstvu, ili vjerovati diktator znati što je najbolje za zemlju.

Sve značajke opisane u nastavku će biti dostupna u nekom trenutku tijekom dana 2654.


Vojni udar - pripremna faza

Zapovjednik vojne postrojbe možete pokušati vojni udar u zemlji u kojoj vojne postrojbe nalazi se u sljedeći uvjeti moraju biti ispunjeni da bi za početak vojnog udara.:

1. 200.000 ili više valuta na vojne postrojbe u obzir (počevši troškova)
2. Zemlja ima barem jednu regiju lijevo
3. trenutni kapital nije pod napadom
4. zemlja nema diktatora u uredu
5. Nije bio uspješan revoluciju u zadnjih 10 dana

Ako su ispunjeni svi uvjeti, 200.000 valuta oduzima od vojne postrojbe u obzir i "razdoblje podrške" počinje. To traje 3 sata i omogućuje druge vojne jedinice u toj zemlji za potporu vojnog udara. Odluka podržava leži na zapovjednicima. Akcija podržava slobodan. Ako vojna jedinica ne podržava vojni udar, što će automatski biti postavljen u borbi za sadašnje vlade i demokracije.


Vojnog udara kampanju

Nakon razdoblja podrške 3 sata, vojni udar kampanja započela je u glavnom gradu zemlje. Tu će biti dvije strane:
- Strana napadaju: Pristaše vojnog udara (svi članovi vojnih postrojbi koje su podržavali udar tijekom razdoblja podrške 3 sata)
- Obrana strana: Navijači sadašnje vlade i demokraciju (civila sa državljanstvom zemlje, te pripadnici vojnih postrojbi koje ne podržavaju puč u razdoblju podršku 3 sata)

Za borbu u vojnim udarom kampanje, igrači moraju se nalaziti u glavnom gradu zemlje i biti dio jedne od strana navedenih. Promjene mjesto, državljanstva ili vojne jedinice od igrača može se obaviti tijekom vojnog udara kampanje. Drugim riječima, igrači su slobodni otići i pridružiti vojnim jedinicama žele, ili čak i promijeniti svoje državljanstvo, kako bi se borili na strani oni žele.

Vojni udar kampanje raditi kao normalni kampanje: 94 bodova su potrebna za pobjedu. Jedina veća razlika je u tome, kao što je već spomenuto, ne može svatko boriti u kampanji.

Ovisno o ishodu, ili diktator preuzima odgovornost ili ništa zapravo ne mijenja. Ako vojni udar ne uspije, predsjednik i Kongres i dalje svoje dužnosti normalno. Ako, međutim, vojni udar je uspješna, stvari se bitno mijenjaju.


Život pod diktaturom

Diktatori imaju gotovo svu vlast u zemlji. Oni mogu izdvojiti samcat proći bilo koji zakon. Postoje samo 2 zakoni su diktatori ne može dirati: zakon za promjenu novu poruku građana i zakon osporavanja predsjednika.

Diktator može pokrenuti bilo koji drugi zakon, a on / ona će biti samo jedan glas u njima. 24 sata još uvijek je potrebno za pravo da prođe. Ovaj 24-satna pravilo je zadržao kako bi održali ravnotežu u igri, a kako bi se izbjeglo razbijanje igre mehanike kao što su Pakt o zaštiti Mutual zakona.

Dok predsjednik i članovi Kongresa ne službeno gube svoje pozicije, oni su nemoćni sve dok diktator vlada zemljom. Kongresmeni i predsjednik ne može predlagati ili glasovati bilo koji zakon ili dati državljanstvo. Predsjednik je također gubi svu kontrolu u ratovima, kampanje i sl Ukratko, njihove uloge i pozicije su čisto kozmetičke.

Novi izbori održavaju se normalno, ali ne i zlato se dodjeljuje za izabrane kongresmena ili predsjednika.

Državljanstvo

Diktator može odobriti dodatni 50% građanstva prolazi Kongres zemlje ima pravo da za vrijeme mandata. Iznos je zajamčena čak i ako su kongresnici prethodno proveo neke ili sve od njih. Djeljiv državljanstvo prolazi vratiti nakon kongresnih izbora.

Na primjer, bugarski Kongres mogao biti pravo davati 50 državljanstva. Na 10. su ga izdali 40 već. Diktator preuzima odgovornost na 11., a on ima pristup 25 državljanstvu prolaza, što je 50% od izvorne broj. Ako diktator je svrgnut nakon što je proveo 23 od državljanstva prolazi, Kongres i dalje mogu dati 10. Ako novi diktator bi se brinula za vrijeme istog kongresnog mandata, on je samo mogao dati 2 državljanstva, kao što je prethodna diktator proveo 23 od 25 rezervirana za diktatora.

Organizacije

Normalno, predsjednici posjeduju sve nacionalne organizacije. Predsjednik može zatražiti promjenu e-pošte u organizacijama slanjem ulaznicu za Game Support. Kao predsjednik je nemoćan kada diktator je u uredu, to znači da je diktator će biti zadužen nacionalnih organizacija. Kad diktator preuzima odgovornost, on / ona može poslati Game Support popis organizacija za on / ona željeli pristup, i pružiti nove e-pošte za svakog od njih.

Molimo primijetiti da su organizacije koje su osvojili vojnih jedinica u vojne jedinice turnir će i dalje biti vlasništvo vojnih postrojbi, a baš kao i predsjednika, diktatori ne može ih se dotakne bilo.


Revolucija - pripremna faza

Revolucije su kampanje protiv diktatora i njegove pristaše, s ciljem da se vratiti demokraciju u zemlji. Oni mogu pokrenuti zapovjednicima vojnih postrojbi. Vojna jedinica mora biti smještena u zemlji u kojoj diktator je zadužen. Sljedeći zahtjevi moraju biti ispunjeni da bi za početak revolucije:

1. 200.000 ili više valuta na vojne postrojbe u obzir (počevši troškova)
2. Zemlja ima barem jednu regiju lijevo
3. trenutni kapital nije pod napadom
4. diktator bio zadužen za najmanje 3 uzastopna dana
5. Tu nije revoluciju u zadnja 3 dana

Kao i kod vojnih udara, ako prethodno nisu ispunjeni svi uvjeti, 200.000 valuta oduzima od vojne postrojbe u obzir i "Podrška razdoblje" započinje. Ovaj rok traje 3 sata i omogućuje druge vojne jedinice u toj zemlji za potporu revolucije. Odluka podržava leži na zapovjednicima. Akcija podržava slobodan. Ako vojna jedinica ne podržava revolucije, ona će automatski biti postavljen u borbi za diktatora, od onih radi revolucije.


Revolucija - faza kampanje

Nakon razdoblja podrške 3 sata, revolucija je počela u glavnom gradu zemlje. Tu će biti dvije strane:
- Napadaju strana: Pristaše revolucije (civila sa državljanstvom zemlje, i svi članovi vojnih postrojbi koji su podržavali revoluciju tijekom razdoblja podrške 3 sata)
- Obrana stranu: pristaša diktatora (pripadnici vojnih postrojbi koje ne podržavaju revoluciju u razdoblju podršku 3 sata)

Za borbu u revoluciji, igrači moraju se nalaziti u glavnom gradu zemlje i da budu dio jednog od strane gore navedenih. Promjene mjesto, državljanstva ili vojne jedinice od igrača može se obaviti tijekom revolucije, tako da igrači mogu napustiti i pridružiti vojnim jedinicama žele, ili čak i promijeniti svoje državljanstvo, kako bi se borili na strani oni žele.

Nakon revolucija je počela, ona radi kao normalan kampanje: 94 bodova su potrebne za pobjedu. Jedina veća razlika je u tome, kao što je već spomenuto, ne može svatko boriti u kampanji.

Ako napadaju strana pobijedi, revolucija je uspješna i demokracija je obnovljena. To znači da je diktator je svrgnut i predsjednik i članovi Kongresa obnoviti svoju moć. Ako obrani strana pobijedi, diktator ostaje u uredu. Još jedna revolucija ne može biti pokrenut u narednih 3 dana.


Nova dostignuća i ukrasa

Sljedeći Postignuća i Dekoracije će biti gore za dočepa:

1. Istina diktator medalja - 50 zlata - dodjeljuje diktatora u trajanju od 30 dana neprekidno u uredu
2. diktator Pripravnik medalja - 5 Gold - dodjeljuje diktatora u trajanju 10 uzastopnih dana u uredu
3. Liberator medalja - 10 zlata - dodjeljuje inicijator uspješne revolucije

4. Prvi diktator Ukras - dodjeljuje se prvi igrač koji prima True diktator medalju
5. Mali diktator Ukras - dodjeljuje se prvih 10 igrača koji primaju diktator pripravnik medalju
6. Demokracija branitelj Ukras - dodjeljuje se prvih 10 igrača koji primaju osloboditelj medalju


Važne stvari koje treba primijetiti

- Kad diktator dobiva vlast u zemlji, njegov / njezin državljanstvo automatski se mijenja kako bi se slagala zemlju u kojoj je on / ona je zadužena.
- Tijekom diktature, izbori će se održati normalno. Međutim, novoizabrani predsjednici i članovi Kongresa neće imati nikakvu moć dok demokracija je obnovljena. Kada bude izabran, oni neće dobiti nikakvu zlato kongresa ili predsjednik medalje.
- Borbe u vojni udar kampanjama ili revolucija će vam dati 10% više Rang bodova.
- Borbe u vojni udar kampanjama ili revolucija neće ubrajati Istina Patriot, plaćenik i borac za slobodu medalje.
- Ako diktator dodjeljuje drugog igrača kao zapovjednik vojne jedinice, status diktator će biti donesen na isto.
- Diktator mogu kandidata i biraju na izborima u svim vrstama izbora.
- Diktator ne može pokrenuti revoluciju.
- Ako predsjednik države X radi uspješnog vojnog udara u zemlji Y, on / ona će postati diktator i automatski gubi predsjednik je sjedište u zemlji X, kao da je on / ona je opozvan.
- Ako ne kongresnik uspješan vojni udar u istoj zemlji on / ona je kongresnik u, on / ona će ostati u Kongresu.
- Ako je kongresnik iz zemlje X radi uspješnog vojnog udara u drugoj zemlji, on / ona će izgubiti mjesto u Kongresu.


Povratne informacije i potencijalne promjene

Planiramo nastaviti dodajući diktature povezane značajke tijekom sljedećih tjedana. Ugađanje postojećih može biti, a time i vaše povratne informacije je vrlo važno za nas! Ako želite podijeliti svoje misli i ideje, posjetite forum. Zahvaljujemo na podršci!


hvala pa podršci 😛