Monetary market problems and a solution for them/ Inflatia, cursul gold/ron

Day 1,267, 05:58 Published in Romania Switzerland by desert0

I came back in the game about 1 month ago. then i saw a worring thing: the exchange rate between the national currency and gold had climed up a lot. Then i’ve heard some rumors about admins printing currency and introducing in the market or about a supraproduction crises. After i watched some statistics and from what i remembered the problem wasn’t the evolution of the product prices ( so it isnt a supraproduction problem).
In the real economy there is a instituion that handles the prices (inflation) and cu forex market (currency exchange). That is the National Bank. But the big difference between the real economy and the game is the following: in this game gold is a parasite currency. Why am i saying that? Because in the economy all is on the demand/offer law. But for gold the consumption (demand) is bigger than the offer (paying with credit cards, medals and bonuses) so gold is scareced. Where’s the gold going? Mainly in war effort. War is the element that boost gold and products consumption. So we need to find a way to eliminate gold from war and put him in the economy.
The solution is as follows: First we must create the National Bank as it is in the real economy. She must have the posibility to print the currency and withdrow her from the market. But when she withdraw the currency it must replace it with something. How about gold? The operaion should be make only once per month and the admins, after an analisys of the national economy, should impose a max of gold which can be put on market from the national bank. There will be the question: and then the money for the company will came from where? In this case we must change the type of fighting.
We wil have the normal 300 health fighting (this should be also have variations if there will be guns or food supraproduction), there will be some gold fighting ( i say 200 health packs/ day) and if others want to have another fights( let’s say 10, 20 fights per/day) they should pay 1 euro/month. I think almost all players will pay the sum. In this say there will me more equal chances, the game will still be free, the admins should have extra income and the monetary market will be stabil
Sorry for my english
have a good day




In urma cu o luna am revenit in joc si am observat un lucru ingrijorator. Cursul moneda/aur a crescut vertiginos . Am auzit multe variante cum ca ar fi tipariti multi ron falsi si ar fi introdusi de catre admini in piata, ca ar fi o criza de supraproductie. In urma consultarii unor statistici si din propriile amintiri am observat ca decat pretul la aurului a crescut spectaculos, preturile bunurilor de consum neinregistrand o mutatie atat de mare.
In economia reala exista o institutie care se ocupa atat de cursul de schimb cat si de pretul bunurilor. Aceasta se numeste Banca Nationala. Insa diferenta majora este faptul ca aurul din joc este o moneda parazit. De ce spun acest lucru: in economie totul se bazeaza pe cerere si oferta. In cazul aurului in momentul de fata rata de consum este mult mai mare decat rata productiei (incarcare cu cardul, medalii, bonusuri etc.). De unde provine aceasta rata de consum imensa: raspunsul este din razboi. Cum razboiul este factorul implicat si in consumarea productiei si in consumarea aurului trebuie sa gasim o metoda prin care sa scoatem aurul din schema, sa dam adminilor bani si sa nu putem face si ceva cu banii castigati din economie.
Solutia ar fi realizarea institutiei Bancii Nationale asa cum este si ea in realitate. Astfel aceasta sa aiba posibilitatea de a tipari bani dar si de a retrage bani de pe piata. Problema se pune la retragere de bani pentru ca acestia trebuie sa fie inlocuiti cu ceva. De ce sa nu fie inlocuiti cu gold?. Operatiunea s-ar desfasura odata pe luna si in functie de evolutia economica a fiecarei tari adminii sa fixeze o medie a maximului de gold care poate fi bagat in piata. O sa se puna intrebarea: si societatea de unde mai traieste ?!??!!?! Aici insa vine rezolvarea problemei pe campul de lupta. Astfel se va modifica modul de lupta. Astfel o sa avem un numar limitat de lupte pentru fiecare jucator in felul urmator: luptele de health ( care si acestea ar trebui modificate in functie de evolutia pietii painii- daca exista o supraproductie), lupte pe gold – sa zicem 200 health pack/zi si pentru toti cei care doresc sa mai dea inca un numar de lupte (nu m-am hotarat inca ) sa fie o taxa de 1 euro/ luna. Nu cred ca este mare aceasta suma iar majoritatea cred ca ar plati-o (plata s-ar face prin sms sau orice alt mijloc de plata).
In acest fel s-ar rezolva urmatoarele probleme: jocul ar deveni mai echilibrat intre cei cu cardul plin si cei fara, ar da posibilitatea si celor care doresc sa joace gratis jocul, nu ar supara nici adminii si ar rezolva si problema pietei monetare.

Astfel acest joc ar realiza un mic pas inspre a deveni un simulator al vietii. Si cu pasi mici se realizeaza progresul.
Va multumesc

For international readers this is a way to resolve the problem on the monetary market