Implementation of alliances in the game mechanics

Day 2,309, 06:30 Published in Lithuania Lithuania by Tautas11

While I browsed topics about alliances in forum, I found topic by Asterios C
„Alliances Live!™“, which I think is great starting point for thinking about implementation of alliances into game mechanics. He is one of rare players, who not only agrees that no implementation of alliances in the game mechanics is not good at all, but also who gives ideas how that could be done. Who haven't read that topic – I recommend to read it.


Penalties


Asterios C tried to think about how it would be possible using game mechanics to stop from emerging one too dominant alliance. He suggested idea he called „Alliance Roster Cap“ - it is limitation based on country power. For example, limitation is fixed to 10,000 power – it means that then this limit is reached no more countries can be invited into particular alliance. But this idea is tricky thing....

First of all, because country power changes. Countries could try go over mechanics by reducing their power before joining alliance, also they can boost they country power by conquering other countries later anyway.
Another thing is that even it would be limitation by country power - it would be possible to ally together by separate alliances A+B+C anyway – 3 alliances as 1 power.


Possible solutions:

For the first part we could think about better limitation alternative – country power, total amount of citizen or something else.

Next thing is to deal with possible changing of country power,citizen amount or other thing that is chosen for limitation and not let go unpunished for going beyond fixed limitation. For example, 10, 000 country power is limitation for alliance and after that no new country can join it, but it is possible that countries' powers that already in that alliance would increase. And it is even possible that this change could be vary huge. So in my opinion best solution for that - is penalty. Game developments could think about how much each additional country power point would penalize that alliance. That could be penalty to damage made in battle and so on.
For other part - to reduce impact of A+B+C alliances joining in one power, there also could be penalty or prohibition system. Firstly, it could be possible to have only limited amount of MPP with countries that do not belong to that alliance. Secondly greatly increase cost of MPP for non –alliance countries.



OK, so now imagine this: we have alliance, which size is limited by country power (or something else)and trying to do some tricks or becoming too powerful is no good at all, because of penalties that will appear after surpassing fixed alliance limit. Grouping between different alliance like now would be possible, but using game mechanics it is possible to greatly burden this try of ganging by limiting MPP amount number and greatly increasing its cost with non–alliance countries. So it would be like now, but with some penalties that stops from being too dominant, too big, too one sided.


BONUS


Second part of alliances mechanics would be –alliance bonus. It could be simple bonus type like cheaper MPP cost with alliance members or it could be even much more interesting alliance bonus🙂

In eworld alliances are military type, but in real world there are more alliance types, not only military. For example:

(Economy) The European Union (EU) is an economic and political union (alliance) that includes its laws, economy, politics, shared currency and free trade.

(Defence) North Atlantic Treaty Organization (NATO) is an intergovernmental military alliance. NATO is committed to the principle that an attack against one or several members is considered as an attack against all. This is the principle of collective defence, which is enshrined in Article 5 of the Washington Treaty.

(Offensive) Axis Alliance is military alliance during second World War between Germany, Italy, Japan, etc. This alliance was formed to invade other European countries.


Different types of alliances - that‘s other thing suggested by Asterios C(so don‘t forget to read his topic about that bonuses for alliances he suggests).
By previously mentioned penalties we restrict from appearance of one dominant alliance. Now with the help of bonuses we can make each alliance more unique.
During alliance creation it is chosen that path alliance going to take – economy, defence, offence. Alliance don‘t get status as functional alliance and don't get any bonus till at least 3 different countries join that alliance. Country can join only 1 alliance. And if some countries-members leave alliance and there is less then 3 countries in particular alliance that alliance lose functionality and bonus till it would be at least 3 countries in it. Joining alliance is only possible by invitation of country that created alliance, but once some country join alliance it can‘t be kicked out by creator country and the only way for that country to go out of alliance is by leaving itself.

And bonuses.... I think game developers could think of many bonuses for each alliance type, but as for us – lets‘s give ideas for them about it.

Firstly, we should think if bonuses in alliance would be instantly like damage bonus attacking(offensive alliance), bonus defending(defence alliance) or free market(let buy and sell in all alliance counties) and % in higher production rate (economy alliance) or it should be some fun system to get alliance points and with it get alliance skills. Alliance points can be get by donation or by some interesting system that includes alliance members players - like doing daily alliance mission.
Possible Economy alliance bonus


* Free market(let buy (without traveling) and sell in all alliance counties)

* % in higher production rate

* Cheaper travel among alliance members


Possible Defence alliance bonus


* % Damage bonus defending

* % Cheaper RW support

* Cheaper travel among alliance members

Possible Offensive alliance bonus

* % Damage bonus offensive

* Cheaper Airstrike

* Total domination - get one extra campaign point in battle while attacking if all divisions dominate and get max amount(11) of campaign points in that battle.




If you have great ideas about implementation of alliances in the game mechanics, please write comments below about it - both in English or Lithuanian. I will add all ideas and put them in forum "suggestion" subgroup.