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Human resources in V1

Comment-newspaper 107 comments  more than a year ago

Dear citizens,

The job market will be completely changed in V1. General Managers will now be able to post their offers on the market by selecting the salary that they are willing to pay to the new employees and the minimum skill level required for that specific position.

Citizens that are looking for a job, will only have to apply for the position and if they fulfill the skill requirements they automatically become an employee.

These modifications will help the new citizens to start their economical career faster and it will be much easier for them to find their first job in Erepublik. Also, it should make company owners life a lot easier.

V1 resources

We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback. Don’t forget that this is a work in progress that we will fine tune.
Aslo, keep in mind that we will add new types of raw materials after V1 launch and that the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik. So these industries will depend only on the human factor.

Citizens skill transfer to V1

Considering your suggestions about the skills transfer to V1, the manufacturing and construction skills of the citizens from the Beta version will take into consideration the sum of the working days in the industries from these two domains. This way, each day that citizens worked in Erepublik will be added to their skill level and nothing will be lost. For example if you have a 3.2 skill in Weapons and 2.9 in food, as you have worked 35 days, your manufacturing skill will be 3.95.

We appreciate your help and feedback as always

the Erepublik team

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Astromaniac
21
Astromaniac more than a year ago

Nice

Mombassa
19
Mombassa more than a year ago

YAY! Nice

Green Apple
18
Green Apple more than a year ago

Nice (2)

Aryamehr
20
Aryamehr more than a year ago

Citizens skill transfer to V1

AWEOSME!!!!!

Palmer ray
16
Palmer ray more than a year ago

number 5 yes!

Meiko
21
Meiko more than a year ago

Great!

The skill thing was an issue for a lot of people :)

Rommel Erwin
21
Rommel Erwin more than a year ago

it sounds good!

Rudolf Maister
20
Rudolf Maister more than a year ago

I like the changes in Human resources :) Will there also be any changes (e.g automated script) in changing employees salary and/or firing them?

adam111
14
adam111 more than a year ago

cool

Ario Temangsang
17
Ario Temangsang more than a year ago

is there any change in the max skill level (now = max 7)??

salamir
18
salamir more than a year ago

great !

Ario Temangsang
17
Ario Temangsang more than a year ago

and for raw material industries will be different with the manufacturer and construction industries?

Bazti
19
Bazti more than a year ago

nice, but the bann wasnt fun

Erepublik Brasil
9
Erepublik Brasil more than a year ago

Great!

kalipo
16
kalipo more than a year ago

Nice cant wait to start playing.

Scadens
21
Scadens more than a year ago

\"the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik\"
This makes absolutely no sense at all. This becomes more or less like admins playing the game instead of players. With different manufacturing and construction bonuses there would be countries that supply resources and countries that buy them to produce goods, now the same regions will do both. Nice.

Lefran
18
Lefran more than a year ago

Ok!

Json
20
Json more than a year ago

lovely

// Json

Growin
21
Growin more than a year ago

good news! thanks admin

Fungar
21
Fungar more than a year ago

I don\'t really understand. So for manufacturing and construction, we do need resources, dont we?
So how could you say that it will only depend on human skills? Or we don\'t need raw materials to produce?
I hope you change the numbers for raw resources productivity 0,5 1 1,5 cos it will be more balanced, if it\'s needed for production.