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Human resources in V1

107 Day 310, 08:42 USA
Dear citizens,

The job market will be completely changed in V1. General Managers will now be able to post their offers on the market by selecting the salary that they are willing to pay to the new employees and the minimum skill level required for that specific position.

Citizens that are looking for a job, will only have to apply for the position and if they fulfill the skill requirements they automatically become an employee.

These modifications will help the new citizens to start their economical career faster and it will be much easier for them to find their first job in Erepublik. Also, it should make company owners life a lot easier.

V1 resources

We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback. Don’t forget that this is a work in progress that we will fine tune.
Aslo, keep in mind that we will add new types of raw materials after V1 launch and that the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik. So these industries will depend only on the human factor.

Citizens skill transfer to V1

Considering your suggestions about the skills transfer to V1, the manufacturing and construction skills of the citizens from the Beta version will take into consideration the sum of the working days in the industries from these two domains. This way, each day that citizens worked in Erepublik will be added to their skill level and nothing will be lost. For example if you have a 3.2 skill in Weapons and 2.9 in food, as you have worked 35 days, your manufacturing skill will be 3.95.

We appreciate your help and feedback as always

the Erepublik team

 
Report comments
 
Astromaniac
28
Astromaniac Day 310, 08:46

Nice

 
Mombassa
23
Mombassa Day 310, 08:47

YAY! Nice

 
Green Apple
21
Green Apple Day 310, 08:48

Nice (2)

 
Aryamehr
24
Aryamehr Day 310, 08:51

Citizens skill transfer to V1

AWEOSME!!!!!

 
Palmer ray
20
Palmer ray Day 310, 08:52

number 5 yes!

 
Meiko
25
Meiko Day 310, 08:53

Great!

The skill thing was an issue for a lot of people

 
Rommel Erwin
39
Rommel Erwin Day 310, 08:55

it sounds good!

 
Rudolf Maister
25
Rudolf Maister Day 310, 08:56

I like the changes in Human resources Will there also be any changes (e.g automated script) in changing employees salary and/or firing them?

 
adam111
18
adam111 Day 310, 08:58

cool

 
Ario Temangsang
21
Ario Temangsang Day 310, 08:58

is there any change in the max skill level (now = max 7)??

 
salamir
21
salamir Day 310, 09:02

great !

 
Ario Temangsang
21
Ario Temangsang Day 310, 09:03

and for raw material industries will be different with the manufacturer and construction industries?

 
Bazti
22
Bazti Day 310, 09:04

nice, but the bann wasnt fun

 
Erepublik Brasil
12
Erepublik Brasil Day 310, 09:10

Great!

 
kalipo
20
kalipo Day 310, 09:16

Nice cant wait to start playing.

 
Scadens
38
Scadens Day 310, 09:19

\"the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik\"
This makes absolutely no sense at all. This becomes more or less like admins playing the game instead of players. With different manufacturing and construction bonuses there would be countries that supply resources and countries that buy them to produce goods, now the same regions will do both. Nice.

 
Lefran
24
Lefran Day 310, 09:20

Ok!

 
Json
23
Json Day 310, 09:26

lovely

// Json

 
Growin
41
Growin Day 310, 09:28

good news! thanks admin

 
Fungar
28
Fungar Day 310, 09:28

I don\'t really understand. So for manufacturing and construction, we do need resources, dont we?
So how could you say that it will only depend on human skills? Or we don\'t need raw materials to produce?
I hope you change the numbers for raw resources productivity 0,5 1 1,5 cos it will be more balanced, if it\'s needed for production.

 
xManiacx
26
xManiacx Day 310, 09:29

are strength and job skill maximum 7?

 
Jazar
36
Jazar Day 310, 09:32

The same value? Damn, and I though Scadens had a great explanation for the unbelievably unfair and unbalanced distribution of resources...

\"We have already made small modifications based on that feedback. \"
Small isn\'t the word I wanted to hear, as that just means there are some changes to how the resources have been distributed. It doesn\'t change the fundemental balance problem. Of course Sweden has loads of wood IRL and the Netherlands hasn\'t, but that\'s because our economy isn\'t based on those resources (we do have wood, oil, gas etcetera though). I thought Scadens might\'ve been right that regional manufacturing/construction bonuses would fix this unbalance, but apparently it doesn\'t.

Please just explain why you\'ve decided to distribute the resources this way and why you think it\'s fair/balanced. Why do you want it this way?


By the way, nice human resources system. This will really help (and create a lot of competition as GM\'s will be overbidding each other obviously ). Does this system also imply an automatic salary system?

(btw: we want Nuclear Energy )

 
dani36
25
dani36 Day 310, 09:42

AMAZING!

 
Scadens
38
Scadens Day 310, 09:45

Indeed Jazar, hate to see the cynics were right all along about my theory
A pessimist is never disappointed.

 
LadyLucic
23
LadyLucic Day 310, 10:11

Not good idea about automatic job proposals: it will make absurd competence forever.

 
antykanty
19
antykanty Day 310, 10:14

NEW ISP is even worse than old one...

 
Troy Roberts
24
Troy Roberts Day 310, 10:16

feedback from the recourses what about the feedback from the mayor idea...

 
Chiolas
23
Chiolas Day 310, 10:28

I also think that screwing ePortugal was \"interesting\".

 
Aralas Legorn
12
Aralas Legorn Day 310, 11:00

>We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback.

Looking forward to the modification ... hopefully it will be fair enough with RL resources

 
GabrielP
27
GabrielP Day 310, 11:03

Does citizens have to place their CV\'s ? If not, the HR is not as in RL.

 
GabrielP
27
GabrielP Day 310, 11:04

V1 resources:

Please present the modifications. And why.

 
GabrielP
27
GabrielP Day 310, 11:07

Citizens skill transfer to V1:

Good. Exactly what I proposed.

 
Basquiat
23
Basquiat Day 310, 11:08

Sounds Great, thanks for the work

 
Raze
17
Raze Day 310, 11:10

Sounds great.

 
Kenderr
24
Kenderr Day 310, 11:18

Horrible. Thanks admins for give advantage to some people.

When the new raw material arrive, the damage will be done and a few group of favored contries.

Thanks admins for destroy a nice game.

 
hekkat
36
hekkat Day 310, 11:18

good to hear about the raw material modifications:)

 
Pearlswine
36
Pearlswine Day 310, 12:04

Is there any chance that a wellness requirement be included in addition to a skill requirement.

 
Fungar
28
Fungar Day 310, 12:06

Will the GM offer work as \"I want 6 worker over 3.00 skill for 6 money unit\", or there won\'t be a number how many do you want to sign?
This must be done in order to avoid bankrupt.
Or the other version is that for every single worker you have to put out an offer?
This could also work, but it will prevent the free flow of labour, as we wouldn\'t know how many people are searching for job.
I hope you have a sollution for this as well.

 
arsham 84
Or
arsham 84 Day 310, 12:20

ht\'s interesting

 
Ziggyzag
21
Ziggyzag Day 310, 12:22

RAW MATERIALS. BACK TO THE DRAWING BOARD!

http://www.erepublik.com/article-680929.html

 
arsham84
20
arsham84 Day 310, 12:30

It\"s graet adea.when it will be start?

 
Moshe Dayan
21
Moshe Dayan Day 310, 12:31

what Jazar said!

 
Balash
20
Balash Day 310, 12:41

Consider my comment as well: Ban Dio in V1.

 
Ziggyzag
21
Ziggyzag Day 310, 13:28

\"Aslo, keep in mind that we will add new types of raw materials after V1 launch \"

What do you mean by that? Are there even more raw materials than the ones you have announced?

 
tuberculo
27
tuberculo Day 310, 13:32

\"We appreciate your help and feedback as always\"...

SAVE THE MAYORS, THE LOCAL ELECTIONS.

 
michagan
18
michagan Day 310, 14:16

\"Aslo, keep in mind that we will add new types of raw materials after V1 launch \"

As I see it there are two options. First is to have new raw materials for new products or the second option to have new raw materials for existing products.
I prefer the first one.

 
Khatamist
20
Khatamist Day 310, 14:18

been translated to Persian!

 
nsmnavid
25
nsmnavid Day 310, 14:19

nice,
I have a question about country Resources, Is there any limitation for companies of these raw materials ??? (I mean only limited number of companies can start working in raw materials field)

 
dashi milad
24
dashi milad Day 310, 14:25

great

 
Troy Roberts
24
Troy Roberts Day 310, 14:33

yes this is all great but i have never seen the game so buggy as it is now; cant work, says i didnt work yesterday, cant see all of the latest news, main page has no visuals and is displayed vertical , and cant train.

What is this?!?!?

 
n00b gone wild
25
n00b gone wild Day 310, 14:35

nice

 
Sandtux
19
Sandtux Day 310, 15:32

http://www.erepublik.com/forum-topic-78323.html
If I place my iron-comapny in a region with 2 iron will the region productivity automatically be 2 or does the employees have to live in a 2 iron region to get the extra productivity?

 
(DELETED_ACCOUNT)King Amin
23
(DELETED_ACCOUNT)King Amin Day 310, 15:34

nice

 
whac
24
whac Day 310, 16:18

JAPAN YEAH!

 
whac
24
whac Day 310, 16:18

Oh and nice job

 
Carlos Navarrete
20
Carlos Navarrete Day 310, 16:29

SAVE THE MAYORS, THE LOCAL ELECTIONS.[2]

 
InfernoSD
25
InfernoSD Day 310, 16:32

Not good. Salaries for 1.00 Skill will skyrocket.

 
exeCutor1980
20
exeCutor1980 Day 310, 16:44

good work.. i am poleased to hear, but what about the 10 slots ? can it be influenced by hoouse? if you have Q1 house to have 15 slots, house q2 you have 20 slots, q3- 25 slots, q4 30 slots, and q5-35 slots - even if we have to pay gold monthly? This will be a good point for you and for us.

 
krigar
28
krigar Day 310, 16:54

Onething that I would like to add to the Gms hiring process is that the worker signs up for a contract for example 7 days. This would be a safety net for Gm so they one day have 10 workers next day Zero because the competitor increases the salery by two dots. So you can make sure that you have workers the next day and can regulate your salarys to match the competitor before they leave.

 
TheSupernatural
24
TheSupernatural Day 310, 17:28

Oh cool. Two V1 notices within 3 days.

GREAT JOB ADMIN.

 
logomaster304
22
logomaster304 Day 310, 17:31

I wanna see a new screen shot!

 
Salve
24
Salve Day 310, 17:31

Looks great! Good work, guys.

 
fedegen
28
fedegen Day 310, 17:42

Thanks admin for read our suggestions.
I still thinking that the list of resources must be changed a lot.
With this list, the gift industry of a lot of countries broke in a few days...
The diamonds resource are in few countries...

 
Benn Dover
25
Benn Dover Day 310, 17:48

\"General Managers will now be able to post their offers on the market by selecting the salary that they are willing to pay to the new employees and the minimum skill level required for that specific position.\"
Finally!

Good job on following the suggestion of combining different types of skills. My weapons skill will jump from around 5.65 to 6.30 !

@Jazar: Nuclear Energy = Q5 weapons. Don\'t worry. They\'ll be available within the first week or so of V1 hopefully ;]

 
Benn Dover
25
Benn Dover Day 310, 17:50

Also, Please answer Sandtux\'s question.

 
Ario Temangsang
21
Ario Temangsang Day 310, 17:54

SAVE THE MAYORS, THE LOCAL ELECTIONS [3]

 
Rhane
24
Rhane Day 310, 18:26

Yes, we want mayors!

 
InfernoSD
25
InfernoSD Day 310, 18:53

@Sandtux: Based on wording of the previous Article, I\'m pretty sure it\'s the Company that must be in the Region. Just move there to make it, then move back or whatever.

 
zeith
26
zeith Day 310, 19:14

wait the minute how you can calculate that number??

 
Bolodewo
38
Bolodewo Day 310, 20:01

same question with @zeith...

And how about character with only single skills?? (I concern to work in weapon only)

 
Watermellon
16
Watermellon Day 310, 20:54

Genius. Will there ever be a V2 after this?

 
theagent007
20
theagent007 Day 310, 21:09

V2 will available on PSP

 
Leon Pong
20
Leon Pong Day 310, 22:50

Was I truly the only one who understood that the skills in each area would be merged into one?

 
Ministerul Media
Or
Ministerul Media Day 311, 01:05

@Leon Pong: same here. GREAT!

 
megalomaniac
26
megalomaniac Day 311, 02:54

\"Aslo, keep in mind that we will add new types of raw materials after V1 launch\"

What does it means?

 
Misho
41
Misho Day 311, 03:03

I wonder about the same thing as Sandtux do, would be nice with an answer from the Admin to be sure.

 
Erwin Schauman
26
Erwin Schauman Day 311, 03:28

I have to disagree about the productivity bonus too. You should really look at the gross domestic product when establishing this. Finland, for example, is in the top 10 countries in the world when looking at the gross domestic product per capita, yet in eRepublik we have no resources and the same production bonus as all the other countries. Just how are the smaller countries suppose to compete in this environment? You are effectively ruining this game.

 
miladmzz
26
miladmzz Day 311, 03:45

admin you mean we are going to have only 2 kinds of skill?

 
Fungar
28
Fungar Day 311, 04:14

@miladmzz
I think there will be an other one for raw materials. (mining or something like that)

 
Cristi Badea
23
Cristi Badea Day 311, 04:35

@ Sandtux:
If I place my iron-company in a region with 2 iron will the region productivity automatically be 2 or does the employees have to live in a 2 iron region to get the extra productivity?
- If your iron company HQ is in a region with a high (2) productivity level, your employees will receive this productivity boost when they work, no matter where they live in.

@ Watermellon:
Genius. Will there ever be a V2 after this?
- We expect to have more updates of V1 (V1.1, V1.2 and so on) and then we will be considering developing Erepublik V2.

@ miladmzz:
admin you mean we are going to have only 2 kinds of skill?
- Each citizen will have three types of skills, one for each economical domain: Manufacturing (Tickets, Food, Weapons, Gifts), Construction (Hospital, Houses, Secret Building), Raw materials (Wood, Oil, Grain, Diamonds, Iron). Also you will still have the strength which values will be kept in V1 (no changes here after the Beta db migration).

@ xManiacx
are strength and job skill maximum 7?
- No, we\'ve changed the formula for how the skills will increase and after the citizens reach skill level 4, each time they work, their skill will increase with 0.02.

 
Uncle Sam
24
Uncle Sam Day 311, 06:54

very cool changes... ALSO! this new URL allows me to get onto erep where it was blocked before... totally awesome!

BUT! it\'s still a little slow and clocks me out at random times... not cool

 
Erwin Schauman
26
Erwin Schauman Day 311, 07:56

We will see how cool this new system is once it comes crashing down, when there\'s no way to compete with the supernations other than by placing them in a trade embargo. How about allowing it to be done without declaration of war? Or at least allow countries to set country specific taxation for foreign products. And please take into consideration that logistic distances increase the price of the product and, if a country is at war, it should have some difficulties importing and exporting goods (resulting in higher prices).

If you are not going to reconsider giving smaller countries better production bonus, then at least give us tools to fight the supernations from flooding our market with cheaper products. Otherwise this game just becomes a fight between supernations, and smaller countries have no influence in the game at all.

 
Gigibuzereci
23
Gigibuzereci Day 311, 08:46

You should also consider including some form of \"loyalty bonus\", a multiplier that encourages keeping your job.

Otherwise I\'m afraid there will be mass migrations towards slightly better paying jobs.

This bonus exists in RL as well.

 
Misho
41
Misho Day 311, 09:36

I think you should put some \'keep cost\' for Strenght over 6 so that time doesn\'t become to important. Otherwise you will scare new ones from start because the will realize that they will never be able to catch those strenght monster with strenght 8+

 
Elwyn
24
Elwyn Day 311, 09:40

thanks:)

 
Titu Maiorescu
25
Titu Maiorescu Day 311, 09:46

Good job Radu on convincing the big guys of the utility of this kind of a skill transfer. I\'ll buy you a beer next summer!

 
Ezequiel Lavezzi
24
Ezequiel Lavezzi Day 311, 10:38

thank you

 
Althalus
24
Althalus Day 311, 11:15

Thanks for the skill transfer,

 
Kashikoi
26
Kashikoi Day 311, 13:09

>>For example if you have a 3.2 skill in Weapons and 2.9 in food, as you have worked 35 days, your manufacturing skill will be 3.95.

I Love you admin (in a friend type of way). Your the best

 
docjones
40
docjones Day 311, 14:20

Citizens skill transfer to V1: Very well done!

 
formentera6
24
formentera6 Day 311, 15:03

great job, and happy to read that you lisen the beta players

 
The Whole Company SO
9
The Whole Company SO Day 311, 15:46

a salary change script would be super

 
peperino
20
peperino Day 311, 16:45

I am bored of this kind of news. I want to play the new version quickly or I will leave the game.

 
Sandtux
19
Sandtux Day 312, 01:45

Thank you Cristesco!

 
unnQ
24
unnQ Day 312, 04:14

oil in romania? in muntenia mai exact.. ploiestiul e orasul aurului negru.

 
Khashayar Pars
20
Khashayar Pars Day 312, 04:14

voted

 
SultanFarooq
22
SultanFarooq Day 312, 05:11

Can\'t wait for V1, going to be awesome!

 
ebyeby
32
ebyeby Day 312, 08:55

SAVE THE MAYORS, THE LOCAL ELECTIONS

 
GabrielP
27
GabrielP Day 312, 12:50

SAVE THE MAYORS, THE LOCAL ELECTIONS [5]

 
Borka Turbo
34
Borka Turbo Day 313, 01:46

Citizens skill transfer to V1 - great!