Human resources in V1
Dear citizens,
The job market will be completely changed in V1. General Managers will now be able to post their offers on the market by selecting the salary that they are willing to pay to the new employees and the minimum skill level required for that specific position.
Citizens that are looking for a job, will only have to apply for the position and if they fulfill the skill requirements they automatically become an employee.
These modifications will help the new citizens to start their economical career faster and it will be much easier for them to find their first job in Erepublik. Also, it should make company owners life a lot easier.
V1 resources
We received interesting feedback from you concerning the country resources presented in the last Insider article. We have already made small modifications based on that feedback. Don’t forget that this is a work in progress that we will fine tune.
Aslo, keep in mind that we will add new types of raw materials after V1 launch and that the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik. So these industries will depend only on the human factor.
Citizens skill transfer to V1
Considering your suggestions about the skills transfer to V1, the manufacturing and construction skills of the citizens from the Beta version will take into consideration the sum of the working days in the industries from these two domains. This way, each day that citizens worked in Erepublik will be added to their skill level and nothing will be lost. For example if you have a 3.2 skill in Weapons and 2.9 in food, as you have worked 35 days, your manufacturing skill will be 3.95.
We appreciate your help and feedback as always
the Erepublik team

Erepublik
Nice
YAY! Nice
Nice (2)
Citizens skill transfer to V1
AWEOSME!!!!!
number 5 yes!
Great!
The skill thing was an issue for a lot of people :)
it sounds good!
I like the changes in Human resources :) Will there also be any changes (e.g automated script) in changing employees salary and/or firing them?
cool
is there any change in the max skill level (now = max 7)??
great !
and for raw material industries will be different with the manufacturer and construction industries?
nice, but the bann wasnt fun
Great!
Nice cant wait to start playing.
\"the productivity of the manufacturing and constructions industries will have an equal value (1) in every region of Erepublik\"
This makes absolutely no sense at all. This becomes more or less like admins playing the game instead of players. With different manufacturing and construction bonuses there would be countries that supply resources and countries that buy them to produce goods, now the same regions will do both. Nice.
Ok!
lovely
// Json
good news! thanks admin
I don\'t really understand. So for manufacturing and construction, we do need resources, dont we?
So how could you say that it will only depend on human skills? Or we don\'t need raw materials to produce?
I hope you change the numbers for raw resources productivity 0,5 1 1,5 cos it will be more balanced, if it\'s needed for production.