Experiments on Humans. Volunteers Needed!

Day 1,461, 04:01 Published in USA USA by pure_evil

"Relax, it's for statistical purposes only."

-Napoleon to his commanders before Waterloo.


Short version:

In my previous article I've used the number 3 for the number of tank clicks per kill. For my next article, I need some accurate data for a change, so, can you help me out a bit?


Introduction

In my previous article I've made the claim that stashing bazookas by using tanks to fulfill the daily kill count costs more than the cash received by a BH medal, secured by those bazookas, for lower-strength and rank players not in communes that... Wait. The model is there, read it.

So, I started writing a second article on the topic.

You know, "Don't do it, it's bad for you!" and leave it like that - is a good thing in principle.

But, "Do this instead, it's better for you" is more useful on a few occasions, say, when suggesting something.
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Now, the article itself is done - b-u-u-u-t - it's predictions don't fit the observations.



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In essence, the alternative strategy is predicted to be a far worse option than what I'm actually experiencing in the last few days.
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It all boils down to the clicks-per-kill estimate. My original estimate of 3 clicks per kill with a tank (on average) appears to be more or less accurate, though it's a bit too early for champagne.



However, building on that and coming up with 6-7 clicks-per-kill unarmed is where the breakdown occurs. I'm actually observing a lower value - somewhere in the range of 4-5 clicks, which gives the unarmed fighter a real advantage.

In short: I'm not struggling with the daily order as much as I originally expected.

I have some ideas as to why that might happening, but I still can not be sure that there actually is a "that", which is actually happening.



Using clicks-per-kill rather than tanks-per-order gives a much clearer picture as it ignores, say, the 3/5 of a tank remaining after the order.

Needz Moar Data

Now, just how many clicks any single kill takes depends on so many variables, that it'll take a whole article just to list them.

So, I'm gonna go statistical on the subject and try to come up with a more or less, representative value.

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This is where you come in.
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Basically, I need a large enough sample of values of the type:

"I killed X enemies unarmed by clicking fight Y times".
or the same thing, though, with a tank.

I need the values for tank fights and unarmed only, and for complete kills.

For example, a kill that was started with a tank but was finished with a fist is not of interest. Or, of course, a kill that was started, but couldn't be finished.

I'm interested in pure kills, rather than micromanaged ones. Throwing the usage of another Q weapon in the equation will completely eff up the model at this point.

Bazooka kills don't need research as it's 1 click-per-kill, according to latest studies 😛



How to get the data?



The easiest thing to do is:
1. Check your XP value

2. Fight in a battle and kill a bunch of people (Get a hold of yourself man, it's in the name of science!)

3. Give me the kill count you've made and the XP gained.

Where to submit the data?



Well, you can write it in the comments for one.

Or, PM it to me with instructions as to whether it should be published as a separate sample at all - or, if published, should your name be linked to it, etc.

Then what?

Then, I'll publish the results, give you credit, and get the new article updated and published with observed values, though, statistical in nature.

Is it worth it?

Well, apart from the data being useful for you, it will also help in releasing the next article earlier.

Speaking of which, here's a small part of it...





[...]


Does seeing this cause you to instinctively hop in the nearest tank?
[...]




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