ePrison?

Day 400, 16:13 Published in USA Switzerland by BravoRomeoDelta
UPDATE AT BOTTOM

Recently, an excellent article published in Iran described the idea of opening up the spectrum of punishments available to the administrators to punish certain user behaviors. This has come after a spate of bannings of high level players who have been involved in the game for quite some time.

The ideas are novel, and I thought it might be worth fleshing out the concept a bit more,

Players could be sent to a jail or prison. There are already cases in which an employee can't quit a job (barring questions of pay or raw materials), but must instead wait to be fired. If one structures a jail like that, such that you can't be released (i.e. fired) until you've served your term. You get paid in Q1 food, your housing and all other inventory items are "donated" to the prison warden (i.e. general manager) for the duration of your stay, the production/work system would remain the same, except the prison would have no ability to have raw materials in stock, so therefore, you couldn't work or get paid beyond your Q1 food. It is an open question about whether you should be able to train for the military or fight, and I would suggest no.

Anyone in prison will accrue experience at one point per day (from eating their Q1 rations), be unable to raise their skills or get stronger, would derive no wellness benefit from their house or even be able to donate to other players. Perhaps by setting the prison to a place in a sort of artificial country, such that you would have to leave the prison country - be released, in other words - before you could purchase something.

Some other options, perhaps to scale the degree of the punishment, might be a lock on involvement in monetary markets, limits on shouts or emails, etc. A person could even be put in solitary, unable to recieve or send any communications.

There might be some merit in adding other touches, such as limiting access to newspapers, etc., but I don't know that it woould be worth adding to what should be a relatively straightforward solution.

I would welcome any other thoughts that people might have on the matter as well.

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Update:

It appears that some people may be unclear on the concept I am driving at. This is not a national prison, this is not government jail - that involves a judiciary and is bound to be subject to all kinds of abuses, forced labor and the like. This is a mechanism for the game administrators to punish people who are cheating or breaking the rules, and do so in a way that allows options other than simply banning people - either temporarily or permanently.