樂土還是地獄…嗯…火雞 [EDEN or HELL..erhm, Phoenix]
Sima Qian
(english version down below)
Thanks to comet31 for chinese translation.
樂土還是地獄…嗯…火雞
我在過往幾日看了不同的文章關於EDEN 的分拆,不同國家的政治和目標等等. 現在, 這是我對這些的5個見解.
首先,毫無疑問EDEN的分 拆勢在必行,但更大的需要是去重組EDEN. 該怎麼去重組呢?當你放眼世界地圖,還有在不同時區 國家的位置,你可發現EDEN在地理上比起Phoe nix更有優勢.所以,將EDEN按區域劃分是一個 很好的方法去組織軍隊和軍事利動. 基於避免太多分區的理由,我提議2個分區: 太平洋和歐洲.
太平洋區的會有:eUSA, eCanada, eAustralia,還有eChina. (我主要提及重要的國家, 對於其他的,不好意思)
歐洲區的會有: eSpain, ePoland, eRomania, eCroatia, eGreece and eSweden. (同樣是主要國家)
現時EDEN的問題是缺乏了一 個我們想去達到的共同目標.
我會嘗試去解釋一下 整個策略與及這個世界最後的可能面貌假設我們可以成 功達到所有目標.當然,篇幅所限這個故事會需要多過 一個文章去描述.
但是首先我們會去比較一下現 時EDEN和 Phoenix的主要國家的力量還有存在的問題.
EDEN
http://www.eagerlearners.com/images/usa_flag_small.jpg" width="50" height="38" />
country: eUSA
population: 23k
active: average, strong
army str. and mobility: strong and mobile
high resources regions: Grain (9), Wood (2), Oil (6), Diamonds (0), Iron (1)
goals: to get diamonds region and complete structure of the economy, protect colony with high iron
http://www.centerforadvancedmedicine.com/images/flags/canada-flag.jpg" width="50" height="38" />
country: eCanada
population: 6k
active:average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (7), Oil (1), Diamonds (2), Iron (0)
goals: to protect very rich original territories, in some future to get High iron
http://www.aveoengineering.com/imgs/assets/flagAUSTRALIA.jpg" width="50" height="38" />
country: eAustralia
population: 4k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (0), Oil (0), Diamonds (2), Iron (0)
goals: protect original regions, specialy diamond ones, expand in some future
http://www.naz.edu/dept/cie/images/china-flag.jpg" width="50" height="38" />
country: eChina
population: 12k
active: average
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (1), Diamonds (), Iron (0)
goals: get back original regions, expand in some future to try to get wood and diamonds
http://www.hanseatictraders.com/images/polandFlag2.jpg" width="50" height="38" />
country: ePoland
population: 58k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (1), Oil (0), Diamonds (0), Iron (0)
goals: protect colonies with high resources, get all needed resources, use numbers to expand, to destroy eGermany (??)
http://www.startthecure.com/madrid/images/spain-flag.jpg" width="50" height="38" />
country: eSpain
population: 24k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (3), Wood (1), Oil (0), Diamonds (0), Iron (1)
goals: protect original territories, get needed resources, to destroy eFrance (??)
http://www.delkim.co.uk/fr/images/flags/romania-flag.jpg" width="50" height="38" />
country: eRomania
population: 13k
active: active
army str. and mobility:strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: undefined, expand in some future
http://www.delkim.co.uk/fr/images/flags/croatia-flag.jpg" width="50" height="38" />
country: eCroatia
population: 11k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: get resources in some future, to destroy eSerbia (??)
http://www.actionaviation.com/countries/flags/greece_flag.jpg" width="50" height="38" />
country: eGreece
population: 8k
active: active
army str. and mobility: strong and mobile
high resources regions: Grain (0), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: get resources, to destroy eTurkey (??)
http://www.delkim.co.uk/fr/images/flags/sweden-flag.jpg" width="50" height="38" />
country: eSweden
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: to expand and get resources in some future
PHOENIX
http://www.delkim.co.uk/fr/images/flags/hungary-flag.jpg" width="50" height="38" />
country: eHungary
population: 20k
active: active
army str. and mobility: very strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: expand, protect colony with iron, to destroy eRomania (??)
http://www.delkim.co.uk/fr/images/flags/russia-flag.jpg" width="50" height="38" />
country: eRussia
population: 20k
active: under average
army str. and mobility: strong and average mobile
high resources regions: Grain (5), Wood (3), Oil (3), Diamonds (2), Iron (2)
goals:protect original territories with complete infrastructure of economy
http://www.delkim.co.uk/fr/images/flags/serbia-flag.jpg" width="50" height="38" />
country: eSerbia
population: 26k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: protect colony with high iron, expand in some future, to destroy eCroatia (??)
http://media.torontolife.com/altImages/flags/brazil-flag.jpg" width="50" height="38" />
country: eBrazil
population: 27k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (2), Oil (1), Diamonds (2), Iron (2)
goals: protect original territories and colonies with diamonds
http://www.gvi.co.uk/PhotoLibrary/countryimages/000166.jpg" width="50" height="38" />
country: eIndonesia
population: 14k
active: under average
army str. and mobility: average strong and average mobile
high resources regions: Grain (0), Wood (0), Oil (1), Diamonds (0), Iron (0)
goals: they finished the game, get resources in some future
http://www.vity.com/design/drapeaux/iran_flag_p.jpg" width="50" height="38" />
country: eIran
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (0), Oil (3), Diamonds (0), Iron (0)
goals: protect original territories, get resources in some future
http://www.biancaneve.com.pl/images/flags/uk_flag.jpg" width="50" height="38" />
country: eUK
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: expand in some future, get resources
http://media.torontolife.com/altImages/flags/argentina-flag.jpg" width="50" height="38" />
country: eArgentina
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (2), Wood (0), Oil (0), Diamonds (1), Iron (0)
goals: protect colony with diamonds, expand in some future
http://ii.csusb.edu/images/flag/Turkey.jpg" width="50" height="38" />
country: eTurkey
population: 6k
active: average
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: expand in some future, to destroy eGreece (??)
http://icons.iconator.com/353/ICONATOR_ff1c258019c8e6921ba611cd18488067.jpg" width="50" height="38" />
country: ePortugal
population: 3k
active: active
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: undefined
So, if we analize this, we could see, by high resources region, that people don't consider that e-rep is imaginary world and not real life.
Allies don't split resources on right way between each other, so we have situation that some countries have numeros of same important resources and some live as pure pool for emigrant workers and mobile warriors.
Thats main problem for both sides. In blind power-hungry way, they all forgot that each country in eRepublik is strong as its allies are strong. Its much more important than statement "we are strong as much as our enemies are weak".
And how to become strong here, beside to have insane numbers of players? Its simple, to have enough gold, or good economy, so with it goes improvement of the army, so with it goes doom for the enemies.
To be continued with possible solution for our alliance and the way to expand...
EDEN or HELL..erhm, Phoenix
I have been looking last few days articles about splitting of EDEN, different global politics and goals etc etc. So, heres my 5 cents about it.
First of all, splitting of EDEN is out of question, but reorganization is more than necessary. How to do it? Well, if you look at worlds map, and orientation of countries to the different time zones, you can notice that EDEN in that part is more than in advantage over the Phoenix. So, divisions in EDEN is quite a good way to organize troops and military operations. To avoid too much separation, I suggest 2 divisions: Pacific and European.
In Pacific division could be (and I ll mention only major powers, sorry small one): eUSA, eCanada, eAustralia and eChina.
In European division could be (same..major powers): eSpain, ePoland, eRomania, eCroatia, eGreece and eSweden.
Problem that arises in organization nowdays is missing of goal that we together, once more – TOGETHER, want to achive.
I ll try to explain whole strategy and possible look of the world on the end, taking in account that we succesfuly achive all smaller goals. Of course, this story will need more than one article.
But first, present situation, EDEN and Phoenix, by major powers, so we can compare strength and define problems:
EDEN
http://www.eagerlearners.com/images/usa_flag_small.jpg" width="50" height="38" />
country: eUSA
population: 23k
active: average, strong
army str. and mobility: strong and mobile
high resources regions: Grain (9), Wood (2), Oil (6), Diamonds (0), Iron (1)
goals: to get diamonds region and complete structure of the economy, protect colony with high iron
http://www.centerforadvancedmedicine.com/images/flags/canada-flag.jpg" width="50" height="38" />
country: eCanada
population: 6k
active:average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (7), Oil (1), Diamonds (2), Iron (0)
goals: to protect very rich original territories, in some future to get High iron
http://www.aveoengineering.com/imgs/assets/flagAUSTRALIA.jpg" width="50" height="38" />
country: eAustralia
population: 4k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (0), Oil (0), Diamonds (2), Iron (0)
goals: protect original regions, specialy diamond ones, expand in some future
http://www.naz.edu/dept/cie/images/china-flag.jpg" width="50" height="38" />
country: eChina
population: 12k
active: average
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (1), Diamonds (), Iron (0)
goals: get back original regions, expand in some future to try to get wood and diamonds
http://www.hanseatictraders.com/images/polandFlag2.jpg" width="50" height="38" />
country: ePoland
population: 58k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (1), Oil (0), Diamonds (0), Iron (0)
goals: protect colonies with high resources, get all needed resources, use numbers to expand, to destroy eGermany (??)
http://www.startthecure.com/madrid/images/spain-flag.jpg" width="50" height="38" />
country: eSpain
population: 24k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (3), Wood (1), Oil (0), Diamonds (0), Iron (1)
goals: protect original territories, get needed resources, to destroy eFrance (??)
http://www.delkim.co.uk/fr/images/flags/romania-flag.jpg" width="50" height="38" />
country: eRomania
population: 13k
active: active
army str. and mobility:strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: undefined, expand in some future
http://www.delkim.co.uk/fr/images/flags/croatia-flag.jpg" width="50" height="38" />
country: eCroatia
population: 11k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: get resources in some future, to destroy eSerbia (??)
http://www.actionaviation.com/countries/flags/greece_flag.jpg" width="50" height="38" />
country: eGreece
population: 8k
active: active
army str. and mobility: strong and mobile
high resources regions: Grain (0), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: get resources, to destroy eTurkey (??)
http://www.delkim.co.uk/fr/images/flags/sweden-flag.jpg" width="50" height="38" />
country: eSweden
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: to expand and get resources in some future
PHOENIX
http://www.delkim.co.uk/fr/images/flags/hungary-flag.jpg" width="50" height="38" />
country: eHungary
population: 20k
active: active
army str. and mobility: very strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: expand, protect colony with iron, to destroy eRomania (??)
http://www.delkim.co.uk/fr/images/flags/russia-flag.jpg" width="50" height="38" />
country: eRussia
population: 20k
active: under average
army str. and mobility: strong and average mobile
high resources regions: Grain (5), Wood (3), Oil (3), Diamonds (2), Iron (2)
goals:protect original territories with complete infrastructure of economy
http://www.delkim.co.uk/fr/images/flags/serbia-flag.jpg" width="50" height="38" />
country: eSerbia
population: 26k
active: average
army str. and mobility: strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (1)
goals: protect colony with high iron, expand in some future, to destroy eCroatia (??)
http://media.torontolife.com/altImages/flags/brazil-flag.jpg" width="50" height="38" />
country: eBrazil
population: 27k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (2), Oil (1), Diamonds (2), Iron (2)
goals: protect original territories and colonies with diamonds
http://www.gvi.co.uk/PhotoLibrary/countryimages/000166.jpg" width="50" height="38" />
country: eIndonesia
population: 14k
active: under average
army str. and mobility: average strong and average mobile
high resources regions: Grain (0), Wood (0), Oil (1), Diamonds (0), Iron (0)
goals: they finished the game, get resources in some future
http://www.vity.com/design/drapeaux/iran_flag_p.jpg" width="50" height="38" />
country: eIran
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (3), Wood (0), Oil (3), Diamonds (0), Iron (0)
goals: protect original territories, get resources in some future
http://www.biancaneve.com.pl/images/flags/uk_flag.jpg" width="50" height="38" />
country: eUK
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: expand in some future, get resources
http://media.torontolife.com/altImages/flags/argentina-flag.jpg" width="50" height="38" />
country: eArgentina
population: 7k
active: average
army str. and mobility: average strong and average mobile
high resources regions: Grain (2), Wood (0), Oil (0), Diamonds (1), Iron (0)
goals: protect colony with diamonds, expand in some future
http://ii.csusb.edu/images/flag/Turkey.jpg" width="50" height="38" />
country: eTurkey
population: 6k
active: average
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: expand in some future, to destroy eGreece (??)
http://icons.iconator.com/353/ICONATOR_ff1c258019c8e6921ba611cd18488067.jpg" width="50" height="38" />
country: ePortugal
population: 3k
active: active
army str. and mobility: average strong and mobile
high resources regions: Grain (1), Wood (0), Oil (0), Diamonds (0), Iron (0)
goals: undefined
So, if we analize this, we could see, by high resources region, that people don't consider that e-rep is imaginary world and not real life.
Allies don't split resources on right way between each other, so we have situation that some countries have numeros of same important resources and some live as pure pool for emigrant workers and mobile warriors.
Thats main problem for both sides. In blind power-hungry way, they all forgot that each country in eRepublik is strong as its allies are strong. Its much more important than statement "we are strong as much as our enemies are weak".
And how to become strong here, beside to have insane numbers of players? Its simple, to have enough gold, or good economy, so with it goes improvement of the army, so with it goes doom for the enemies.
To be continued with possible solution for our alliance and the way to expand...
Comments
Appology to my subscribers that got spam of same article. I m trying to get more people to read what I have to say, and it's kind a hard to do that in english language in eChina 🙂
Same as talking in chinese in eGreece for example 😉
I hope you don't get in trouble from Admin. Someone I know was accused of spam for publishing the same article in different countries.
This is really good info. Thanks for taking the time to put the statistics and the graphics together.
Actually, the one who wanted to destroy eFrance is eSpain.
And furthermore, one of the main target of ePoland is to destroy eGerman, which is get success in some weeks before.
By the way, it's a good analysis, look forward for your other articles.
PS: Try to add more example will be better for your article.
Yes, well, this is only introduction, and already its a too long for average reader 🙂
And thing about eSpain and eFrance is mistake, I ll fix it.
good article - voted
you know,eChina still not a member of EDEN。
Have you ever read the article from Purple watermelon, the time issue in the V2 battle module? From his opinion, a good alliance is a global union, not a area union. Because your ally from the far end of the earth can help you at your weak time.
Fine private residence: Q5 = 37g / Q4 = 29g / Q3 = 19g / Q2 = 9,5g / Q1 = 5g
Good article~
Good article and voted