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Citizenship brainstorming session

Comment-newspaper 353 comments  7 months ago

Dear citizens,

We would like to announce that our team will soon begin developing the highly requested citizenship module. Currently, eRepublik citizens are free to move to any country and participate in the political life of that country. Also, there is nothing binding a citizen to his or herits real life country, nor to a New World country. This means that smaller nations can easily become a minority on the political stage of their very own country. Adding the module is a great idea in theory, but it brings up a few questions: Should this module remove the overwhelming advantage of large nations over smaller ones, or should it provide certain tools that allow small communities to put up a fight against large groups of oppressors? Should it also provide citizens with a sense of nationality?

It can probably be useful to remember the controversy started by the first political takeovers that took place in eRepublik, in which highly organized groups of citizens, led by experienced leaders, would travel to smaller countries and gain control over them by winning the elections. Some citizens claimed that these were shameful and cowardly tactics, while others saw them as intriguing new possibilities offered by the game mechanics. The key word of the debate was “fairness,” as it was argued that it was not fair for a group of “mercenaries” to take away a nation’s right to rule their own country. It should also be considered how much of this talk was propaganda, and how much was real concern toward the lack of defense of small nations against larger ones.

Scientists have carefully analyzed the issues that could be solved by the citizenship module. They have also considered what other improvements the citizenship module could bring to the game, and how to achieve this without creating other potential problems in the game mechanics.

The beginning session of the actual module development should consist of: setting up the final details and implementation plan, making the design changes that will be visible from the front end of the website, start coding the module, testing it, and integrating everything in eRepublik. But before scientists start working on this and creating the technical specs, we are interested to hear how you think the citizenship module should work. We don't want to influence your opinions, so we are not going to release all the details discussed in the internal brainstorming sessions. However we can say that it is nothing close to being as simple as one of the suggested solutions: Require a citizen to live in a country for a predefined number of days before an election, in order to be able to vote in the elections.

You can be as creative as you wish, as the most important aspect of this module is its potential for improving the game, and not how easy it is to implement. If you would like to join the brainstorming session regarding the citizenship module, visit this forum topic.

Jammu and Kashmir changes original owner

Based on the feedback of a citizen, we have analyzed the status of Jammu and Kashmir and reached the conclusion that this eRepublik region should belong to India. This country will become the original owner of Jammu and Kashmir starting tomorrow, 0:00 eRepublik time. The current original owner of this region is Pakistan, but it is currently occupied by China. This will not modify the current owner of the region, only the original owner, and will give Indians the option of starting a resistance war in Jammu and Kashmir.

Regards,
The eRepublik Team

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hatasu
19
hatasu 7 months ago

nice

Ali Mohammed Al'Josef Obama
18
Ali Mohammed Al'Josef Obama 7 months ago

FOR SWITZERLAND

Aran Tal
20
Aran Tal 7 months ago

About time!

Dmitar Zvonimir II
20
Dmitar Zvonimir II 7 months ago

I lol'd

Hollysglad
18
Hollysglad 7 months ago

I love it! :D

crazygrape
19
crazygrape 7 months ago

voted

Maaris
19
Maaris 7 months ago

At LAST!!! Yeeijj!!!

gurkha
20
gurkha 7 months ago

not good idea for me what if i'm from bolivia if i want to live at eukranie and participate in politics and social life at eukranie if the "module" ask me about things about ukranie i dont know anything.

hamaham
20
hamaham 7 months ago

good

Ewakuacja
Or
Ewakuacja 7 months ago

bravissimo!!!

Sky Group
Or
Sky Group 7 months ago

good

Mannimarco
18
Mannimarco 7 months ago

Yay!

Savonia Inc
Or
Savonia Inc 7 months ago

About time indeed.

scud
18
scud 7 months ago

5 days block of voting after moving should be enough :P

BroodRoosterNL
21
BroodRoosterNL 7 months ago

Citizenship, at last! And great work about J&K!

KeYYeK
18
KeYYeK 7 months ago

I think that a person should accumlate citizenship as they stay in a country and then progressively lose it as they stay in another country (but gain points in their new country as well.) Countries will have set requirements for how much citizenship (points?) are required for different positions, and parties may require certain amounts before people can run on their ticket (preventing party hijacking.)

Galantai
21
Galantai 7 months ago

Finally... It was high time.

However I would argue with the mechanics of the citizenship issue. Automatically becoming citizens in a country will not in fact make PTOs impossible, just harder. Based on real life experiences I would implement a kind of screening mechanism, which enables the actual government of the country to decide whether they want to grant citizenship or not to a certain person.

This could be implemented by using some kind of visa simulation. Ergo: citizens traveling to foreign countries need an entry permit to the country of destination, which the government of the destination country may or may not grant. (Obviously nations could sign visa-free agreements -- as RL Schengen -- which would clear the visa issue between the signers.)

After the visa being granted, the automatism would remain: after a specific amount of days, the character would automatically become citizen.

The other solution (without visas) would let travel remain free, but would give the right to the government to refuse citizenship requests.

As IRL, countries MUST have some kind of say in who becomes their citizen, and who doesn't. Otherwise PTOs would still be possible, even if it took more time to achieve...

Hope you appreciate the suggestion!

Noel Guns of Brixton
21
Noel Guns of Brixton 7 months ago

eAlbania and eMadagaskar? :D
good idea to involve us!

Hellenic Revenge
Or
Hellenic Revenge 7 months ago

Well done, voted

Law Laurentiu
19
Law Laurentiu 7 months ago

solve the real problems first (bugs, exploit and communication with players ). then you can implement citizenship. begin with the beginning , not with the end. QED !