About the new Epic battle threshold and why we should be OK with that

Day 2,857, 23:38 Published in Brazil Austria by King Dom Miguel O Vader.

So, I've seen a lot of people complaining about the new epic system - since they're genuinely rare now, it's no more viable to keep buying packs to achieve astronomical PP every week, racking considerable amount of medals in the process.

Seriously, it was FUCKED UP - what's the fun in having a script tanking for you in meaningless battles?

Glad the epics already slowed down - lets hope the pack offers also do!

Lets just hope and pray that battle system is reworked to something which every player is meaningful again - as it was in v1 and v2. Since the admins ditched the v2 version (which, IMHO, was great in nearly every aspect, especially the military module) it has been a train wreck: Guerrilla fight, epic, multiple rounds with multiple BHs and turning the old (true) BH into CH, weekly tournament, endless premium packs, natural enemy, low costs for RW, mercenary medals, determination bonus, change on MPP rules, XP-based divisions, no limit on energy packs/bars alongside a huge numbers of fight/day anyone can do, airstrikes, dictatorship system..

Well, at least they got it right in creating Military Units (although they could've been MUCH more functional), implementing Daily Orders and Combat Orders. So yeah, 3 things. Nice.

So changing the Epic battle system wasn't "killing the military module". Epic battles itself were already a terrible choice that consolidated the focus change - the game was officially not about achieving any collective goals but instead stacking a lot of medals and decorations on your profile.

I'd like to remind you all that this is still supposed to be a social MMO game, not a "beat'em all online game". We were supposed to be constructing some kind of goals in groups, not letting a script fighting for us because we need to sleep and work, but we don't want to spend any of that precious 2k fights/day we payed for - the fact that every single one of these fights doesn't mean absolutely nothing really doesn't ring a bell on anyone else?

Again, let's hope it is the first of a series of decisions to bring back the combat focus to community once again - enough of personal praises! I'd love to see a eRepublik where, once again, the main focus of everyone is a collective one. Conquesting something as group, defending something as a group and planning for weeks, months for it. It may seem slow for the newcomers, but I can assure you: it's much better to have only 2 or 3 really great battles in a month instead of having dozens and dozens of totally irrelevant campaigns popping up every day - in which a country may wipe another, just to lose nearly every single conquest in RW's the next week.

Well, I guess this is it. Had to vent it out. Hope someone agrees with me. Feel free to disagree and post your thoughts in the comments. Also, shout and share if you feel that this matter is worth of debate.