UNIVERSAL EREPUBLIK REFERENDUM (14th NOVEMBER - 31th DECEMBER 2008)

Day 336, 15:43 Published in Italy Italy by Altair88

*** VOTE ***

http://www.esurveyspro.com/Survey.aspx?id=97369baf-5bf6-4186-8213-9d65a3d6f203

*** VOTE ***

PARTIAL RESULTS
http://docs.google.com/View?docid=dfhs3tvt_1dwd5qgq9


***ORIGINAL*** (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-november-31th-december-2008--692012/1

GOOGLE
http://docs.google.com/View?docid=dfhs3tvt_0gd38c4hm

ARGENTINA (Spanish)
http://www.erepublik.com/en/article/1er-referendum-universal-en-erepublik-14-17-de-noviembre-2008--693316/1

AUSTRALIA (English)
http://www.erepublik.com/en/article/erepublik-referendum-693713/1

AUSTRIA (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-17th-november-2008-1-693259/1

BELGIUM (English)
http://www.erepublik.com/en/article/the-universal-erepulik-referendum-14-17-november-2008-694060/1

BRAZIL (Portuguese - English)
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-17th-november-2008-traduzido-693782/1
http://www.erepublik.com/en/article/italianos-decidem-fazer-um-referendum-sobre-o-erepublik--693686/1

CROATIA (Croatian - English)
http://www.erepublik.com/en/article/erepublik-referendum1-694291/1
http://hrvatska-erepublik.forumotion.com/generalna-raspravljanja-f7/erepublik-referendum-t324.htm

CZECH REPUBLIC (Slovak)
http://www.erepublik.com/en/article/universal-erepublik-referendum-univerzalne-referendum-o-erepublike-693937

FINLAND (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-17th-november-693466/1

INDONESIA (English)
http://www.erepublik.com/en/article/erepublik-referendum-693713/1

IRAN (Farsi)
http://www.erepublik.com/en/article/-14-17-2008-693546/1

IRELAND (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum1-692262/1

ITALY (Italian - English)
http://www.erepublik.com/en/article/-important-universal-referendum-italian-version--692669/1
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-17th-november-2008--692012/1

JAPAN (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum--692319/1

MOLDAVIA (Romanian)
http://www.erepublik.com/en/article/referendumul-universal-din-erepublik-ministerul-media--692702/1

NETHERLANDS (Dutch)
http://ironandwine.forum2go.nl/vertaling-universal-referendum-14-17-november-2008-t807.html

ROMANIA (Romanian)
http://www.erepublik.com/en/article/referendumul-universal-din-erepublik-ministerul-media--692702/1

SLOVAKIA (Slovak)
http://www.erepublik.com/en/article/universal-erepublik-referendum-univerzalne-referendum-o-erepublike-693937

SERBIA (Serbian)
http://www.erepublik.com/en/article/univerzalni-erepublik-referendum-14-17-novembar-2008--694169/1

SLOVENIA (English)
http://www.erepublik.com/en/article/univerzalni-erepublik-referendum--692276/1

SPAIN (Spanish)
http://www.erepublik.com/en/article/-boletin-del-gobierno-n11-referendum-universal-de-erepublik-692684/1

SOUTH KOREA (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum--692319/1

SWITZERLAND (Italian)
http://www.erepublik.com/en/article/-important-universal-referendum-italian-version--692669/1

TURKEY (Turkish)
http://www.erepublik.com/en/article/erepublik-uluslararas-referandum-14-17-kas-m-aras--692285/1

UNITED KINGDOM (English)
http://www.erepublik.com/en/article/the-universal-erepulik-referendum-14-17-november-2008-694060/1

USA (English)
http://www.erepublik.com/en/article/universal-erepublik-referendum-14th-17th-november-2008-1-694220/1

OTHER COUNTRIES
Please, contact me, Gaetano_Gatto!



UNIVERSAL EREPUBLIK REFERENDUM
(14th NOVEMBER - 31th DECEMBER 200😎

The time has come! The time when EREPUBLIK POPULATION DECIDES its own way of life.

We, GAETANO GATTO, are organizing the first EREPUBLIK UNIVERSAL REFERENDUM by NOVEMBER 14th - DECEMBER 31th 2008, a poll of the entire eRepublik population on several issues about life in the game.
This article is aimed to make everyone advised, to explain exhaustively each issue, TO RECEIVE YOUR SUGGESTIONS (you’ll see this article changed according to your instructions):
THE REFERENDUM IS WRITTEN BY US ALL!



1. BUGS & INGENUOUS CHOICES, inevitably present in every not tested code, have made eRepublik economical-political SITUATION TROUBLESOME and FALSE.

Words ‘BETA VERSION’ mean ‘TEST VERSION’, that is to say a PROTOTYPE to be used only in order to recognize and fix bugs, and to make users learned in playing. At the end of the testing period, users’ history is reset and the product is put on the market…you can’t buy a car prototype.

REAL GAME BEGINS WHEN BUGS DON’T DISTORT RULES!

Instead now:

• A lot of citizens has lost PROPERTIES (houses and inventory items upon the coming of the V1, money and gold for a bug in the donation module, …) and PRIVILEGES (wellness points for the lack of their own inventory, work continuity because of the bug in the work module, …);

• Some countries have LOST ITS INDEPENDENCE only because of the famous bug in the war module (eHungary, on most of its regions, for example);

• eRepublik wasn’t publicized in the same size all over the world, so some countries have been CONQUERED / TAKEN OVER by countries advised about eRepublik before anyone else or more web-provided, so that they could count much more soldiers / citizens (see the 10th issue);

• Some countries have NEVER EXISTED in the game (most of African, Asian and South American ones);

• FAKE ACCOUNTS have proliferated and several citizens have enriched dishonestly (see the 5th issue) because of gold as a prize to each citizen who invited a new one;

• Etc.

It’d be fair to RESET EREPUBLIK HISTORY: each citizen will be as a new-born citizen (everyone has got only a minimum amount of money, everyone has no job, zero skill points, zero strength points, …), each real country will have its own independence again, as when Beta version started.

Compromise
Resetting ONLY HYSTORY OF COUNTRIES, that is to say only eRepublik political map.

It is obvious bugs and wrong choices must be CORRECTED and eRepublik must be widely PUBLICIZED ALL OVER THE WORLD before any kind of reset in eRepublik history.


WOULD YOU LIKE TO RESET EREPUBLIK HISTORY?

YES

YES, BUT ONLY HYSTORY OF COUNTRIES

YES, BUT ONLY CITIZENS’ HYSTORY

NO



2. Answering a QUIZ upon working, training or battling appears quite bizarre: eRepublik was born as a NOT TIME-EXPENSIVE GAME!
The result has been a sharp decrease of working / training / battling citizens upon the quiz coming.

Compromise
It’d be better to answer thematic questions (questions about weapons for a guy who works in a weapon factory, for example), questions about eRepublik game or to play hand-eye coordination games.

It’s obvious users will have the possibility of skipping any aforesaid activity in order to spare their time but, in this case, they’ll receive standard salary / strength points / battle points without eventual bonus.


WHAT WOULD YOU LIKE TO DO IN ORDER TO
WORK / TRAIN / BATTLE?

JUST CLICK ON A WORK / TRAIN / BATTLE BUTTON

PLAY HAND-EYE COORDINATION GAMES

ANSWER A THEMATIC QUIZ

ANSWER A QUIZ ABOUT EREPUBLIK GAME

ANSWER A GENERAL-CULTURE QUIZ



3. JOB WORLD is a chaos: every WORKER can resign hourly, leaving its company without necessary work force to produce energetically, such as every COMPANY can dismiss one of its workers hourly or decrease its salary, leaving it with no livings.

It’d be better to introduce CONTRACTS OF EMPLOYMENT (fixing duration and pay for a job relationship), so that every worker has a SECURED AND NOT-SWITCHABLE PAY for a certain period, and every company has a SECURED AND NOT-SWITCHABLE WORK FORCE for the same period.

(More complicated shapes of employment contract may be thought after the Referendum).

It is obvious a worker/company will be fined if it doesn’t respect the contract.


WOULD YOU LIKE TO INTRODUCE CONTRACTS OF EMPLOYMENT?

YES

NO



4. eRepublik is a SIMULATION GAME and it should be played with VIRTUAL ITEMS ONLY: it’s bleak to see users paying real money to obtain more gold or a greater inventory.

eRepublik statute affirms all citizens are equal, it is to say ALL CITIZENS MUST HAVE EQUAL OPPORTUNITIES, while now richer users in the reality have greater opportunities.

It’d be fair to obtain gold only from money market, invites (see the 5th issue) and mines and a fixed-capacity inventory for each citizen (maybe an unlimited-capacity inventory for citizens with a house, a limited-capacity one for the others).

If admins want to earn by eRepublik, they should find no discriminatory ways (contributions by European Union, publicity banners, donations, sales of items useless for the game (like Hattrick admins do http://www.hattrick.org/Common/default.asp ), sales of gadjets, ...).


WOULD YOU LIKE TO REMOVE POSSIBILITY OF
USING REAL MONEY?

YES

NO



5. FAKE ACCOUNTS was created in order to obtain gold as a prize or to dispose more fighting people during war.

To avoid this disgust, it’d be better to give these privileges (gold, possibility of fighting in war, …) when invited user reaches a LONG LIFE (6 months-1 year) & a HIGH EXPERIENCE LEVEL (10th-14th) in eRepublik.

A solution could be found in banning accounts created / managed by the same IP address but this would penalize users with one only pc to their connections (brothers and sisters, for example).

Compromise
No gold as a prize, because presence of a friend as a new citizen is already a sufficient prize; other privileges will be given when invited user reaches a medium experience level (6th-10th).


WHEN WOULD YOU LIKE AN INVITE TO FRUIT PRIVILEGES (GOLD, FIGHT-IN-WAR POWER, ETC.)? WHEN INVITED USER…

REACHES A LONG LIFE (6 MONTHS-1 YEAR) & A HIGH EXPERIENCE LEVEL (10th-14th)

REACHES A LONG LIFE (6 MONTHS-1 YEAR) & A MEDIUM EXPERIENCE LEVEL (6th-10th)

REACHES A LONG LIFE (6 MONTHS-1 YEAR)

REACHES A MEDIUM-LONG LIFE (3 MONTHS-6 MONTHS) & A HIGH EXPERIENCE LEVEL (10th-14th)

REACHES A MEDIUM-LONG LIFE (3 MONTHS-6 MONTHS) & A MEDIUM EXPERIENCE LEVEL (6th-10th)

REACHES A MEDIUM-LONG LIFE (3 MONTHS-6 MONTHS)

REACHES A HIGH EXPERIENCE LEVEL (10th-14th)

REACHES A MEDIUM EXPERIENCE LEVEL (6th-10th)

CREATES ITS ACCOUNT + BAN FOR ACCOUNTS CREATED / MANAGED BY THE SAME IP ADDRESS

REACHES A MEDIUM EXPERIENCE LEVEL (6th-10th) BUT NO GOLD AS A PRIZE

CREATES ITS ACCOUNT



6. We experienced situations where people from a populous country moved to a little one and took its political direction, leaving native people as stranger.

Every citizen should have a NOT-SWITCHABLE & UNIQUE NATIONALITY to simulate the real life and to avoid takeovers (see 10th issue), the nationality of its NATIVE COUNTRY.

It is obvious anyone remains free of moving to any country, even without nationality of that country.

Compromise
A guy could claim nationality from a foreign country after LIVING & WORKING THERE FOR A LONG PERIOD (6 months-1 year); in this way, that guy will have not one only nationality.


WHAT KIND OF NATIONALITY WOULD YOU LIKE?

NOT-SWITCHABLE & UNIQUE

NOT-SWITCHABLE + POSSIBILITY OF CLAIMING NATIONALITY FROM A FOREIGN COUNTRY AFTER LIVING & WORKING THERE FOR A LONG PERIOD (6 MONTHS-1YEAR)

SWITCHABLE



7. LOCAL POLITICAL GOVERNMENTS has been removed into the V1.

It’d be better to have also local governments in eRepublik world in order to relieve national governments from decisions more proper to a local direction, more expert in issues of its reality.


WOULD YOU LIKE TO HAVE A LOCAL GOVERNMENT?

YES

NO



8. V1 GRAPHICS don’t let us find out clearly and quickly the amount of our pay, days when we have worked/trained, the list of our friends, the map of the world, the activity of other people, …, differently from Beta version graphics.

It’d be better to RETURN TO BETA VERSION GRAPHICS.

Compromise
V1 graphics with aforesaid improvements from Beta graphics or Beta graphics with some upgrades.


WHAT KIND OF GRAPHICS WOULD YOU LIKE?

BETA VERSION GRAPHICS

BETA VERSION GHAPHICS WITH SOME UPGRADES

V1 GRAPHICS WITH SOME IMPROVEMENTS

V1 GRAPHICS



9. The NEW WAR MODULE has deprived us of one among the greatest amusements in eRepublik. In Beta version, the war module was more engaging thanks to one-to-one fights and the possibility of winning medals by won fights.

Now we are ‘masons’ forced to demolish and rebuild walls instead of fighting and we have to answer a quiz correctly in order to gain medals!

It’d be better to RETURN TO BETA VERSION WAR MODULE.


WHAT KIND OF WAR MODULE WOULD YOU LIKE?

BETA VERSION WAR MODULE

V1 WAR MODULE

A NEW SOLUTION FOR WAR MODULE



10. eRepublik wasn’t PUBLICIZED in the same size ALL OVER THE WORLD, so some countries were CONQUERED / TAKEN OVER by countries advised about eRepublik before anyone else (how is it possible very populous countries like Russia and China have been occupied in a handful of months?!) or more web-provided (there are countries where censure limits free use of internet, for example), so that they could count much more soldiers / citizens.
As result we have more and more people discouraged in playing eRepublik because of the lack of their native country…

It’d be better not to allow a country to attack another one if its POPULATION RATIO (😉 IS HIGHER than the population ratio of the attacked country.

Even for this reason, it’s fundamental to have a NOT-SWITCHABLE & UNIQUE NATIONALITY (see 6th issue).

(😉 A coefficient keeping count of eRepublik population from a given country compared to the real population from the same country and to the total amount of eRepublik citizens.

POPULATION RATIO = (EREP_POP * 100)^2 / (REAL_POP * EREP_TOTAL_POP)

Example:
eRepuplik_total_population = 41.000

Real population : A: 4.7 millions // B: 146.4 millions
eRepublik population: A: 2600 // B: 800
Population ratio: A: 0.3508 // B: 0.0011

In these conditions, A CAN’T ATTACK B!

Compromise
Creating an organization as UNITED NATIONS, guarding minor countries. Admins will have to call a general election periodically with which choosing United Nations members from each country, and to add a mechanism to establish economic embargos, etc. at their disposal.
This option will also help populations oppressed by a tyrannical state (look at situation in Thailand, for example).


WHEN WOULD YOU LIKE TO ALLOW A COUNTRY TO ATTACK ANOTHER ONE?

WHEN ITS POPULATION-RATIO IS NOT HIGHER THAN POPULATION-RATIO
OF THE ATTACKED COUNTRY

WHENEVER IT DECIDES, BUT ONLY AFTER CREATION OF UNITED NATIONS

WHENEVER IT DECIDES



11. Why do we have to limit the possibility of declaring war to neighbouring countries?


WOULD YOU LIKE COUNTRIES TO BE ALLOWED TO ATTACK NOT ONLY NEIGHBOURING COUNTRIES?

YES

NO




ADMINS have been informed because they are invited to change eRepublik according to the poll results.
They will have all the time they’ll ask to listen to the community; but if they will ignore us, we invite each user to abandon the game, leaving ‘NO REFERENDUM, NO EREPUBLIK’ written on its own shout text field. None continues playing a game if it doesn’t like that game anymore.
We, Gaetano Gatto, will be the first user to leave on February 1st 2009, in the event of their indifference towards us.

PRESIDENTS of all the countries, even conquered or never existed ones, and all the PARTY PRESIDENTS have been informed because they will take care our article will be translated into the official language of their country and published on the national official newspaper. If they don’t, probably it’s convenient for them to keep their citizens/electors in the dark about the Referendum.

EVERY CITIZEN is invited to vote this article
(UP ON THE LEFT)
and to advise so many people as possible, so that the whole eRepublik population will know the Referendum.



EVERY CITIZEN IS INVITED TO GO TO VOTE
ON 14th NOVEMBER - 31th DECEMBER 2008!

Slothful citizens aren’t worth to be citizens.

Reactionary citizens are fakers, rich users or anyone with aforesaid privileges:
DON’T LET YOURLSELVES DISSUADE!


We wait for your comments and suggestions in order to better referendum text.


22nd OCTOBER 2008
Gaetano Gatto


“Rex est populus” - Thomas Hobbes