from health to energy
moonburn
ok there´s a new change into the game now every 6 minutes we get to recover 10 health the change might not seem like much but at least for me and if i got the change just right it totally crams my gamestyle
i like to have 590 health to recover and 5 minutes before it recovers 100 more i just start fighting this gaves me 790 health to fight and if i wait 1 hour i get to use 89 foodfights in a single fight wich with my strenght and use of q7 means 1 million damage give or take
this new change forçes me to change my modus operandi and gives an extra advantage to the new people since it´s easyer to adapt for youngers then for old farts like me
i´m only writting this because there´s only 4 articles in the media
and yeah yeah yeah ii´m a freaking whinner whatever just say how this change might affect you and report me if i missunderstood the change
Comments
As you seem to have a House I'll just assume a 600 health cap...
Actually you'll be able to deal far more damage than previously:
600 energy pre-recovered + 600 recoverable energy stacked up over time => 120ff
i think if you have 600energy in the green bar you can wait 6more hours now if you have q5residence (+500) healthhouse (+100) you can recover 600more energy by clicking on the blue "recover energy" button
so it's not like before 100health in the green bar + max recover of 600more = 700
but
600energy in the green bar + max recover of 600more = 1200
but all in all you have still just 2400energy max per day (+600 if you come with full health from the day before).
so i don't know what this change should do and if the admins think it will change anything except that people deal now more damage in battles because they can use more energy at once...
This introduces a new era of 2-klicking - You only need to login to the game twice a day without any wellness wasted
maybe the admins want to give 2klickers a chance
some people who have not much time to log in will now see they can do way more than before and will buy gold with RLmoney
and admins can finally buy the new house (paid by 2clickers)
in the same colour of the new car (paid by q7-weapon-company-owners)
german summary:
erepublik - wir bremsen für 2 klicker
Gibt es da noch´n Bug, oder ist das gewollt, daß ich da vorhin für einen Kill 80 Energy verloren habe, dem Gegner 530 Energy abzog und rund 158K Damage mit einem Hit erzielte.......!?
@bernhardms
no, you still have to eat like every 6hrs
the only difference is that now you can "store" up to 700hp instead of 100hp like before
@e.MIS Day 1,744, 05:12
vorher hat man ja die 100health die schon recovered waren zerstört und der gegner war besiegt. wenn das was du sagst stimmt ist es jetzt genauso bloß dass der gegner bis zu 600energy recovered haben kann
daily order wird schwer zu bewältigen sein
--
before you killed an enemy in battle when you destroyed all his recovered life (which was max 100) now it is the same but the max energy he can have recovered is 600
daily order would be hard to accomplish
i think enemys still have 100 max!
Kann ich bestätigen....7 Kills mit 42ff (Q7) gemacht
ich sehe in allen aktiven kämpfen auch nur leute mit 100 energy
Ich hatte es ja auch vorhin nur einmal, aber da das ja noch sehr frisch implementiert war, konnten ja auch noch nicht sooo viele ihre Health auf über 100 haben. Nun scheint es mir aber doch eher ein Bug gewesen zu sein.
klingt unerfreulichh emis, aber so ein hohen health verlust bei eigenem q6 und gegnerischen q7 htte ich mittlerweile auch schon ... auch ohne 530 energie vom gegner
solange noch keine gesicherten Erkenntnisse vorhanden, lässt sich auch anders spekulieren.die DO könnte zB auch andrerseits einfacher werden, denn die füllstandsanzeige ist [momentan] prozentual und würde dann bei energie 100 von 600 nur noch ca 16% anzeigen
@Edna Uebel Day 1,744, 05:39
hä?
wenn du jetzt mit einem hit 100health zerstörst
= 1kill für 10health + 1weapon-use von dir
aber wenn gegner 500health hätte im kampf brauchst du ja 5hits pro fightbuttonklick
= auch nur 1kill aber für 50health + 5weapon-use von dir
würde für DO mit 25kills bedeuten
= daily order strong
Die Gegner sind nach meiner Beobachtung genauso stark wie vorher
Im Prinzip haben die nicht 100 health, sondern man musste sagen, sie sind zu x% fit
Jetzt wird der Food verbrauch erhöht
thanks i guess that now i can fight 120ff´s i wonder if fsk will start giving me 20 q6 tanks now 😶
anyway the real big change in all of this for the 2 clickers is that before they where self sustainable and now they won´t everytime i have days off i run out of weapons to fight with and even in work days i make barelly around even so the 2 clickers will have to spend twice as many weapons give or take
smart change somehow i suspect this was offered to the developers considering their
inability to grasp the concept of planing ahead and tracing likely scenarios as they clearly showed in the past by not seing the real effects of their changes ...
@ moonburn:
That is mostly nonsense. As already mentioned, the daily amount of health/energy you can restore stays the same. The same goes then, of course, for the amount of fights you can compete in and the amount of weapons you're able to use. What has changed, though, is the way 2-klickers CAN compete in battles by extending the time it takes to restore "full energy". Until now, this took you about 6 hours and if you didn't log in to invest your health / energy into fighting or working,
you "lost" some of the maximum health you can restore in one day (2400). All the admins basically did was expanding this time span to about 12 hours.
Hmm OK, if Iget it right, u can now use up to 1200 Health in One battle. 600 loaded+600 recoverable. But there is a catch. One has to keep the 600 health in store, just like the 100 before so I fight regulary htere will be no change to the Numbers of my fights. i only have the possibility to do sme extra damage in decisive Battles. Like the Berserking in Version 1.
Actually nothing changed for 2-clickers
Starting with zero health and no health to recover
Old system
wait 6 hours fight 60 times, wait 6 hours fight 60 times
New system
wait 6 hours load 600 health, wait 6 hours fight 120 times or
wait 6 hours fight 60 times, wait 6 hours fight 60 times
U still have to log in every 6 hours
i think there is a misunderstanding in platos update
"... - Same as before, ... you will be able to recover a maximum of 300 Energy at one time . ..."
versus
"... Example: Before you had 100 Health + 300 recoverable Health. Now you have 300 Energy + 300 recoverable Energy"
now i ve to wait 2 h untill fillfull energydepot up to max, but atm (i fought/used 300 health ) i cant see any additionally double energy, i should gain now. there are only 65ff ?
Only advantage is for BH-Hunters They can now easily double their damage in battles. So no more BHs for Wekafags like me 🙁
In my opinion this was made to increase food consumption, like this people will feel obliged to end the day with full health, and through fighting it all away peoples food consumption(especially2-klickers) will allmost double
food as it stands is irrelevant the weapons consuption however will not be at least for those wanting to fight with weapons
@Edna Uebel Day 1,744, 09:55
well with q5towncenter + 100healthhouse you had before
100health recovered (green) and max 600 to be recovered (blue)
now you can alredy have recovered 600 (green) + have additionally 600 to be recovered (blue)
but as it is 6min for 10health to be recovered max per day is still 2400energy
2clicker with 0health just need to login after 6h to fill the green by recover 600energy
than the blue conter starts again to fill additional 600
before you had just 100 + 600 and had to use all health to get a 6h break
now you just log in, recover 600health and logout for 6h longer to have 600more health to be recovered
so 2klicker who really can just login twice in the mornings and late evening just have 1200health like before because they can't recover the first 600 inbetween to get the blue recover-thingy to count from the beginning
the change just makes 3things:
1. at the end of the day when you need 1hit more or work 1company more you don't need to wait 1h for 100health to be refilled but just wait 6minutes for the 10health you need and then you go to bed
2. if you can't play after 6h but can login for some seconds you can recover 600health and then the recover-counter isn't stopped but is going for an other 6hours for 600more health
3. foodfights are not with 700health (+50) but with 1200health (+50x2) now
"eisenmutter2 Tag 1,744, 11:23
well with q5towncenter + 100healthhouse you had before
100health recovered (green) and max 600 to be recovered (blue)
now you can alredy have recovered 600 (green) + have additionally 600 to be recovered (blue)"
ahh, yes, i will see it in some minutes too.
well, when not at home this need less time and bandwith, when to login for only recover the 600.
and the crab about more consumption:
for 5guys each using 1q5 food more at the end of the day with the extra 10health (see 1. in my comment above, same goes for them 2clickers who can do 2. now)
there will at least be one guy who is producing additional 200units of q5-food with his extra 10health that didn't go to waste
and 2guys who had waited 1hour longer and cut on sleep for 100more health to be refilled before will be ok with the 10health they get now after 6minutes
@Edna Uebel Day 1,744, 11:49
yo i have q5towncenter (500h) + 100healthhouse or whatever it is called
so before i had with the 100 already recovered 700 to 790 health at once
now i have 600stored + 600to be recovered = 6h-break
so no change for me
with your 50healthhouse and q5TC you had 550 = 5h
before the change when you had 500 recovered after 5h and waited 1more hour you got just 50more (to 550) and lost 50health
but now you have a break of 5h and 30min before the counter stopps
yes i can see it now. http://www.abload.de/img/fs_20120829_2102tmux4.jpg
the only question now is
how much does recover one energybar and
if less then upto max recoverable health, will plato stop after using one or use as many as needed to fillfull?
eisenmutter i deleted my question by reading your former post twice : )
@Edna Uebel Day 1,744, 12:07
energybar is recovering 100health i tried it.
it just doubled the amount of energy recovered
anyway this sucks for me when i´m at work i have to spend beteween 9-12hours away