[TR/USA/FR] The Market bot in TURKEY, USA and FRANCE !
Azor Ahai Reborn
[TR/USA/FR] The Market bot in TURKEY, USA and FRANCE !
Dear citizens of the New World,
As you might know, the Admins have implemented a market bot, defined by Alexis Bonte as a "balancing tool". What we called "the bot" has became a hot topic in eRepublik, and many citizens have tried to understand how it was working. Is it active everyday ? Does it buy raws ? How many items are bought every day ? and many more questions about it are still unanswered...
If it is almost impossible to answer some of these questions, due to a numbers of parameters unknows too important, some researchs have learned us few facts about the bot.
The main important information we have, which was easy to find, is that the bot is buying products each hour at xh50min. It have allowed us to perform some researchs about the importance of the bot in our economy and to draw some early conclusions about it.
What i propose you today is only a sample of datas, presented in graphics... They have been built thanks to 58h of datas collected, which is not huge but which will allow you to give me first feedbacks about it to know if you would like more accurates informations, gathered weeks after weeks and not only for a few days.
For this first article, i have decided to focus my research on three countries : Turkey, United States of America, and France. If you want datas for your own country, feel free to comment this article !
Turkey
The first graphic represent the amount of TRY injected by the bot in the Turkish economy each hour. We can notice that the bot is not active around the day change.
The second graphic represent the amount of TRY in the Turkish treasury. We can notice the daily donations of 99999 try...
The third graphic represent the part of the taxes paid by the bot and to compare it with the total income of taxes.
The last graphic is not very different, it only show the % of taxes paid by the bot and the % of taxes paid by the citizens.
USA
Same graphics for the USA...
FRANCE
And same graphics for France. The last one might be altered by the recent french babyboom.
How these datas have been gathered ? We have checked the amount of local currency every hour for 58 hours : once at x h 47 and once at x h 53, then we made the difference between the two numbers obtained to get approximately the amount of CC injected by the bot. In big countries more than in small countries, 6 minutes can be important, and the amount i considered as bot action should be lowered a little bit as it can also contains citizen taxes (but in a small
😵.
These informations about our economies and the taxes revenues could be very usefull to review our taxes policies and adapt it to the current reality of the market. With game mechanics allowing us to take out of the treasury only 99999 CC per day, it is pretty useless to collect more taxes than this amount. Some countries could continue to want to protect their market from importantion, but income taxes could be lowered at is minimum level.
What should small and medium countries should do ? Should they try to raise their VAT to collect as much CC as possible until to reach 100k daily taxes income ? How to fight against the gold/cc rate ?
But i would like to hear from you your conclusions ! What do you think about these graphics ? What does it mean ? How do you interpret them ? I will publish the best analysis in this article...
ThomasRed
Comments
pirinççç gelsin danklarrr
v 2
good job my friend \o/
oha
Voted nice work
v
v
TR is a dutchie 😛
v
v+s
Nice work
I think bot is guilty for more than 2/3 income of every country of the eWorld
Between 51st minute of every hour many people buys from market that low offers and pay VAT and then they sell to bot and have nice profit from that xD
well thought and worked.
nice work 😛
v+s nice
v+s good job
Voted, strong analysis!
ne dedi anlamadım. Sanki adam haklı
Interesting indeed, especially how this shows the bot can pay a different amount money into different countries.
very nicely done. 58 x3 is actually a large sample.
if you can do this at the 49' and 51' you will get veeery accurate data.
just one thing though: I hope that, when you estimate tax revenues, you are taking into account the 10k getting out of the treasury each time an MPP proposal is made (and the 10k added into the treasury when an MPP proposal is being rejected).
voted
interesting
voted. very nice article
v
splendid article. good work. and thanks of course. 😃
bravo you did a good job
by creating work as a manager, admines had created an overproduction which completely changed the game and that led to the rise in gold price of 2 reasons;
1 ° injection massive currency
2 ° lower prices that resulted in the possibility of self-financing by BH, CH
businesses in eRepublik are a misnomer, because all are encouraged to become managers but there was nobody to buy production.
in addition to this there are only proposals, not market demand, and this offer is instantly visible to all
so without boot prices are falling as it happens every time something changes the game.
boot creates economic instability and dependence on goodwill administrators
he makes the gold price to rise by creating currency
when it favors some countries are occupied by such
he made it disappear interest to buy the plant or raw gold companies.
he made it disappear interest to store goods, because many managers attempted to remove it resulted in sharp price declines
muzzle use to create profits for some and halt damage to create another seems a great injustice, evidence that admines manipulate the game permanently after their interests
Most problem is that administrators have the ability to analyse so they are experiences where frequent changes of the game (sometimes even three days)
They are like children constantly changing rules!
v
Definitely interesting
Great job
Very interesting 😉
Great job
v+s
thank you ThomasRED!
Very nice figures.
It might be possible to compensate for the citizen taxes by just assuming that they buy everything spread homogenously over the hour.
So between x:47 and x:53, you'd expect the people to buy 10% of what they buy in an hour.
On average this should work. This would mean that 10% of the citizen taxes is added to that of the bot instead, so the citizens pay around 51%*1.1=56% of the taxes in Turkey.
It would also be nice to see if the bot consumption is related to the people's consumption. It seems it is independent (if you do the correction suggested above). Does the bot spend the same amount of CC every hour, except for at daychange?
Future research could be to look at the market and actually see what is being bought. Is the bot buying the cheapest offers or is it buying randomly. This would also answer whether it buys RMs.
I expect it buys products below some set price, and also buys RMs.
For small countries, it seems a good idea to have the maximum VAT.
This does 3 things:
- It removes CC from the market, reducing the CC that would otherwise enter the MM.
- It increases the state income, so there is more to spend on MPPs.
- It reduces the amount of foreign sellers interested in dumping their products on your market (which would otherwise increase the bot printing)
With the state income secure, it is possible to reduce the income taxes to the minimal level so that they can still buy a reasonable number of goods.
NOTICES:
1. The X:50 of the hour that is noticed would change by the mods if it had any meaning
2. The bot is the mods way to control the game. If bot buys expensive, country gets money from taxes, gets stronger
3. The monetary can also be under bot influence
4. Any other notice is for myself and only 😛
eIndia please...
o7
good job
Nice job
hmmm
v+s
Uk please
I would like data for Australia please.
Why not, let's see how a small country performs. May be more accurate: South Africa
Great job
Vote
very good
Excellent job
v + s
Excellent job.
I propose that the same task be done for other countries, Germany, Netherlands, Switzerland, Greece.
But I guess that the figures would look very much the same. Cheers!
interesting.. hard voted
nice champion
V
for the record, the bot buys raw materials
s+v