The New Economic module - an overview

Day 807, 03:41 Published in by Plato

Dear citizens,

Ladies and gentlemen, boys and girls, beta-giants and babies, here we go: A long road lies ahead of us, lined with a plethora of exciting new gameplay features in eRepublik! This Insider is the first in a series of at least 12 articles, which will present the upcoming new Economy and new Military features to you in detail! This first Insider gives you an overview of what the new Economy will have in store for you. The following Insiders will then shed light on single economy features in much more detail, so you can prepare yourself for the new gameplay experience. After presenting the Economy module we will continue with the Military one. So for now, brace yourselves for the new Economy!

Some features of the New Economy will extend the existing gameplay, others will be completely new, and some will just stay as they are right now. Read on to learn more about the main changes and additions:

Time Management



The new heart of your every day eRepublik experience will be a feature that we call "Time Management". Just like in real life, your citizen will live through virtual 24h hour days. This means you can decide how your citizen will spent his or her time. Maybe at one day you will need more money, so you decide to let your citizen work for twelve hours instead of eight. Not satisfied with your current career level? Want to get a better job? Send your citizen to the library to study for another eight hours to increase your job skill faster. After so much activity your citizens really should rest for the remaining four hours of the day; otherwise your citizen's Happiness level will decrease too much over time!

Letting your citizen work for eight hours does not mean that you have to wait eight hours in real life before deciding what to do next! You can still organize the daily life of your citizen within a few minutes. But with the new Economic module you also can spend more time with your citizen if you want, besides reading newspaper articles.

Happiness
Being a happy chap is all about balance in life. If your citizen spends too many hours at work or in the library they will have not enough hours left in the virtual day for resting and recovering Happiness. It will be important for you to find the right balance between activities and leisure time. The rule of thumb is easy: Keep Happiness at a high level so your citizen will be more productive, will learn faster, and will fight better.

New Professions

We will replace the existing professions with new ones and even add several more. Don't panic! Your citizen will not lose their existing skill levels! You will be able to transfer them directly into the new professions system. You will lose nothing but will gain a wider range of choices. This is because companies will be able to produce new kinds of products, and for that they need specialists. They need you! For example, a company that produces houses will need builders who build walls, carpenters who produce roofs, and architects who design layouts. Each profession has its own career path. You start as an apprentice and time after time advance to higher skill levels and titles (e.g. Master Builder).

Product customizations

You will be able to specialize in different jobs because company owners will need different kind of specialists in their companies! For example, what makes you decide which food to buy at the moment? Right, the price; and only the price! Within the new Economy company owners will be able to customize the various components their products are made from. Each product consists of components that employees create separately in order to assemble the final product. As mentioned before, a house consists of walls, roofs, and layouts, each of the components require different types of workers. Also, each component directly influences the attributes of the citizens, thus how the company owner customizes their houses will be very important and will make the difference on the market place. The stronger the walls the longer the house will last (=higher durability); the better the roofs the more Health the house will restore each day; the better the layouts the more Happiness the house will provide. What does this all mean? Products on the market will no longer only compete with other products by price but by the way the company owner has customized them! A real competitive market at last!

Customization points

Which brings us to the Customization Points (CP). At the moment company owners can already upgrade the quality levels of their companies. In the New Economy each company upgrade will come with Customization Points, which company owners can spend on the various product component to increase their quality and attribute benefits. It's up to you as the company owner to decide whether your houses will provide more Health each day, more Happiness, or if the house will last longer. The market demands more longer-lasting houses? Then spend your Customization Points on walls and hire more builders. Balance the product attributes to meet the demands of the market.

New products

So what products are we talking about? Here is a selection of new products companies will be able to produce and customize:

- Rifles
- Tanks
- Helicopters
- Artillery

That's it for the moment. We hope this Insider has given you a first insight of what the New Economy will be about. The next New Economy Insider will pick out one of the features mentioned above and explain it in more detail.

Oh, we almost forgot: Of course, the new Economy will also bring a redesigned market place, job market, company page, citizen profile, homepage, and more.


Stay tuned!
The eRepublik team