10 easy improvements for eRepublik: (part 1: MU's)
Daniel Parker
Hi, I'm starting a series with feedback for improvements for the game.
Please add your comments below, or other suggestions, if they are better than mine, I'll switch them, a final list will be sent in as feedback to Plato.
Rules:
* Votes on comments count, top 5 voted suggestion-comments I'll submit to plato.
* If you place your own suggestions, please follow the existing numbering. (including other suggestions in comments) 1.11. etc. and stick to the topic: MU's.
* Please share and shout: http://tinyurl.com/erepNEW
1. Daniel Parkers initial suggestions on MUs (vote and comment on them in the comments):
MU's
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1.1. Make it possible to move MU's to other nations, CP's must approve movals.
1.2. Make it possible to disband MU's (for 30 gold)
1.3. Give inventories to MU's
1.4. Make it possible to donate weapons and food to MU's
1.5. Auto distribute weapons and food to members
1.6. Make select members for autodistribution
1.7. Create membership and/or entrance fees for members
1.8. Show fellow MU members on the battlefield
1.9. Count MU damage 6n battlefield (for coop battles, games against other MUs)
1.10. Enable collaborate charge engagement by captains (all damage done by MU is collected, until a MU leader 'releases' it)
Comments
1.1. Make it possible to move MU's to other nations, CP's must approve movals.
yes, but shouldn't be up to CP's imo
why up to the cp?, agree on moving them to other nation, like mercenaries, but that op to the MU commander i think, not the CP
well if not the CP congress should decide. moving it to another country should be up to the new country if they want to accept it or not.
If they accept me as a citizen, I can make a new MU there anyway. So I don't see why the CP or Congress would have to vote/decide wether I take my MU with me or not......
main reason is otherwise MUs will move to small and easy countries during tournaments and ´steal´ medals/rewards.
MU's can't move if the commander isn't accepted as a citizen......... so in the long end it's up to the CP/congress ayway...... letting a MU commander in or not.
1.2. Make it possible to disband MU's (for 30 gold)
rather free of charge 😉
Ah, MU's cost 40 gold to start.
just kick everybody out as CO. and leave the MU, poof it's gone.
1.3. Give inventories to MU's
1.4. Make it possible to donate weapons and food to MU's
1.5. Auto distribute weapons and food to members
1.6. Make select members for autodistribution
1.7. Create membership and/or entrance fees for members
1.8. Show fellow MU members on the battlefield
1.9. Count MU damage 6n battlefield (for coop battles, games against other MUs)
1.10. Enable collaborate charge engagement by captains (all damage done by MU is collected, until a MU leader 'releases' it)
1.12. Give regiment captains the ability to set DO (not only MPP battle's like now, but all battle's)
CP should just be able to set a prio list (like commanding officers can.) and mu's should just be able to set battles from that directly as DO.
That is what Elite MU's can do AI.
1.5 are the best one, PLATO Please!!!!!!!!!
Maybe MU owned companies?
aka an org that has companies 😛
yes, I have that in economy article up next
2-6 are solid improvements, the rest are kinda meh imo.
agreed, rest is over the top/ not needed
Good stuff DP, you have my support.
useless, unless you buy the game from ereplabs. nothing will change if it doenst affect their income from the game.
plato shouldn't underestimate customer satisfaction IMHO
Haha, this made me laugh. Have you ever seen they accepted any good improvements from players?
nope, but lemme dream. It´s all I have left ;P
Give players & governments 1or 2% daily interest over their saved CC 🙂
Don't send them to plato but put them on the suggestions part of the forum 😉
https://forum.erepublik.com/index.php?/topic/3495-5-crowdsourced-easy-improvements-on-mus/