[tl;dr] Details on how to defeat military objectives v3 - division switch

Day 3,101, 00:42 Published in Germany Denmark by n0s3


Hey there,

it's article time.

For seven days so far, all of us have had the opportunity to switch divisions and participate in parts of battles we couldn't enter before. In order to do so, we are required to fulfill certain objectives, that is: destroying buildings. Although they look like in past events - when we had to destroy them in cooperation with our regiments -, they work differently this time and I would like to tell you how.



To start with the very basics, an objective is deployed upon entering a battle, i. e. loading the battlefield. It's tied to both the side you're fighting for and the round during which it was deployed; moreover, you can only damage/destroy it while fighting in your natural division. Once deployed, the objective can be attacked for up to two hours, which is the maximum amount of time a round can last. If the entire round or even merely your division finishes before the timer hits zero, you can't damage the objective anymore.

As objectives are tied to their round in a battle, it is crucial that you actually (re-)load the battlefield before hitting. If you enter a battle during round 1 and start fighting in round 2 without reloading the battlefield (if you use a script, for instance), you won't deal any damage to the objective because you haven't deployed it for round 2 yet.

Same thing happens if you destroyed an objective but keep hitting without reloading the battlefield. If you don't use a script, the page automatically reloads after destroying a building. If you use a script, the page might not reload, preventing the next objective from being deployed.

As opposed to the military objectives in the past, the current ones depend on individual users. In other words, you can't rely on your MU mates to do the work for you anymore, because you're the only one to destroy the building.



Now let's get to the process of destroying a building.

Just like last time, buildings have health points that increase with each objective level. However, this time they don't have a fixed, absolute amount of health points. Instead, an objective's health points are determined upon being deployed, depending on your current maximum amount of energy (that can be stored for recovery) as well as the objective's level.

Your maximum amount of energy can be found out quite easily, as it's the second value in your energy bar:

3,050 energy in this case.


3,630 energy in that case.

The second factor is a multiplier depending on the objective's level. There are three levels to be taken into account (= three objectives, unlocking three foreign/non-natural divisions, thus allowing you to hit in all divisions for one side in a battle in one round). The first multiplier is 0.8, the second one 1.5 and the third one 3. The respective multiplier just needs to be - well - multiplied by your maximum amount of energy.

HP(objective) = MaxAmountOfEnergy * Multiplier

Taking the 3,630 energy as an example, the objectives' health points would be as follows:

Objective #1: 3,630 * 0.8 = 2,904 HP,
objective #2: 3,630 * 1.5 = 5,445 HP,
objective #3: 3,630 * 3 = 10,890 HP.

If you want the objective's HP to be low(er), you can deactivate your houses before deploying it. Assuming I deactivate all my houses, it reduces my maxmimum amount of energy to 3,050, giving the following results:

Objective #1: 3,050 * 0.8 = 2,440 HP,
objective #2: 3,050 * 1.5 = 4,575 HP,
objective #3: 3,050 * 3 = 9,150 HP.



Alright, we got the objective's HP. Last part of destroying a building is to actually damage it. Unlike the last times, it does not matter how many kills you're doing or which weapons you use. The only thing that matters is how much energy you use up fighting the objective; the amount of energy you use on fighting is equal to the amount of health points the objective loses. Doing one three-hit kill with a Q7 weapon damages the building for 30 HP; doing three one-hit kills with a bazooka damages it for 30 HP as well. One seven-hit kill using no weapon deals the same amount of damage to the objective as seven one-hit kills with bazookas.

In other words - taking into account merely the damage dealt to the objective, it absolutely doesn't matter what weapon you use.

Since one hit equals ten energy, we can get the number of required hits (or food fights) by dividing the objective's HP by ten. If the result isn't a whole number, we have to round up.

Taking the 3,630 energy as an example:

Objective #1: 2,904 / 10 = 290.4; roundup(290.4) = 291 hits,
objective #2: 5,445 / 10 = 544.5; roundup(544.5) = 545 hits,
objective #3: 10,890 / 10 = 1,089 hits.

Taking the 3,050 energy as an example:

Objective #1: 2,440 / 10 = 244 hits,
objective #2: 4,575 / 10 = 457.5; roundup(457.5) = 458 hits,
objective #3: 9,150 / 10 = 915 hits.



I hope I could help you understand the way the objectives work this time. If there's something you don't understand, if you have any questions, ... - feel free to drop a comment below.

~n0s3y