[R&A] 燃燒基地行動

Day 2,871, 22:34 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:最新更新

"We citizens don't need to know every detail of every military operation in this new kind of war. Nor should the media tell us and hence our enemy."
「面對這種新型態的戰爭,我們群眾不需要知道軍事行動的所有細節。不該由媒體告訴我們,更不會是敵人。」


- David Hackworth, American veteran


Dear Citizens,
親愛的玩家,

Operation: Burning Base gives Commanders and Captains the possibility to start military operations on the battlefield. If your Regiment manages to destroy the target and therefore complete the objective, you’ll have a chance to get prestigious rewards! In this Latest Updates post you will find the basic information about the Event.
燃燒基地行動活動讓軍團指揮官及小隊長能夠在戰場中展開軍事行動。若你的小隊能夠摧毀目標物並達成任務,將可獲得豐厚的獎勵。在此次更新中將會揭露本次活動的基本訊息。

Operation: Burning Base starts on Day 2,872 0:00 eRepublik time and lasts for 5 days, until Day 2,876 23:59 eRepublik time.
燃燒基地行動將於eRepublik 時間Day 2,872 0:00開始,為期5天,直到eRepublik 時間Day 2,876 23:59為止。






In the Event Commanders, 2nd Commanders and Captains of Military Units can deploy military objectives on the battlefield. Once deployed, each objective lasts for 5 minutes. During this timeframe the members of your Regiment are encouraged to join and fight in a certain Battle, determined by Commanders or Captains. The more Regiment members participate, the easier it will be to destroy the objective.
於活動期間,軍團指揮官、第二指揮官及小隊長可以於戰場中設置軍團目標物。一旦設置之後此目標物將維持5分鐘。於這段期間內小隊成員可盡力的於指揮官或小隊長所指定的戰場中輸出。越多成員參加,目標物將越容易摧毀。

Once the objective is destroyed, the members of your Regiment can loot up to 4 extra Prestige Points for each hit dealt in that Battle, during the time left from the initial 5 minute window.
一旦目標物被摧毀,小隊成員將可在剩餘的時限內獲得最高4倍的榮譽點數。

Players who help their Regiment to complete 10 or more objectives during the Event will earn a unique Decoration. The Decorations will be awarded after the end of the Event.
活動期間協助小隊摧毀10個或以上目標物的玩家將會獲得獨特的裝飾。裝飾將會於活動結束後發放。


Below you will find some important information you should keep in min😛
下列為你應該知道的重要事項:

- Players are locked down to a Regiment once per day. Changing your Regiment after that won’t have any effect. So basically you can only contribute for one Regiment per day.
- Objectives can be deployed by entering the battlefield and clicking a new icon near the Combat Orders.
- An objective cannot be deployed into a Battle which has been ongoing for more than 60 minutes.
- An objective cannot be deployed into a Battle which is already Epic.
- Many Regiments CAN have an objective in the same Battle.
- All Regiment members, regardless of their Division, are targeting the same objective.
- All players, regardless of their Strength, deal the same amount of “damage” to the objective’s structure.
- The more enemies you defeat during an active objective, the less “damage” you deal to the objective’s structure. Please notice that this applies only for the objective; you will still be dealing the normal amount of damage against your opponents.
- All kills done while the objective’s timer is active will give you 10% more Rank Points. After the 5 minute window has passed, you will no longer gain extra Rank Points.
- Once the 5 minute window has passed, the objective will remain on the battlefield until the end of the Battle. However, it will not bring any benefits to the Regiment members.
- 10 different objectives are available during each Event day. The more objectives your Regiment completes, the harder they become. The progress of your Regiment will reset daily. However, if 10 objectives haven’t been deployed during the previous day, the objective left in the queue will have to be deployed first for the reset to happen.
- If you fail to complete the objective, your Regiment will still progress and the next objective will be harder and more rewarding.
- A cooldown of up to 2 hours is required between each deployed objective.
- 每位玩家每天將鎖定於一個小隊。於後更換小隊將不會造成任何影響。所以基本上每天只能為一個小隊做出貢獻。
- 超過60分鐘的戰場無法設置目標物。
- 史詩戰場無法設置目標物。
- 複數小隊可於同一戰場設置目標物。
- 所有小隊成員不論分區,其目標物皆為同一個。
- 所有玩家不論力量,對目標物的傷害皆為一致。
- 擊殺的敵人數量越多,則對於目標物的傷害越低。請注意此規則只適用於目標物;對敵人造成的傷害仍維持不變。
- 時限內所造成的傷害將可多獲得10%軍階。時限之後則回復正常。
- 5分鐘時間過後,目標物將仍保留在戰場上直到戰場結束。但其將不會為小隊成員帶來任何好處。
- 活動期間每天將有10個目標物可以使用。小隊擊毀越多目標物則其將越難擊毀。進度將每日重置。但若前一日尚未部屬完10個目標物,則必須將序列中剩餘的目標物先行擊毀後才會重置。
- 若無法擊毀目標物,活動進度仍將繼續,但下一目標物將會更難完成,相對的獎賞也更多。
- 每次設置目標物的間隔時間為2小時。




補充幾張圖片應該會比較好理解
軍團指揮官/第二指揮官/各小隊小隊長在首頁可以看到這個東西

Power plant是我下一個目標物的名字
更新說目標有10個,一次只會出現一個
但名字好像會重複,我不太確定

進到戰場後在CO的位置可以看到這個

我的還在CD中所以沒有選項

這是放置目標物前的戰場


放置後且目標物在時限內的戰場

可以看到在計時,一共五分鐘,據yech表示在5分鐘內打完後剩餘的時間才會有PP加成
加的數量應該就是計時下方寫的
目標物有自己的血量,傷害公式未知,依官方說法人越多打越快
對目標物以及原有敵人的傷害是分開的

這是過期的目標物

我猜打完的也是長這個樣子