[President] My policies, and why.

Day 2,275, 04:50 Published in Denmark Denmark by pho3nix
I must say that it makes my heart pound to see articles being posted in the Danish media again - and not only that; plenty of comments as well! Good work Danes! I know this might be a temporary fit of activity - but let's enjoy it as much as possible. Right now I see new players struggling both to find motivation and knowledge about the game - and I see older players trying their very best to not seem irritated (here we go again...) and to spread their experience and explain their reasoning. I'm sure we could all get along splendidly - which doesn't have to mean we all agree about our policies and their effectiveness. However there is no need for getting rude.

This also points us to a second problem: reaching out to new players and giving them the back story and the information they need in order to "get" the game and understand how to best utilize their time spent in-game. Sadly, eDenmark is in a pretty bad shape right now. Our numbers are low and have been decreasing for some time. This despite us launching perhaps the most generous welfare program in the eWorld. Danes do not go hungry, and they do not rush into battle empty handed. We've made sure of that with our Welfare program.

Yet this, and many other things, seem to pass right by newbies - and that has to change. While we don't throw cash over you the first week, with time you should feel the warm embrace of the community of Denmark. If not, then we've somehow failed.



Niels Garnett, a newcomer to these lands (litterally and digitally) launched an article in which he quickly grasped the essence of the problem we've been fighting for years: inactivity, or two-clicking as I refer to it myself. It's very hard to make people create content or take active part in the community. However, we can create the underlying structures to enable players to play the game. It was my belief that Welfare would be able to do just that. It also seemed like the most effective use of both treasury money and trusted players - it also encouraged people to at least two-click. The first draft of the program also included that people had to join the IRC-channel once per month, but quickly I/we realized that would be adding a damaging amount of bureaucracy. It would make the game harder for players to enjoy rather than helping them enjoy it.

So, with the economical - and thereby the private side of the military - dealt with, what do we do next? Because let's be honest - the battles themselves aren't this game's forté. Personally, I've come to enjoy the community much more. The bonds of friendship that forms after years of playing, strategizing and cooperating is really what keeps me coming back, year after year. And that's what I'm trying to spread. That's what I consider to be the most important aspect of this game. All of us don't have to be friends, but we can all respect each other as players and try to enjoy the company.



In the next few weeks you'll be able to see the fruits of that work. We're now in the planning process of the meta-gameplay tournament which will include IRL-prices. Two writers have been awarded P.R.A.T.A-awards, and I've just ordered my Minister of Foreign Affairs to break down the creating of the Asteria alliance to the general public. I'm hoping on getting some comments from my Minister of Defense on that as well.



Also, I'm having second thoughts on Team Fortress 2 being the game of choice - mostly because it's really hard to play 1v1 in that game. Would anyone have a problem with switching to CS😒?

You can read more about the Welfare program in one of my earlier articles: right here

Also, make sure you sign up for some meta-gameplay on the forums, right here: Pretty sure this won't work.

Thank you for your time.
/pho3nix