[jw] On market prices

Day 2,483, 10:40 Published in United Kingdom France by Hell The Great


Recently the UK economy was struck by the 'average tax' exploit, which resulted in the majority of players finding it unprofitable to work as a manager in companies they had invested hundreds, if not thousands of gold in. However, the real issue behind work as manager is not some anthill's and dapperstedly schemes to stop everyone working, but rather, the simplification of the game.

In days gone by, a 20 gold company could make a weekly ROI (return on investment) of 5%. Indeed, a weapons company, bought in the past, would have returned upwards of 7% on a weekly basis. You may question how, but the fact I can continuously fund my own training, whilst also giving away most of my income to newer players, having only bought 2-3 gold packs, shows that it simply must be true. In days gone by, the game was much harder to conquer. Not in relation to time spent, but rather, in relation to how you played. Companies were not based on players and organised with a simple click. It took me about an hour to manually load up all of my weapons companies with the cheapest raw material to produce weapons. It took even longer to calculate where was the best place to locate each of these companies, based on wages, raw material prices, location of raw material bonuses, etc.

The moral of the story is, the real problem that people recently seem to forget, is that whilst we nowadays find ourselves surrounded with people who can supply themselves with enough weapons and food to fight to the max everyday, this comes at the expense of thought.



It boils down to a simple realisation. The vast majority of 'tanks' on this game began their economic empires even earlier than I did, and continue to fund daily massive-hits through their profits. A small minority fund the ongoing maintenance of the game by buying the influence and power that older players had (see: battlefield), have (see: my places) and will have (see: house companies Q5+). Without these players the game would grind to a halt through DDoS and of course, paying wages to those who reply with 'we cannot seem to find the problem you described' in our tickets.

To be more than condescending, it is quite simple. We can either accept that the effort put into this game amounts to nothing, or we can accept that the game has been simplified beyond all reasonable understanding to account for the new wave of facebook invites, 'special event super awesome 50% discount that definitely won't happen again' buyers, and of course, those gorram 'I hate xxx so i'mma tank my card to the max to conquer their region' players that have continuously popped up over the last year.

So when you complain about average wage, income tax, lack of bonuses, or other, just remember that in the past, if all of these issues came up it would have had little effect on your companies: your companies are diminished in value not because of government, nor because of anthill'ery, nor because of that awful alliance ganging up on poor little eUK. Your companies are devalued purely because that is the game that we find ourselves playing: it is no longer who can plan or make the most effort; it is who can get the most companies and click the most buttons that will reap the rewards. Welcome to eRepublik, the home of the buy gold now, to one day hope to even match your outlay.