[jw] Game Mechanics and Military Units

Day 2,080, 05:26 Published in United Kingdom France by Hell The Great


Before I delve into this inevitablely controversial piece, let me first explain exactly what I mean by game 'mechanics'. This is a phrase which is used all to often by people, without actually truly defining what it means; how are newer generations or players who have only just started to think about how the game works supposed to keep track of all this?

When talking about Game Mechanics the above picture is basically the best representation. When talking about this topic, we're basically talking about what makes eRepublik tick. That is, how it works, what is required, and what we think the best way to try and utilise the rules that eRepublik operates within to gain advantages for the UK.

Mechanics govern every part of eRepublik; because it is a game with predefined outcomes based on actions. The mechanics of war require you to;

- Have an open war with the enemy (started via Air Strike [AS], Declare War [DW] or Natural Enemy [NE] laws through Congress)
- Have a border with any region of the enemy

The latter rule overrules the former; so the moment you no longer have a region with an enemy, your war is closed. The only exception to this rule is the first battle of an Air Strike, where borders are not required. After the first battle, a border is required, because an Air Strike only covers one battle: afterwards the normal rules of War apply.

This is just a basic demonstration of what I'm talking about here: there can be no politisation of these things: these are the facts and rules that we operate under. It is not decided by any one group or party; it is set by Admin. This is why discussions about Game Mechanics should, necessarily and obviously, be nonpartisan - parties and individual players have little baring on the current game mechanics. eRepublik also has an awful record about improving or changing game mechanics based on player feedback, so in truth, Game Mechanics is the one thing in eRepublik that all players, regardless of the party they are in, can agree on; they are objective facts above and beyond argument.



The big but in all of this, is of course, about the variations of taking advantage of game mechanics. This, the how, is always a contentious issue. The game sets out the destination: we have to change based on new rules, events and things introduced into eRepublik. However, how we do this, when we do this, and who is responsible is something we as a country have to agree upon and decide. Normally this means Government, however as we have seen with Military Units like Legion, BA, Navy, DC et al, things are not necessarily the responsibility of government(s) these days.

I bring up the subjects of MUs because we have a recent game mechanic update. A quick trip to your local MU homepage will show a huge amount of screen space dedicated towards units performance in competitions. If you are not interpreting this as a game mechanic update, then goodness, we will disagree on many things about eRepublik. The pictures are there, the space is there; eRep never introduces something it doesn't have to.

Thus, take it as a given, MU Competitions are here to stay. Not only did they invest time and effort, its another way to make people buy Gold. Trust me, I've played this game a long, long time, any and every thing which increases the amount of Gold bought, will not be removed.

So, with this new MU Competition, we have a new destination. We need a simpler, less fractured and much more structured and concentrated system of Military Units. The only way we could have a Military Unit in the top 50, is for the top 3 to merge; Legion, DC and British Army. Even then, its not a certain that we'd get in; we'd probably need to look at including other big hitters such as TUP Family, Royal Navy; essentially, any MU which isn't a one man show, is damage which could and should be concentrated to ensure in the future we have a chance in these competitions.

This is hardly a new thing; we had a centralised Military for years; the only difference was it was Government owned and run. I am not proposing a return to this, nor am I going to tar this proposal with the name 'Government' or 'National' Military. Such a name brings back memories of some good times, but mostly, headaches and problems.



What I'm proposing is incredibly simple. Its time for the commanders of our big Military Units to face the facts. We are a long, long way, from being the military power of Serbia, Poland, USA, et al, who manage to get into the top 50 without centralising their power. Lithuania, France, Albania and Taiwan, countries who consistently do less damage than us, and Finland, normally below us but above us recently, were all comfortably in the top 50 MUs. Why? Because they centralise.

It may not sound like a lot to players who buy gold, who have no need to worry about money or fighting because they've played for a long time like me, or others who don't really care one way or another, but the rewards of this MU competition are no longer just financial. Its not just about money, Energy Bars, etc. There are bigger, better rewards. The ability to set orders for ANY campaign. This is an extra 5 gold thats possible every once in a while; MUs can help people get Mercenary Medals. But more importantly than that, it means we can help our allies ANYWHERE in the world. Surely that is the most important thing?

There is absolutely no need for Government to try and meddle in the affairs of private units. Every unit which supplies obviously involves some form of competency and capability; this is something which can be discussed, evaluated and hopefully actioned by Military Units themselves. Private citizens, doing the right thing for our country. Wouldn't that be great? Of course!

So pull your fingers out Commanders, and soldiers, make sure you're pressuring your commander to get some investigating done. There are preliminary talks between a few MUs, and I'm more than happy to help any and everyone in discussing this; lets do the right thing and put the UK, and UK players above any petty squabbles or history.


~jw

PS: For those who are wondering what Government should do about utilising the 'Battle Orders' tool, its pretty simple. Get everyone who owns an MU and is willing to co-operate into a group PM with Cabinet, give everyone in Cabinet access to an org with a bit of GBP in. As and when the need arises, send GBP to the first MU Commander who responds to the group message, who can then set the Battle Order. Simples!

PPS: If you want to share it;

Military Units and Game Mechanics: time to merge?
http://www.erepublik.com/en/article/2299273