Tactics for Divisional Warfare Organization
Tag 1,665, 09:18
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twisted-pixel

In light of the recent changes to the War Module, we, as a nation, are going to need to reassess our Military's organization. But before I can explain how I think we could best go about that, I must first describe to you the changes that were recently applied, and what they mean. If you have already read about the recent updates and understand the implications, please skip to the assessments.

Starting today, Day 1665, every citizen will be assigned to a "Division" based on their level of experience points. There are now four total Divisions per country.
1.National Guard between lvl 1 - 24
2.Soldiers between lvl 25 - 29
3.Special Forces between lvl 30 - 36
4.Tanks level 37+
Battles are now split into four separate allotments and decided on Divisional levels. What this means is that when a citizen of level 32 joins a battle, he will be fighting in one of the four Divisions (in this case he will be in the 'Special Forces' category) and against only those in his Divisional range (the 'Special Forces'), having no effect on the other three Divisional bouts.

Each Division uses the traditional 50/50 slider that we've all become accustomed to, and are awarded points every few minutes in the traditional manner of having more influence dealt, and thus the larger portion of the slider. The first side that reaches 1800 points in a Divisional bout wins that round for that particular division.
What differs here, however, is that our Citizen's 'Special Forces' can win their Divisional bout with a score of 1800 to 0, and the battle will end immediately for the 'Special Forces' Division, and they will no longer be able to compete in this round. Yet the battle will continue for the other three Divisions until they too reach 1800 points total. This will cause some Divisions to experience down time during battles while they wait on the other Divisions to reach 1800 points.

Each Divisional Bout won per round is worth a certain amount of points toward the Overall Campaign Score.
For example;
France wins the round for Divisions 1 and 4, but loses the round for divisions 2 and 3.
France will then be awarded 6 points total towards the overall Campaign Score (5 points for Division 4, and 1 point for Division 1.)
However;
Their Enemy will also receive 5 total points towards their Campaign (3 for Division 3, and 2 for Division 2.)
When either Country reaches a total of 83 points, the Campaign is ended and the victor is declared.

With all this in mind, I believe that we should consider reorganizing our Military Regiments to match those of Divisional requirements.
Putting all those of Division 1 in the same regiment, and like wise, all those of Division 4 in their own regiment.
This will allow Captains to micro manage their regiments influence in battle, based upon where Divisional damage is needed most. If, for example, their Regiments Division is currently winning a round 1700 to 0, the Captain can then make the call to assign their Regiment to another battle, via the Daily Order, in which their Division is tied or losing. This would also prevent up to 30 minutes of down time per battle due to one Division gaining a shutout against the opposing Enemy Division, and having to wait on the rest of the Divisional bouts to reach 1800 points.
This requires active Captains of course, and will abolish the practice of Captains simply not setting orders at all to allow the Commanding Officer's Orders to take effect for all regiments.
At the very least, a Commanding Officer should evaluate his Military Unit and determine which Division is most prominent in his organization. He should then concentrate that Division into regiments, and assign the most active captains to fill the role of battle analysis for those Regiments.
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There should be an option for the MU Daily Order and the nation's Campaign of the Day to be "hold your fire"
They also should have broken up the divisions by your military rank or strength, using XP isn't relevant to warfare. The only business relevance of XP is discouraging citizens from working so that they stay in low levels longer. Discouraging from working also takes pressure off of the over-production problem.
first!!!
Noooooooooooo! Screw that! You're going to mess up a lot for some regiments!
Voted
War games will be pointless too. All the heavy hitters will be in one regiment: Deepchill, MaynardJ, Rudotelle, and you just from the 10th. That's a lot of people who can get a lot of kills rather quickly. So what's the point of having wargames when it's going to be gnilraps plus all those people plus other heavy hitters who can drop 200 kills easily? I know you're thinking country but ezc is about having fun too. So what? We're going to become like the seals or sf? That's how it seems anyway.
I agree with AlexJ1890,sucha ''reorganization'' will ruin the war games......
I have not experienced EZC war games yet, but if the regiments will be restructured as TP proposes, perhaps the organizers can also revise the war games to create divisions. Create 3 teams, have a draft pick where each team captain picks 1 regiment per round to create his/her team. I can help set it up, I used the be the games master in USMI a long time ago. I guess the point is, we can always evolve our rules in a War Game and make it MORE fun. It shouldnt stop us from making EZC more awesome.
In fact, having teams, or COMPANIES, with multiple regiments in it, will make the war games much more competitive and evenly balanced.
War games, as fun as they are, are not the point of the MU.
We need to be efficient as possible in our fighting.
I'm sure we will find some other way to conduct competitions
So tell us IDF what is the point of MU?
To organize our soldiers and effectively direct damage where it is most needed, while boosting player retention by creating a Community in which they can take part.
I agree with TP. We should keep in mind that war games are not so important then winning battles and keep our country bonuses. Sorry peeps. We have to be effective in WAR, not in games we play in our MU.
That kind of warfare will now be faster and harder for the captains. We should reorganize our MU as fast as possible to be effective and cause the most possible damage in the REAL wars.
I agree that reorganizing the regiments would be a good idea but at the same time I'm satisfied with my regiment and I would prefer not to move.
so you agree,understand it and support it but dont want it to affect you?
It seems it will be as the menagment decides
look guys, it is what it is. the war module changed, therefore the MU has to change.
War games may or may not be a viable option anymore, and if it is, it will definitely need an overhaul to match the new system.
Our job here is to make the best of what we're given, and when push comes to shove, we obey orders.
I'm waiting for my new assignment. o7
Easy Company can still have Wargames guys, we only have to reevaluate how they work, nothing to it.
Here's a solution,
War games will be between divisions, and there will be a winning regiment in each division...
Come on guys, competitions are the less of our worries, we will always find a way to have fun...
Thats a good idea IDF. As an alternative, I propose something like this: keep 12 regiments and form 3 Companies, comprising of 4 regiments each (1 per division). Within that company, you can move regiments depending on what division you belong to. If next month you moved up a division, you will simply move to the next regiment w/o leaving your company (teammates). Your old regiment is still in your team. There are a lot of other competitions that can be run between 3 teams, not just war games
^Exactly how I tought it should look like, great idea...
"When the facts change, I change my mind. What do you do, Sir ?.
( John Maynard Keynes)
i was thinking axactly what dark said, we pretty much just get alot bigger regiments
voted
Hmm, quite the controversy............Voted.
makes sense
Not bad.
so what were your war games about in the 1st place? (a curious 3rd party ^^ )
We pit the Regiments against each other in a competition of kills that lasts for about a week. Massive prizes are handed out to the winners, but the real reward they seem to get out of it is Pride.
Needless to say, my suggesting that we rearrange regiments is causing an uproar.