Military Module Update + EDITS [Day 1665]

Day 1,665, 06:10 Published in USA Serbia by Hanibal LA


Dear eRepublikans. We are all waiting to see what changes Admins bring to us this time.



So far, only known change is called ``Division Battles``

Starting Day 1,665 every citizen will belong to a division, according to the changes we have made in the military module.

As you can see, this changes are predicted by Kurenat, 105 days ago. All about that you can read in his article. This is proof Admins reading our articles \o/

Let's see about changes they made today.

Division Level Experience points needed

1. National Guard 1 - 24 (min 0)
2. Soldiers 25 - 29 (min 5.000)
3. Special Forces 30 - 36 (min 25.000)
4. Tanks 37+ (min 60.000)


This means that a battle is also divided into the 4 divisions mentioned above. For example if a citizen of level 26 enters a campaign to fight, he will only fight in the 2nd division.



Winning a battle


When a country reaches 1800 domination points the battle is won. This concept will be applied for every division. In addition, we’ve made the divisions more relevant by adding them points, as follows:
Division

Campaign Points
1. National Guard 1
2. Soldier 2
3. Special Forces 3
4. Tanks 5



If a division reaches 1800 domination points in 90 minutes, the next battle starts only after all the 3 others have reached 1800 points as well, hence all 4 division battles will be starting in the same time.



Winning a campaign

when you click on campagns details you will get details about all 4 divisions and their walls.


After every battle won by a division, the points will be added to the total points of the campaign.

Eg.: After the 1st battle, if Country A wins division 1 and 3, Country B wins division 2 and 4, the Total Score would be: Country A = 4 total points and Country B = 7 total points.

After the 2nd battle, if Country A wins division 3 and 4, Country B wins division 1 and 2, the Total would be: Country A = 12 total points and Country B = 10 total points.

A campaign can last up to 15 battles. For a country to win a campaign, it needs to collect at least 83 points. (This is the majority of points that can be won in 15 battles, in all 4 divisions).

The campaign ends when one of the countries reaches 83 points, even if less than 15 battles took place in that campaign.



Battle and Campaign Hero Medal

At the end of every battle, the Battle Hero Medal is awarded to the citizens that inflicted the highest damage on each side in all four divisions. They will receive an amount of gold as following:

Division Gold for Battle Hero

1. National Guard 2
2. Soldier 3
3. Special Forces 4
4. Tanks 5


There will be only one Campaign Hero for each of the two countries participating in the campaign, awarded as usual to the citizen that dealt the most damage in the entire campaign.



Fight to defeat an enemy ( ONE SHOOT - ONE KILL )

This is another change Admins bring to us this time.

Furthermore, the fight button has been updated. You no longer have to click several times in order to kill an enemy. From now on, clicking it once you will make an instant kill. However, the wellness will still be consumed depending on how many hits you need in order to kill the enemy (same principle as before), and the damage, rank points and experience points will be given accordingly. If you have less health that needed to defeat an enemy, you will remain at 0 health, no extra health will be consumed by eating food or Energy bar ( like when working).



Retrieved from eRepublik Wiki



Author oppinion:

This is great change. Mainly cuz lower ranked players now have their place and role in this game. From now on, payers will not be the ones who decide the battle. Their dmg dont even reach 50% of all dmg. Evetything is more realistic adn more equal. No more str limit for MU members...

Also, this is good for our ECONOMY because more gold will come into the game via BHs(for lower level players too). ALso, strong players with low XP will stop working in their companies to stop raising of their XP, and that means less raw and you know raw is main problem of our economy.

And now we have more complicated game. I think till now strategy will have big role in winning Campaign.

Many player thinks that players should be divided by strengh, not by XP. But it's mostly the same, cuz there is no players with 25lvl and 15k str?! Right ?! Those players are minority.

Also, Admins should add 5th division, not change this one..





important edit [confirmed]

New change. Hit with bazooka will bring you 1000 rank points, 10% of damage oy made with it, instead q6 max hit, like till now.

important edit [confirmed]

Hanibal LA, Posted On: 11 Jun 2012 5:29 PM

what if 9th lvl player hunt BH medal and during fighting he reach lvl 10. deas he automaticly passing to next group or stays there till round ends ?!

Mihai E. Posted On: 11 Jun 2012 5:46 PM

Regarding your other question the answer is yes, you will be moved in that division and you might loose the medal or win in both divisions 🙂.

important edit [confirmed]

Hanibal LA, Posted On: 11 Jun 2012 7:06 PM

what about rw. is there some changes (except way of fighting) ?!

Mihai E. Posted On: 11 Jun 2012 7:03 PM

There are no general changes regarding the RW. The only change was generated by the changes that we did today.
The RW opening issue is an expected behavior which we will fix in the next 24 hours.



important edit [confirmed]

cc1432Day 1,665, 07:46
from what i heard, they didn't use str becuase people in div 1 would make clones, stop training at div limit and win BH after BH. A real concern, while they can't do the same with exp, rank, dmg. IMO from those 3 divisions should have been made according to dmg or rank.... Statistically in an equation:
dmg=b1+b2*rank+b3*exp, rank would be way more correlated with the dmg, than exp for sure....




Tickets with some issues are sent. When we found out some new info text will be edited.



For shout:

MILITARY MODUL UPDATE
http://www.erepublik.com/en/article/2056809/1/20