Croasani

Day 697, 09:47 Published in Croatia Croatia by 123dudo

Hello dear readers,


State institutions generally inform the players how to approach the struggle and healing afterwards, however many players don't know how the battles take place, and in this article I will try to explain that, in the hope that it will become even more interesting game.





1.Prerequisites to start the fight

To start the battle in a particular region you must satisfy several basic requirements:

a) war must be started between the states involved

The war starts when the President puts a proposal to vote on the declaration of war for a certain country, then Congress must pass the post. Declaration of war costs 200 gold +10% the number of players with level 5 or higher in a country that is under attack.

b) States should adjoin (limit may be land or sea)

The boundaries can be determined on the world map.

After the previous two conditions are fulfilled struggle can be satarted.



2. Start the fight

President decides about the first battle and he does not need the approval of Congress.
When there is a possibility for an attack on a specific region, the President could read the following message:
„Attackable on the President's decision“
Price of attack is calculated in a way that the population of the region that share the attack divide with 4 and sum up with 50th : That is the way we get the total price in gold.
Example:
The Region has a population of 2000 / 4 = 500 +50 = 550 gold



3. Defence system

Defense points (wall) is calculated based on the number of inhabitants in a way that is multiplied by 100

Example: 2000 population x 100 = 200000

the calculation of the wall (200000) is added to a certain percentage of the quality of the defense system
and he is 10% for each level

q1 = 10%
q2 = 20%
q3 = 30%
q4 = 40%
q5 = 50%

For example:
Region with a 2000 population has the base wall 200000 and defense system Q3;
total wall is 260000 (200000 + 30😵

Incase that the given region does not have a defensive system, wall would be 200,000.

It is important that every player follows the current military-political situation in the country and moved to the region that owns the hospital and all of a defense system for the purpose of increasing the price of the wall and price of the region that is in danger of attack.
The height of the wall is very important because the attacker must do more total damage to the wall height of defenders to win the region.
Example:
initial height of the wall is + 5000 points
guardian made +10000 points of damage
Total damage points: +15000
Attacker must make -15001 a points of damage to win the region.




3. Battle

When you get to the first line (the place where the icon Fight is), in upper left side will always be a country that is attacker. Is very important to know what country is the attacker so you could know the real situation on the ground . Under the name of a country is hero. Hero is the player who makes the biggest single damage in the whole fight. At the top, in the middle, is the name of the region for which the struggle is taking place and under that is remaining time of the fight.

The fight lasts 24 hours, but can be shorter if a president retires from battle, if peace is being signed or war was started revolting (Resistance War), and can last longer, if after 24 h are winner. In this case, the battle prolongs until one the conflicting parties does enough damage to win. There are no winners when the red colored area is above the line "Secure" and the bottom line, "Conquer" and it's been 24 hours.






Under the icon "Fight" is the graphics struggle.
on the left side of the "Secure" icon is black number. It indicates the initial value of the wall, and where each battle begins. Value of that number is divided into five and the total sum stretches through the zone and between the lines of "Secure“ and the lines of "Conquer ". This number is positive, and from it begins to reflect the damage that does attacker. It has a negative sign and is shown on the left side. Positive score of the guardian are shown to the right. This values can cancel each other in realtime and graphics shows us the real state of fighting in realtime.





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Sometimes known as server overload occur in the last few minutes because of thousands of players that engage in battle, and then a red box jumps up and down without any sense.
But it gives an extra glow, and the battle intensifies uncertainty.

If you are in the role as a counsel, red colored area must be above the line "Secure" so it could be successfully defended.
In the role of attacker, red field must be below the line "Conquer" to be taken.



I hope I was clear enough to understand how the struggle is taking place.
If there is any doubt, please ask a question in comments, and if not I, someone will certanly respond.

Goodbye!




VOTE