Brief Update on Changes:

Day 1,269, 03:49 Published in South Africa Brazil by Crumoet



All raw material types from the food grouping or the weapons grouping will be able to produce the finished product regardless of quality. If you look on the market there is not even a way to tell whether the goods came from a fishery or a grain farm. In terms of production amounts I saw a slight drop in my food production (I made 109 Q3 foods yesterday and today I made 104) but my weapons production seems to have stayed the same although I am not sure of this. When I tried to make Q2 weapons the game went buggy on me and I ended up not seeing how many weapons were produced and unfortunately I already had some in stock. When I produced Q3 courtesy of my automatic conversion from my Q3 Moving ticket company I made 10 Q3 weapons which is the same as the number of Moving tickets I would normally make.



Raw material production seems to have been tweaked more than a bit and I actually produced more Food RM and Weapons Rm than I did yesterday which came as a surprise. Food Rm yesterday was 109 rm produced and today 135 rm produced. Weapons was not quite so much but I still produced 125 Rm today which is more than the 109 Rm I made yesterday.



Looking at the cost of building new land types they have been tweaked from the figures that were shown on the forums.
Iron Mine cost 500zar and will produce 15Rm
Oil Rig cost 2000zar and will produce 30Rm
Aluminium mine will cost 10gold and produce 50Rm
Saltpeter mine will cost 7500zar and will produce 70Rm (Wonder if admin will notice they misspelt saltpetre?)
Rubber plantation will cost 35gold and will produce 100Rm
Grain Farm cost 500zar and will produce 15Rm
Fruit Orchard cost 2000zar and will produce 30Rm
Fishery will cost 10gold and produce 50Rm
Cattle farm will cost 7500zar and will produce 70Rm
Hunting lodge will cost 35gold and will produce 100Rm
Extra Storage is already available and the costs have also been modifie😛
1000 Extra storage at 750zar
9000 Extra Storage at 35 gold

Base production on a Q1 food company is shown as being 40 and I would assume worker skill still plays a role because I still have a worker skill level and I produced more than I thought I would.

Based on today’s production I would assume that in the near future if you plan to sell RM on the market you would have to have the expensive RM companies as they should produce DOUBLE what the current Fisheries/Aluminium and you won’t be able to compete against this if you have employees. I would think that this may take some time to filter through in South Africa but I can bet that some of the bigger markets already have the new RM companies up and running!Finished goods may need a few extra workers in them to keep up with previous production levels but I am holding my breath for now to see how it pans out.

If anyone has worked out or seen the new productivity formula please will you include it below?