3 Ideas
Sucateir0
Hello, today i'll write in English or at least try my best, to give some ideas and ask for opinion to all erep players to give them opinion and talk about them.
i will separate in ideas to have an easier discussion in the comments.
All this ideas were already given in erep Discord, i probably made some changes today because what i think 1 day might not be good tomorrow.. you now..
ok, lets do it:
IDEA 1: rocket changes
So this idea came from 2014.. when i started a Military Unit that was holding str, we where supplying them with rockets, packs of weapons Q1-Q6, they were giving great dmg and our Mu was selling that dmg or giving them fewBH's, you know, when there wasnt Infantry Kit, you hold str and the game could be bored but we kept them entertained.
So the idea is to upgrade the values to nowadays numbers, from Q1 to Q5 and also the boosters, 50% booster for 5 minutes is crap nowadays BUT a good booster would be a x5 for 5min because there is more usage for it.
for the Q1 to Q5 i'd sugest something in this order: 10M-35M-50M-75M-100M dmg rocket.
BUT lets say there are bot armies, we need to prevent that with rockets, i love the idea to have 1 in storage and 1 ready to built, its the max we can do, 2 rockets in 1 day if you built a day before. so, getting this "standard value of dmg "i'd say to divide the real dmg to power influence in the wall, lets say COUNTRY X have 2x the country power than COUNTRY Y, they give same dmg each rocket BUT each country Y rocket will influence 2x the wall, according to erep standards, wish you can do some math and get to a more consistent number than i did now, im brainstorming with myself.
IDEA 2: GROUND WEAPS
So, this idea i've been thinking and kinda sucks for the tycoon players, economic ones and blablabla.
Food gives 2-4-6-8-10-12-20 food per usage
weap give 20-40-60-80-100-120-200 power AND 1-2-3-4-5-6-10 hits accordingly.
So food is capped in same stuff, to give you health, and weap NOT ONLY gives you different ratios of dmg BUT also gives different food fight (ff's from now on) usage.
SO the idea consist in 2 diferent points that came to me right now:
idea 2.1: simply change the dmg they give to the same as Q7, diving each hit 200 power dmg, different ff's ratio, Q1 200 power but 1 usage, Q5 200 power dmg and 10 usage. this will make the market quite usable for other Q's of weapons AND ALSO will but Q1-Q6 weapons cost a bit higher than Q7 because idea1+idea2 will be more q1-6 weapon usage.
idea2.2: this idea is same as idea 2.1 but the difference is the power usage, do you remember when TP gived you 5g instead of 1000 cc? 1 gold was around 200cc and that gave us same winnable ratio but right now is close to 2g. so lets say all weap give 100 or even 50 power dmg, this will reduce the cc entering in game, making it rarer or simply circulating more, because orgs/countries are gathering a lot and almost none leaves the game without power spin or dictatorships.
IDEA 3: SKIN POWERS
This idea is more a bit for events, its about skins. there are a few and each year another will be added (according to last years) so lets say a skin gives you a "super power". you can only choose 1 skin per day, with a pack (AHAHAH sorry, this made me laugh) to choose more than 1 per day. 1 skin can give you 1.01-1.05 dmg per ff, other can give you same ratio but in rank, other could give wall determination push, a 4rd could give lets say.. 2 recover. a 5th (TRACTOR OFC) could give you 1-5% more gold per medal won that day, one for 1-5% more works or productivity, etc... there are enormous ideas to power up different skins, BUT MOST IMPORTANTLY, dont make them $ to buy, put gold price in market so all can have them and play with them. lets say country X have high war agaisnt country Y, the %dmg or the %wall determ. skin could be really usefull, depending on tw's or player activity, the player would choose the best that suited him and most importart, would make them come to choose the skin = more activity per day.
this ideas where sponsored by me and only my ideas, no copied ideas where made and i hope ppl give their opinion and disagree with me, lets brainstorm a bit.
kisses from an erep lover.
Sucateir0
Comments
first
first hit??
i love your idea 3
I like the IDEA 2
2nd!!! 🙂
oh no.. 3rd.. 🙁
good ideas.
https://www.erepublik.com/bg/article/let-s-improve-the-game-together--2713346/1/20
I think the first ideia need be: https://www.erepublik.com/br/citizen/profile/6310213
HUE
Sugestões bem boas sucateiro. O que mais sugero é ter um cap de str kkk para que novatos possam chegar a top dmg...
I like that you're brainstorming at all.
I have been crying about rocket factories for a long time myself. I have not done the planning as you have but I am convinced they could and should make them worthwhile again.
Voted
working needs to change. They way it is setup now doesnt make sense for food production at all. If they could allow you to work for food production but it produces more than one company of work would ideal. This game could easily be tweaked here and there for Plato to make it more popular and to make more money.
Voted!!
third one is pretty good
as I recall, some of the skins used to have some boosters with them, like Myolnir, or used to allow people to switch divisions for a while, like Manticore
since then, skins that I won are just nicer tanks and aircrafts 😃
so yes, it would be great if admins would implement skins with some cool powers 😃 I think they should stiil be won through weekly challenge, the one we had for the past week with a gap in EBs from 50k to 80k, or even more
that way, only well prepared players could go for them and benefit from their powers, which means that all of us must be well prepared and play this game the way it should be played 😃
also, if they could make skins influence countries' damage in some way, it would mean that countries must organise their players in a manner best suited for the country's interests, so win/win situation for both players and countries
rocket factory should be put to some good use
we all have it, and non of us use it 😃 and mine's q5 😃
damage ratio for q1-q5 you suggested is pretty good, rockets would be more of a use that way
admins could even implement rocket factory changes acording to player's division
for example, d1 player could use a q5 rocket and inflict 10 milion damage with it, d4 player could inflict 100 milion damage, or something like that
I like this thinking. The powers should degrade over time as houses (or old defense systems/hospitals) to prevent any individual nation to gain a permanent advantage and keep each future event competitive
Oops, my reply was re: 3) skins powers idea
admins could even give us a choice of skins, once we reach the end of a weekly
3-5 diferent versions of a skin, with diferent powers, so that we may choose the one we expect most advantage from
and even if the powers are permanent, the variety of them would ensure that no country gain permanent advantage over any other
and for the q1-q6 weapons, any change would be good, right now it's like they don't exist
so, both ideas you presented would improve their ingame status
You are wizard! Those ideas are taken from my mind excluding 2.2
And similar to point 2 but regarding the food (I am food producer) - you use 1 FRM to produce 100 Q1 food, 2 FRM for 100 Q2 food and so on. The principle is that 1 FRM will always give you 200 energy. BUT when it comes to Q7 food then 20 FRM will give you 2000 Energy.
So only when producing Q7 food you must use double FRM to get the same energy. Why?
Also implementing Q6 and Q7 houses with extra regeneration points as very old idea.
I love the ideias. Would bem Nice and would ressurect some dead stuff on the game as rockets and low weapons. Also skin bonus is Nice and would make peoole more willing to win them.
I would add some more as some division ajustment level. Make division 1 smaller to let new peoole be more influent (lets say 1 to 25) and other divisions bigger... Dont make any sense a player on LVL 2000 being 70 lvl in d1 D2 d3 and 1930 levels in d4.... D1 1-25 D2 25-75 d3 75-200 d4 200+ would be better.
But.... Receiving money with out doing nothing is easyer.... So will be hard that they listen US and do something to make the game better.... Some memes from the competition was amazing showing that kind of behavier...
Congratz Ideiazeir0
(Is he IDEIAS cousin or something??)
Very nice, full support!
Not bad, not bad..
But I am not sure you are aware of Tractor skin troll. You are unknowingly provoking serbs, let's just leave it there 😃
sexus pleksus nexus
nice
If admins actually cared about the game they would've done something to improve it long time ago. There's literally thousands of great ideas from the people who actually care. Unfortunately they don't, and nothing's gonna change - unless they find a new way to take our money.
1 Ideias já era muito bom.... agora 3? fdx !!!! Rebentavamos com esses inimigos todos.
I like the skin idea
With "power" skins, small country with less visa players are more on disadvantage...more unbalanced on alliances too, its more fair play with non extra damage on skins 😉
Thanks for the article and your good intentions on this ideas 😉
Estive a ler agora, acho que é um ponto de partida.
Embora beneficiar os GB ... não gosto muito.
Mas gostei da iniciativa, ia propor ideias a nível internacional com um prémio.
Está fixe.
3 Ideias 😃:
https://www.erepublik.com/en/citizen/profile/6310213
https://www.erepublik.com/en/citizen/profile/6310213
https://www.erepublik.com/en/citizen/profile/6310213
xdddd
o7
Boa!
Mais 3 ideias que o pluto se vai encarregar de mandar para a sucata.
No matter what players will suggest, the admins will pick the worst idea (or invent smth new even worser)
vote
Vote for skin buffs. For example a skin that permits 10 % faster hitting/attack speed would be lovely!
I really like those ideas. Would love to see them implemented o7
eu sei por escreveste em inglês, sei sei, foi para não escreveres o meu nick correctamente, seu magano. 😁
assim roubaste-lhe o "i", só para disfarçar. 😃
Mas brincadeiras à parte, até que são boas ideias, e nada que já não nos tenha passado pela cabeça a (quase) todos, senão iguais, pelo menos, muitas delas, bastante semelhantes.
Pena é que os admins, pouco liguem ao que se lhes diz, parecendo que implementam as coisas, conforme a disposição matinal na casa de banho, ao invés de ouvir (e até agradar) quem lhes mantém o jogo (e lhes dá dinheiro a ganhar).
Mas quem sabe, um dia consigamos ver algumas delas (para não ser optimista e dizer todas) implementadas, seria excelente. 😉
Abraço, e Boas Festas a todos. o/
---
I know because you wrote in English, I know I know, it was to not spell my nickname correctly, you magano. 😁
so you stole his 'i', just to disguise it. 😃
But jokes aside, they are good ideas, and nothing that has not crossed our minds to (almost) everyone, but equal, at least, many of them, quite similar.
The pity is that the admins do not care what they are told, seeming to implement things, according to the morning arrangement in the bathroom, instead of listening (and even pleasing) who keeps the game (and gives them money to win).
But who knows, one day we will be able to see some of them (not to be optimistic and say all) implemented, it would be excellent. 😉
Hug, and Happy Holidays to all. o/
tHANKS... 😛
Mucho intelecto, felicidades por tus ideas 😉
I like you more, our dear dictator, just for ideia 2.2 😮