why do people buy q7 food?
ComputerSpeaker
i am tryign to figure it out, a person can keep buying q1 food, so they do not need a large storage, and q7 food requires twice as much raw as does the other food per energy, making it have a lot higher marginal cost making it more expensive per energy restored.
so why is the price so high and why do people buy it at the high price?
Comments
its high price because nearly nobody produces it so even if only a few people do want to buy it , demand is still higher than supply
the answer
some (goldbuyers) don't care and some are just dumb
i also bought q7-food once but just to sell it in an other country for more money
q7food came with q7weapons and is perhaps the most useless stuff we ever had
if the raw requirement wasn't so big but adjusted to the restored energy it maybe would have been really used. but admins were desperate to burn raw-material at that time. with weapons this worked because q7 actually have a advantage but the q7food is more than useless...
it's the same with airstrike
admins wanted to burn products and money (pumped into the game through managerworking and the bot). but airstrike was just to expensive so it wasn't really used often enough to have an effect.
with q7-weapons the admins killed the whole weapon-market
- everybody upgraded to q7 hoping for big profits like with q6monopoles
- there were not enough rawmaterial because of massive demand for q7 weapons
- weaponraw was so expensive that ALL weaponcompanies produced with losing money for long time
the small companies just closed except the 70% of comp-owners who seem to be unable to calculate
the q7-companies just produced weapons even if they lost money... because
only thing which worked was rockets
- it brought goldbuyergold into the game (not like bazookas which just consumed the gold outside the game) canceling the bot-currency
- and it created demand for low quality weapons
but for very long time they were still produced below the price of raw
i think when weaponraw gone below ~0.05cc it was the first time that not only q5-weapon-production and higher was without loss
and that was not very long ago
over the time i played this game i realized how many dXmb people are out there... and also realized that it is the same in RL - if not worse. with that i don't want to say that i am so much smarter than everyone*. i make mistakes too. but when i realize that i am constantly shooting with a nailgun in my foot then i try to change that. but most people -it seems- do not to care even if you bring it to their attention.
at first that freaked me out, couldn't believe it and i though: 'no that can't be real no serious please no'. but after some years of observation i have to say: crazy and just plain & clearly d0mb stuff like this is "normal"
*but yeah i am - whatyagonnado?
"at first that freaked me out, couldn't believe it and i though: 'no that can't be real no serious please no'. but after some years of observation i have to say: crazy and just plain & clearly d0mb stuff like this is "normal""
how many years, do you think i can notice things enough to come to the same understanding as you?
it's pure resignation - hope you have a much longer endurance than i
maybe it is better to not know
when you have some guys who clearly produce and lose money (you can calculate their prices on the market with the tax of their country and stuff) and you tell them what they are doing is burning money. and then they not only give you crap but they also start to rant the craziest stuff that is more illogical than i dunno. and with 'some guys' i mean many guys.
and then you just take a minute and think. and then you realize many countries have so called "democracy". and guys like those probably have a voice in that democracy - meaning they can vote. and they are many... well then you start to ask yourself
"why is the world still not broken in halves and is not burning everywhere - how can the world and society function even with so many crazy people?"
and the only thing that comes to your mind then is
"the world/society is kinda amazing"
and i think most of the crazy stuff doesn't happen because everyone is dXmb but they are just too lazy to bother... and even when you tell them they are too lazy to look if you are right and even to just change their behavior and do what you told them
some even heard stuff from other crazy people and just believed it (because too lazy) & they won't believe it if you tell them they are wrong because they (think they) already "know" how it works
maybe i also just think i "know" how it works and actually i say the most embarrassing and dXmb stuff ever and we all live in the matrix!
lol, making money in game really makes me produce less heat and electrial impulses in my mind so that the robots lose energy every time I make money 🙂 so thats why the majority are trying to lose money! the robots have programed them to lose money so that the robots get more electricity to control the humans in pods! ohh my it proves the matrix does exist! i must not support the robots!
It saves storage and is convenient (Q5 is perfect in this matter, since health is regenerated in multiples of 10.. Q6 again is a pain in the ass), but that's about it. It is insanely expensive and people buying it obviously have no interest in purchasing cost-effectively. Most of the times, Q3 or Q4 food is cheapest (as in $/health).
yeah. heard of "rich" guys who buy large amounts of weapons from one guy for very much more than the marketprice - just so they don't have to bother with buying on the market themselves... as if 3clicks more than usually might kill them
three clicks will kill me! i guess i am the idiot you talked about before, please don't lose all respect you have for me 🙂 so first i got to learn to correct my mistakes before i can even see them in other people. its going to take me 20 years to figure out all my mistakes 🙂
this was kinda my idea described here http://www.erepublik.com/en/article/my-guide-to-fixing-the-economy-2236691/1/20
.
yeah you are right. managerworking is the reason for overproduction and with this low prices - low wages and nearly no profits.
you have to do it for raws especially because overproduction there has pushed foodraw down to 0.01cc it can't go down more - only food get's cheaper but with this the raw-part of the price gets bigger.
problem with that is that people like me have 50, 100 or more companies. without managerworking you can't possibly use them. so if we go back to real management like in erepublik V1 the admins would have to compensate all the players who lose their companies/can't use them anymore. that would be a bit expensive and flood the market with gold/currency.
+admins made the managerworking to make the game easier for newbies. and newbies are their money source (not the elite-player like in the old days). real management seems to be too complex and many people are already losing money in the 1click economy we have now. frustration will bring the newbies to quit - before they pump all their RLmoney into the game. and that would be bad for Plato
*you have to do it = remove managerworking
+ in V1 with real management (no managerworking) it was even possible to employ people in q1 companies. some products (like houses) even had huge profits even if it was just a q1 company
and you had organisations and so it was possible to send the Org to any country and open a company there - so it was possible to have companies in many countries at the same time.
ah the good old times
btw
i started the game and made my living with dealing on the monetary market (at that time every country had its own currency & there was no 10gold-limit)
i earned enough to built company after company and to upgrade them (at that time q1 cost was 20gold and there was no special upgrade offer)
and with the companies i earned even more.
it was a nice time. you had to work for the money (not like in the bot-times) but if you knew how you could make money quick and much.
what is broken about the economy? and if it is low prices, we dicide what prices to sell items for so why should the admins fix something we can fix ourselves?
we have mor products than enyone is willing/able to buy - but every seller wants to sell at least some of his stuff. with this you get the race for the lowest price. and the reason is the overproduction made by admins with the managerworking
omg
*more
*anyone
how does some one make a profit?
they sell more products than they use! so there will always be over production, and prices will always fall,
or do you think somehow taking away waming will make people no longer want to profit? mayeb the admins could make a new medal, days without working, every three days a person does not wam they get 1000 currency, so mew players with under 100 q4 wep raw places will just stop using their factory much more beneficial. but as long as peopel want to profit and it is more profitable to work than to not work prices will fall, this is why in real life we have disability insurance and social secquirty, and stocks and interest on loans, and the government prints enough money to create a 3% inflation, this combats prices falling, if we pay people to not work in game, then those who do work will average the daily rate of those not working 🙂 lol terrible idea, if the average person who works has 10 buildings and the average person get 1000 usd for not workign the average return for each building will be 100. it would be a weighted average per qualities and amount of raws and products the building produces. it would be a hard calaculation but. so anyways
as logn as a person makes more money working than not working and that person seeks a profit the prices will fall, and everyone will keep complaining that the economy is broken, so please, either stop producing, or start asking the admins to pay people to not work, or start giving away free things to players, and try to get no profit, the amount of goods you make should be equal to the amount you use and the amount you give away. if you do not want prices to go down!
i don't know what people who didn't manage companies or traded on monetarymarket did in V! to get money. every profit is money a other guy has to pay. ok in the bot-times the admins bought all the surplus and monetarymarket skyrocketed - but this only made raw-companies cheap and overproduction worse.
and in the system now (without bot) we have low prices but i still produce food from nothing and with the food i am able to produce more other stuff (like thousands of raw) from nothing too. the limit is only my daily energyrefill. so even if everything i produce is just worth 0.01cc i will still make profit because it is money i get out of thin air.
as long as one can produce stuff without investing anything and without any effort the overproduction will not vanish.
and as stated before
in V1 with real management and without managerworking 1company of q1 had nice or even huge profits (depending on the location and kind of product). and even if it would cost 20gold again that would not be too expensive for the average newbie. newbies (like i was) where able to profit from q1 and upgrade their stuff [oldfags produced q5-high end stuff].
so it is no excuse to say newbies can't build companies or manage them so we need managerworking. to the contrary: if you could calculate a bit a small company was the first step for a newbie to get rich. before the bot-times i raised 2companies to q5 just with profits from employing workers and monetarymarket... how many years would it take to get that done today?
btw you only had to keep an eye on salary, prices and tax
some lazy guys just produced when it was cheap and filled the companies with raw for the products and money for salaries and then the workers did the rest - if you got enough stuff and workers didn't quit it could go on for weeks. the products then were stored and sold in times of higher demand...
how much gold did you get from the game a month in v1? with missions and medals, and any promotions?
gold not from working or selling items on the markets,
dunno missions + promotions are new - don't remember missions when i started the game later they were less frequent than once per month. and then with verproduction admins made missions more often and then missions and promotions at the same time and stuff in the hope that demand/consumption will rise and markets will turn for the better...
back in the old days every medal was 5gold (also leveling) but battleheros not to speak of CHs were impossible for newbies because no divisions, no bazookas no rockets. and training was also just one per day and without any upgrade and DO-strenght-stuff you advanced like 0.5str per day or less.
later you got like pirate maps with 3crosses and you had to chosse one. the gold was often less than 5g (often i had like 2 and something). but lucky ones hit the jackpot of idunnohowmuch
for the old stuff see Platos articles he used in the old days to inform the citizens before(!) he tampert with the game
*tampered
hm, i guess if the treasure map made peopel rich , it must have given alot away 🙂 well then again the total assets a person could have back then was limited, if a person can only have one building and they get 10 gold a month the rate of return will be higher than if they have 100 buildings and are only getting 10 gold a month 🙂
players buy the cheapest per units so sometime a Q3 food is cheaper than a Q1 and so on, spending that much gold just to have a Q7 food factory when its the same cost to have Q7 weapons factory just make no sense : )