Let's not save the eUK, shall we?

Day 2,990, 07:54 Published in United Kingdom United Kingdom by Duchess of Sin

I truly understand I'm quite new here, so do read this as what it is: the viewpoint of a new player.

It's that time of the year again: things are looking down, regions are being taken, people are not as active as they could be, etc. etc.

So let me ask you one thing: 'Is this the first time you found yourselves in this situation? Or has the eUK survived previous periods of crisis?' I dare to assume I know the answer, despite being a young eCitizen.

Frankly, you will have highs and you will have lows. The eUK is not different from any other country, I dare say.

So...

How do we turn the current low into a new high?


I read many articles the last few days on how it's all not working and how drastic changes and experiments need to be put to the test or else we perish. And they say I'm a drama queen, really!

All interesting trains-of-thought, I agree, but the game mechanics are the game mechanics and they will not change because we are experiencing a bit of a let-down. They will fail eventually, just because the game still works with elections, congress medals, citizen passes and what-nots.

In my years in advertising, which is my real life job, I have learnt that if a client wails 'the customer isn't buying his product', it is mostly because the customer hasn't got any reason to do so.
If you picture active citizenship of the eUK as a consumer product (or a brand even) for a moment, then ask yourself this simple question:

'What's in it for an eCitizen? Why pick citizenship of the eUK above any other eNation?'

If you're only answer is 'because we're awesome'; or if you can't answer it at all, then you might have found the core of the problem.

Providing interesting answers to that question, is part of the solution.

Question: "Why arn't members of eCongress all that active?"
Answer: "Why would they?"

Again, finding interesting answers, is part of the solution.

Easier said than done? Perhaps, but being defeatist is very middle class.

I'll try to give a quick and possible answer myself.

Why on earth would someone become a new citizen of the eUK? Do you even remember what a pain it is to be a young citizen? Does the eUK help me advance in ways other countries do not offer?

Why not make a 'political' party for the young? Cap the maximum level for members and allow it to be a place where first political steps can be taken? Why not have that 'party' implement a programme that helps these young citizens with their missions (getting 100 friends, obtaining 25 media likes, ...)

Once the level cap has been obtained, the member will not only have completed quite the list of missions and benefited from the rewards, they will also have seen the 'adult' parties in action enough to make a choice and pick their next political party.

From this idea can be built. I'm quite sure more experienced players can indicate flaws or add interesting new ideas concerning economics or battle modules.

Start attract new players and citizens. Nurture and keep them. For once, wealth and experience might not be said to trickle down, but to creep up?