Just how much of an advantage do gold buyers have?
Count Drakula
Hello there! It’s been a long time since I’ve done an article but I thought that I should make one to point out just how ridiculous the training upgrades could get. Remember however, this is purely for food fights and doesn’t include that gold buyers are likely to tank FAR FAR more often. As it stands we have Q1, Q2 and Q3 upgrades but what if we were to eventually end up with a Q6 upgrade and what could this mean for eRepublik?
First of all we can make the comparison between 3 different players that are all exactly 1 eYear old and let’s assume that they were all able to use Q3 upgrades throughout this year of playing. Player A does not concern themselves with the military module. Player B does not buy gold but uses their gold to focus on the military module. Player C buys gold and focuses on the military module.
To begin with we will work out how much strength they all have over the course of the year:
Player A will only train with the Training Grounds so gains 6.8 strength per day or 2482 strength in a year. Player B is difficult to calculate but I have attempted to calculate it anyway (I will link the spreadsheet I used to calculate it at the end of the article so you can tell me if I made any errors 😛
). A new player can sustainably use a Climbing Centre by using HW and SS medals and their starting gold. In addition to this they can upgrade their training, both the free and 0.19G, to Q3 by the end of the year (assuming they get at least 0.058G in wages per day) with extra gold to spare; as a side note, Player B is better off getting Q2 0.19G training before you Q3 free training (they end up with about 220 extra strength). Taking in when they get a Q3, player B finishes the year on 6722 strength. Player C has the G to train in all facilities throughout the year with Q3 upgrades and therefore finishes the year on 22557 strength. Let’s just compare that with the player with the most strength in the eWorld, Marco Polo. Marco has 17,566 strength, so you could effectively have more strength than him currently on day 284 after doing full training at Q3.
It’s clear that gold buyers have the advantage in eRepublik, from my data Player C has 3.36 times more strength than Player B. It’s also interesting to note that the difference between Player B and Player A is smaller, Player B has 2.71 times more strength.
However, we all know that strength is not the primary thing to be concerned with, their damage output is. Initially, let’s say that none of them fight (even the gold buyer! 😮
). Then, the possible damage for each person is as follows:
Again, gold buyers have the advantage, Player C does 3.22 times more damage than Player B and Player B does does 2.47 times more damage than Player A.
Now, let’s get slightly more realistic and say that they can all fight but the same amount, say 50 times a day.
Let’s start with the damage: Player C does 2.91 times more damage per hit than Player B and Player B does 2.74 times more damage per hit than Player A (Player A nearly does more damage than I do as well q_q). In terms of rank, Player A is General ***, Player B is Supreme Marshall and Player C is National Force ***, so over the course of the year Player C deals 4.27 times more than Player B and Player B has done 2.19 times as much damage as Player A. Player A has General *** on day 262 and Player C has it on day 131, before halfway through the year! Player C has Supreme Marshall on day 188.
Finally for our Q3 comparisons, let’s say that the gold buyer actually fights 150 times a day (still an underestimation compared to tanks) and the other two still fight 50 times.
Again let’s look at damage first, Player C does 4.11 more damage per hit than Player B and 11.26 times more damage per hit than Player A. Player C has also ranked up to Legendary Force **. They now have dealt a huge amount more, 14.35 times as much damage.
So overall for Q3 we haven’t got a major gap, discounting tanking fights. If we have 15 people who are similar to Player B we can beat a Player C for that year. But what if we were able to get higher quality training? What if we could use upto Q6? What would that mean?
Let’s add in another person for this, Player D. Firstly compare the strength:
Player D is basically DOUBLE the strength of Player C. Player D would be 6 times better than Player B in terms of strength. What about the damage?
Damage first, depressing overall rank points second.In terms of pure damage, Player D is 8.28 times better than Player B and 22.67 times better than Player A. As for overall rank points, they did 29.62 times more damage for the year than Player B, 29.62 times. They also reached God Of War rank on day 299, ranked up every other day from day 1 to day 20 and had Supreme Marshall (Player B’s end rank) on day 107, less than a third into the year.
Let’s just remind ourselves of a few things. First of all, the gold buyer has assumed to be conservative compared to the tanks of the eWorld who will do atleast 4 times as much fighting per day for every day. Secondly; this is only over a year, eRepublik will probably still be around in many years to come and the gap will widen and widen. Thirdly, that I’m a terrible author and sorry for wasting your time :3.
If you want to know maor about this, feel free to copy the spreadsheet I use😛
https://docs.google.com/spreadsheet/ccc?key=0At-NI_-ji45-dFFBQUZNRE5jVXo5QUVRbUdLeE9wY1E#gid=4
tl;dr: Gold buyers have a big advantage, but you knew that already, right?
Count Drakula
Comments
Good work, informative article o/
Amazing!
Just epic,done brilliantly!
\o/
Voted+Subbed!
this game became so comercialized that gold buyers have a ridicilously large advantage and it's increasing
we who don't spend are marked a second rate citizens here
I've seen people quit over this
I've seen countries losing 70% population over this
even if you own a fairly large bussines outfit, you can't compete with a lowest gold buyer at all
it's all known
there's a large gap in a battlefield between those two groups
one's always getting medals and the other's to wonder what the hell
lets say theres a 5 person player E lets imagine he's a trillianoire (in real life) this man attacks all day long using a supply of snack bars and has a full buisness and several employees by the end of the first day!!! 1 year later this man owns the world THIS SHOWS HOW MUCH THEY SUCK
Admin are amazing, they get people to pay literally thousands of euros for a text based game - consider the cost of the other games out there
I have a Q3 training building, I am le sad.
i buy gold sometimes as a treat to myself because i don't go out much and i work irl so i can buy gold maybe once every couple of much, even then i only spend on resource and supply for other people, mostly noobs who need some extra food or cash, i have q1 training stuff and a few q3 buildings, i buy gold to benefit others. i come on here daily, i fight, read articles and go on the irc sometimes. i never buy bazooka parts or energy bars because why waste all that gold on one person you know.
Another thing a gold player gets is an empty wallet. 🙂
great article.
Naturally people who buy gold will have an advantage over those who don't - everything else being equal.
Where I would query the above (although query is the wrong word) is the fact that most MUs, at least in countries like the UK, provide its personel with Q6 weapons and food backup. So in terms of the extra damage etc tables above from rank, being a gold donator isn't a major issue.
It is true that someone who is able to train on the basis of all training types (including the gold ones)
will be able to gain strength at a massive rate. To do take would cost about £1.50 per day or close to £550 per year. I doubt all but a few players can actually afford to do that. Not long term anyway.
I suspect that most people who donate, such as myself, only does so on "one off" occassions, such as taking advantage of cheap up grades - such as the Q3 training. As I said above, you don't need to realy up grade your factories as most MUs provide weapons. Yes gold donators have an advantage,
but it is only a major issue depending if the majority of people were donating and become the only way to really compete. It is possible to be effective without needing to donate.
Nice work on the article o/
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