Hey Plato!!!
Van Sebe
eFriends, Special edition of eUtopia. Read all about it! |
If you haven’t noticed yet, you are losing players on daily basis… Why? Well, let me think… Oh yeah, the game is BORING! You want more money? Do something about it! And don’t try to do it with more missions “kill xyz enemies” or “regain zyx well”…
I’m no expert and for sure I’m not developer of this game, but in 15-20 minutes of thinking about this issue I had few good/bad ideas… Anyhow more than you did in a year…
Take the battle to the seas… Divide all the oceans and seas in fields and introduce new military units: Battleship, Submarine & Mobile unit transporter (non combat)… These units shall move on fields and two units can’t occupy same space.
Each country could have limited number of units – you develop the formula (base on number of regions, citizens, etc) but should be between 1 and 3 units – not more. Command should be given to CP or MOD.
Every unit should have limited movement per day, i.e. Battleship 4 fields, Submarine 3 fields & Mobile unit transporter 5 fields… In the same day they can’t move and fight. When they fight in each mini battle CP is giving order when to fight.
Now, I was thinking about your cash flow too, don’t worry…
To create a unit, country needs some/large amount of ….. (Plato, feel free to fill in)...
For fire power, battleship and submarines have to be filled with xyz amount of WRM in order to provide zyx amount of damage. Once damage is exhausted, they need to return to the port to be refilled.
For movement, battleship, submarine and Mobile unit transporter have to be filled with xyz amount of food raw material in order to move xy number of fields. If not returned to the port on time, unit is “lost at sea”…
Mobile unit transporter could be given to any MU with certain number of players. Certain number of soldiers can board this unit. Once they are aboard, they can’t fight in battles or work. Once near the enemy territory, they can perform landing. When they do, only soldiers in attacked region can fight in every 4th mini battle and/or until attacker calls for reinforcements. Once they do, it becomes MPP battle.
Submarines – to stop Mobile unit transporters and battleships…
Introduce hospitals, again one per country to be deployed in one region for certain amount in gold. Fill it with food raw material to certain amount and it can provide well to the players 2xFF (once empty, hospital is destroyed). And when you need more money, introduce discount for xz gold to temporary upgrade to 3xFF, 5xFF… you are good at that… If the region is lost, hospital is in possession of the attacker, and new one can’t be built by the defender until this one is empty or region is free. If attacker wins, they al move to that territory, if they lose or ship is sunk, they return to original territory.
As you see these are JUST IDEAS, not developed… These will increase the demand for WRM and food raw material, bring back strategy on basic levels and increase the need for team play…
But for sure there are ways to do something to make us think again while we play this… game…
So, do something about it!
p.s. It took me more to type it than to think of it…
o7
Hey Plato!!! http://www.erepublik.com/en/article/hey-plato-1-2324516/1/20 |
Until next reading and beyond, Van Sebe
Comments
Prvi....
Go2 hell Plato 🙂
good idea. v+s
o7
star trek 🙂
dobra stvar
dobre ideje sam k plato ni dost pametn zato 😃
good idea
Interesantno,ali to menja kompletno igru..........naravno na bolje 😃
v+shout
Pazi...
Da ti nesta kazem...
A razlog sto ti ovo nece bit uvedeno , ti je nadmoc Crnogorske flote jadan... :3
sjajne ideje.
al cini mi se da plato uopste nema zelju da uvodi strategiju ovde.
msm da se dugo trudio da je izbaci iz igre.
kada okupiras neku zemlju i nemas neku korist. osim retko bonus na proizvodnju.
okupirana drzava ima i market, ne slivaju se okuirane pare u budzet okupatora.
igra na prosecnu inteligenciju ljudi, a verujem da ona nije velika.
al podrzavam ideje za razvoj. procitao sam ih do sad dosta. nijedna nije implementirana u igru.
pej tu vin pa to ti je.
the ones to whom this article is addressed wont even read it : (
da da ,ovo je dobra ideja
Voted
No doubts that would be a lot more interesting game, but I never seen such moronic and idiotic admins....
They don't improve anything and they are terrified with the idea of changing whatever part of the game...
I'm not even talking in the economic part, the game is so boring actually that I don't understand why I keep playing this shit...
Good article
Brate daj prevod za one koji ne razumeju.
Izbacivanjem v2 ratnog modula je dokazano da strateski deo igre nije presudan.
Ti admini stvarno nisu normalni. Samo cine ovu igru glupljom. Evo cekam vec 4 dana da vidim sta ce da mi odgovore na zalbu sto su me banovali. Znate sta, evo napravicu clanak o tome sta je cilj ovih sto su napravili erep.
ahahahahahaha mesec i danas je 18dan kako cekam odgovor na tiket vezano za bag koji mi se stalno desava i imam visoki priorite 🙂
Odlične ideje, ali jedini način da se ostvare bio bi da eRep promijeni vlasnika.
Imao sam vec dugo vreme slicne ideje ali mrzi me da pisem clanak. Ovde u ovoj igrici playere zanima samo glupa politika.
Ima mnogo igrica koja su definitivno isla u korak sa vremenom (sa razliku od eRepa) i ima tu mnogo zanimljivih resenja igranja strategije na razlicite nacine. Igrao sam mnogo mnogo strategija jer jih jednostavno volim zato i znam.
Ja bi napravio 3 razlicite tipe vojnika da moze svako od igraca da bira koji "tip" hoce da bude.
- Land unit (soldier, APC - Transporters, Tank force,..)
- Air unit (Helicopters, Jets,..)
- Navy unit (Submarine, Destroyers, Aircraft carriers,..)
Sad ako odabere neki player naprimer tip karaktera - land units:
* Svaki tip karaktera napreduje po ranku- veci rank znaci da moze napraviti vise "UNITS" (neznam rec na Srpskom)
* Sve ove vojnike koje napravi ima ih pod komandom i moze da ih pomera po mapi (regija) u svakom pravcu.
* Naprimer taj player ne moze tek tako da pomeri svoje units iz eSrbije i da se bori u Argentini, nego mora da pravi dnevne poteze za svakoga od tih svojih vojnika. Da bi stigao do eArgentine potrebovao bi 3 dana poteza za land vojnike ili 1 dan poteza za air vojnike...
Ne sme da fali:
Novinar i Politicar
Ovo dvoje imali bi drugacije bonuse u igri koje vojnici nemaju. Posle 30 dana moze player da menja tip karaktera u igri. Ali to je druga tema razgovora..
Kao drzava mogla bi imati funkciju:
- Napraviti odbranu (turrets, bunkers, AA turrets - koji prave neki % dmg u odbrani (slicno national shield turniru))
- Napraviti airfield (za dizanje aviona, koristenje za transport vojnika, koristenje za ekonomiju expo-inpo,..)
- Napraviti kamp (za pomeranje land units po mapi)
- Napraviti naval port (za sve evrste Navy fleet,..)
Naravno.. drzava mora da ulaze gold da bi se to napravilo... Ako izgubi drzava teritoriju neprijatelj se moze odluciti ili da srusi napravljeno ili da pusti i da ga koristi za sebe..
Ima tu mnogo drugih opcija koja se moze uzeti u obzir..
zz o>
Da jos dodam:
Bildovanje profila... i Military Unit (jedinica)
Za bildovanje profila nije samo bitno rank i strength nego takodje sta je sve igrac usvojio tokom igre (dog tags, ribbons i medals) i koju snagu poseduje - tip oruzja, special abbilities, bonuses...
Na ovo se oslanjuju svi razvijaci igrica jer svi igraci (99% njih) vole da vide dokle su stigli - rezultati.
To je u praksi u drugim igricama vec 10 godina (Role Playing Game sistem) i isti sistem uvodi i u FPS igricama kao i RTS igricama.
FPS - First Person Shooter
RTS - Real Time Strategy
Ovde na eRepu admin to uveo tek ove godine (dostignuca - medaljice od turnira) i nesto na grubo SS, HW, BH medalje,.. vec 3-4 godine. ali fali jos mnogo toga da se uradi za profil.
U vezi Military Unit mogao bi da uvede:
- bolju kontrolu nad jedinicom (statistika playera, pomeranje playera po pukovima, mass mail, itd.. itd..)
- neke vrste ORG - da moze jedinica zajednickim naporom da nesto napravi - fabrike oruzja, razliciti weapons, itd..
- da moze da bira koju vrstu uniforme da nose i njegov cammo pattern
- integracija MU u strategiju igre... naprimer MU goals i pomeranje playera po mapi
... za sve se nadje resenja... ADMIN je vrlo vrlo spor za promene... ko da zivi 300 godina nazad...
you have my vote.
v2 je postojao, u principu je licio na ovo o cemu pricas
ono sto se desilo sa startom v2 je exodus igraca xD
bice bolja igra ali niko nece htjeti to da igra...
Super ideja. Na zalost nece je ni procitati...
a o blogu koji je konacno napravljen i sad je zatrpan raznim glupostima jer ljudi pisu sve i svasta da bi samo doboli status necemo