First Impressions of the Military Module

Day 1,858, 02:29 Published in United Kingdom United Kingdom by Elisa Vorimberg

This is hardly a first impression, since I've been here a while now, but it took me a while to understand. I also got a battle hero medal recently, and finally settled on a military unit that suits me.

I love the new military module.

Having 4 divisions of fighting make the fight much more interesting. In v1 all anyone did was take a ton of high level players and throw money at them to do damage in the last minute of the battle. It seemed like a very silly thing to have be the winning tactic. All that the citizens did was make the "wall" higher, forcing the other country to spend more gold. But purchasing gold with real money worked every time.

Additionally a baby boom will not instantly make you a world power, since you need people in all skill ranges.

Now battles are more interesting. It takes a sustained effort across all 4 levels of players in order to win. The winner is the country that can deploy the right people at the right time for hours on end, or a completely dominant country of course. But a smart small country could conceivably win against a bigger one.

A few things I don't like!

I don't like that all alliances activate all the time. I'm a firm believer in the v1 model of only a defender getting alliances activated when a home region is attacked.

Additionally I don't like only one possible resistance war at a time.

I also don't like the strange natural enemy thing, which is just a convoluted way to declare war.

All of this adds up to occupied countries staying occupied. In v1 it was almost impossible to occupy a country forever. Perhaps it is good to re-draw some borders in the eWorld, but it also seems strange and oppressive to me.

-Elisa