[R&A] [外電]封閉性起義戰

Day 2,078, 08:39 Published in Republic of China (Taiwan) Republic of China (Taiwan) by strangerthe

原文連結:Closed Resistance Wars
原作者:New Faustian Man

To be honest I don’t know why I write these things, none of my suggestions are ever implemented, but w/e.
老實說我不知道我幹嘛還要寫這些東西,我的建議從來沒有被採納過,但,管它呢。





Anyway, this article isn’t going to go into depth on a complete rejig of the military module, I’m just suggesting a small change that would operate as a leveler between alliances of different strengths, and give advantage to the more mobile and better organized alliance as opposed to the pound-for-pound stronger.
總之,這篇文章中不會深入探討關於全盤調整軍事模組,我只是建議加入一點小改變來平衡聯盟間的武力失衡,這也使得較有機動性、組織性的聯盟得以獲得公平的競爭。

The first part is simply switching Resistance Wars from open affairs that, over the course of the campaign may have combatants traveling in from all over the e-world join and contribute in, to closed campaigns that only involve the citizens resident in the region when the campaign starts.
首先就是將起義戰從原本的公開性質,也就是說全e世界的人們都可以加入這場戰役來進行戰鬥,改為封閉式戰役,唯有戰役開始時位於該區的人民才能加入該場起義戰。


The second part is allowing Military Units to register with either their own nation; or the alliance their nation belongs to, so that the respective national MoD or alliance military commander would have effective command over these MUs to direct them as he/she wished. This would give strategic charge of the MU and would allow them to
第二部分則是讓軍團向其戶籍國家或該國所屬聯盟註冊,使該國MoD或聯盟軍事指揮官得以有效的指揮這些軍團。這使得軍團得以有策略的作戰及

> Order some or all registered MUs to a certain region. Members of these MUs can then travel to the location free of charge, the alliance or national government footing the bill
指揮某些或所有註冊的軍團到特定地點。這些軍團的成員可以免費移動到該地,而由聯盟或國家來支付移動費用。



How this would work in practice:
可能的實行辦法:


Say, for instance, the following MUs are registered with each alliance HQ and commanded by their military commander:
比如說,下列軍團向所屬聯盟註冊並由該聯盟軍事指揮官指揮:


_TWO_

- Husaria (Polish)

- Kuka i motika eSrbije (Serbian)

- Union Militar Argentina (Argentine)

- Taiwan Armed Mobs (Taiwanese)


_Circle of Trust_

- Macedonian Army (MKD)

- SEAL Team 6 (US)

- MERCENARY OPS (Bulgarian)

- Bad Company (German)


Assume Aquitaine -- an important region with a Rubber resource -- is in Serbian possession and CoT HQ decide to attempt a RW of the region to cut Serbian bonuses. CoT HQ would pay the figure required to start the Resistance War in full (a feature that would become available to military commanders of alliances) and would then issue commands to the MU commanders of the Macedonian Army, MERC OPS, ST6 and Bad Company to move pronto to Aquitaine. Upon the alliance military commander paying the fee to start the RW, a timer will start, counting down from 1 hrs. This is the length of time before the war will start in the region and when the ability to travel to this region will be shut down.
假設Aquitaine—一個擁有橡膠資源的重要區域—正被塞爾維亞人占領,而CoT高層決定在該區開啟起義戰來切斷塞爾維亞的資源。CoT高層全額支付了開啟起義戰的費用(一個開放給軍事指揮官的新功能)然後會將指令傳達給Macedonian Army, MERC OPS, ST6 and Bad Company的軍團指揮官,並在短時間內迅速移動至Aquitaine。一旦軍事指揮官支付了起義費用,將會開始倒數計時一小時。在這一小時內將可以自由進出該區,一旦時間終了後該區將被封鎖且開始進行起義戰。

The TWO military commander seeing the plans of his adversary, realises CoT plan on liberating Aquitaine. His job (getting a bit obvious here) is decide whether to deploy the MUs under his command to Aquitaine, or leave the suppression of the CoT mobile armies to the Serbian MoD.
而TWO的軍事指揮官發現了對手的計畫後,了解到CoT計畫解放Aquitaine。他的工作(講的簡單一點)就是決定是否要部屬軍團至Aquitaine,或是讓塞爾維亞國防部自行鎮壓CoT的移動作戰部隊。





Imagine the distribution is as follows:
如果軍團是這樣分布的:


In the beginning only Kuka i motika eSrbije are in the picture, stationed in Aquitaine against the eventuality of a resistance war. Once the CoT military commander shows his hand and begins moving the Macedonian Army, MERCENARY OPS, SEAL Team 6 and Bad Company into place, the writing would already be on the wall. Giving the respective MUs a 3 or 4 hour window within which to mobilize and deploy to Aquitaine + the one hour countdown between the CoT military commander hitting the switch to start the RW countdown.
最初只有Kuka i motika eSrbije在該區,在Aquitaine等待可能發起的起義戰。一旦CoT的軍事指揮官亮出了底牌並將Macedonian Army, MERCENARY OPS, SEAL Team 6 及 Bad Company移動到該地蓄勢待發。假設各軍團需要三至四個小時進行移動部屬至Aquitaine,另外還要一小時等待起義戰倒數開始。

TWO HQ decide it warrants defending so mobilize three more units to help Kuka i motika eSrbije defend the region: Husaria, Union Militar Argentina and Taiwan Armed Mobs.
TWO高層授權防衛,因此動員了以下三個軍團來幫助Kuka i motika eSrbije防守該區:Husaria, Union Militar Argentina 及 Taiwan Armed Mobs。





Both sets of MUs are hand-picked to give the resistance war both power and decent 24hr coverage.
雙方的軍團都是一時之選,蓄勢待發準備奮戰二十四小時。

Once the countdown expires the ability to travel to Aquitaine is disabled. From hereon the Resistance War for Aquitaine is effectively a war between two armies, one composed of the Macedonian Army, MERCENARY OPS, Bad Company and SEAL Team 6, and one composed of Kuka i motika eSrbije, Husaria, Taiwan Armed Mobs and Union Militar Argentina. The performance of each of the MUs will determine the outcome of the conflict. There is sure to be other citizens in Aquitaine when hostilities kick off, indeed the Serbian and French MoDs may have moved to position some units there, but a huge chunk of damage will come from the combatants as listed above.
一旦倒數結束之後該區將被封鎖不能移入。從此時開始,這場起義戰將會是雙方實質上的正面對抗,一邊是由Macedonian Army, MERCENARY OPS, Bad Company 及 SEAL Team 6所組成,另一邊則是Kuka i motika eSrbije, Husaria, Taiwan Armed Mobs 和 Union Militar Argentina。各軍團的努力將直接影響最後的結果。當然Aquitaine準備開戰時一定會有其他的人民在該地,像是塞爾維亞及法國的國防部一定會移動一些軍團至該地,但絕大多數的傷害將會是上述的軍團所貢獻的。



Why this would be an Improvement:
為何這將是個改進:



> Increased Relevance for non-European Countries
增加非歐洲民眾的關聯性


It makes the game “live” 24hrs a day, there will be no downtime outside of European daylight hours anymore, indeed Southern Hemisphere countries will become ever more important as it will be essential at least one major Southern Hemisphere MU be part of any European RW or suppression of a RW. The same ofcourse applies to any SH RW, one or more European/North American MUs would have to be included.
這讓這款遊戲每天"活"二十四小時,不再有歐洲深夜時的遊戲低潮,當有南半球國家軍團介入歐洲起義戰解放或鎮壓時,南半球國家將會變得更加重要。同樣的,歐洲北美軍團一樣可以影響南半球起義戰。


> Distribution and Strategy
部屬及戰略


The main improvement generated by closed RWs is the organisation it demands of alliance HQs. The figure of the alliance military commander becomes more important than ever, on par or even surpassing (depending on how many MUs commit to the alliance over the constituent states which comprise it) national MoDs in importance. The task of the alliance military commander would be distributing his pieces (individual MUs) amongst the many regions held by his alliance. Once stationed in a region the members of the MU can still fight elsewhere, that is until the region they’re resident in becomes involved in a RW.
封閉起義戰最主要的改善就是組織將由聯盟高層主導。聯盟軍事指揮官的指揮比以往更加重要,其重要性可比各國國防部或甚至更加重要(端看有多少軍團效忠聯盟而非效忠祖國)。聯盟軍事指揮官的任務將是指派他的棋子(各軍團)到聯盟中的各區域。駐紮於該地後軍團成員依然可以在其他地方戰鬥,直到起義戰開啟後才會成為封閉戰役。





This kind of setup would demand a military commander distribute his armies to all the resource-significant regions under control of his alliance, both as a deterrent and as a means to combat shock mobilisations by rival alliances. Although a course of events that sees only three or four RWs open at any one time would mean minimal impact against the operational capability of the defending alliance, the real meat would come when the offensive alliance (the one which wants to liberate its own regions) opens six, seven, eight, nine, ten RWs or upwards, forcing the defending alliance to tie up a massive chunk of it damage in the defense of economically-important regions.
這種設計將迫使軍事指揮官將他的軍隊指派到聯盟中的各重點資源區,不論是作為武力展示亦或是作為抵抗敵軍的武力動員。雖然常見的狀況是同時間只有三、四場起義戰,這對防守聯盟來說不是個大問題,但真正的主菜是當進攻聯盟(通常是想要解放某個地區的聯盟)開啟了六、七、八、九、十場起義戰,甚至是迫使防守聯盟將大量火力投注到重要的資源區域。

This injection of strategy would also re-cast how MUs are graded. Simply assuming “the best” MU equates with the “strongest” would be replaced by both strength and the ability to effectively mobilise to anywhere in the world. In the past I was a member of a top eUS MU and our sister MU in the eUS, which also titled themselves a “mobile unit” were a running joke for us: yeah they had the damage, but their mobilisation percentages were atrocious, whereas we averaged in the high 90%. Can you imagine the value an MU would bring to their alliance that could match 95-99% mobilisation rate coupled with huge damage coupled with closed RWs!?
這記策略強心針也會重新定義軍團的價值。傳統「最好的」等於「最強的」這種觀念將被實力及機動性強給取代。過去我曾是e美國頂尖軍團的一員,而我們在e美國自稱為「移動作戰部隊」的姐妹團對我來說則是個笑話:的確,他們擁有傷害,但他們的機動性極差無比,相較之下我們則有90%的機動性。你能想像在封閉性起義戰中一個擁有95至99%機動性且貢獻大量傷害給聯盟的軍團價值多少嗎!?





Closed RWs would totally reinvent how we thought of Military Units, power-for-power’s sake would be a thing of the past, or if they stuck around, they’d be consigned to fighting in MPP battles as they'd be not much use otherwise.
封閉性起義戰將會徹底的重新定義我們認識的軍團,為掌權而掌權的現象將成為過去式,如果還僅為MPP戰場而戰,那麼他們將不再具有價值。

If closed RWs had already been implemented, a tactically acute military commander of CoT could easily have bested TWO. Even with TWO’s strength, the massive (and profitless) gains they make in places like continental North America would be impossible to hold. What with so many regions to hold down in Europe to maintain their 10/10s would ensure any MPP battles would be undermanned as the MUs would be stationed in places like Aquitaine in readiness for RWs...
如果封閉性起義戰真的實施了,一個精於戰術的CoT軍事指揮官將能輕易地擊敗TWO。就算TWO是那麼的強壯,但其廣大的(且無益的)佔領區,例如北美大陸,將再也無法輕易地守住。就算軍團們僅僅鎮守在歐洲的10/10資源,例如Aquitaine,都會讓MPP戰場非常吃力。

That’s pretty much it people. I’d like to add though that this would be such a simple thing to implement. And that yeah the strongest alliance would still have the upperhand, but under this template the more aggressive/greedy an alliance = equates to them being ever fatter sitting ducks and not much else...
差不多就是這樣。雖然很簡單不過我很樂意加入這個功能。這麼一來強盛的聯盟仍然能夠擁有優勢,但是在這個模式之下越侵略性、越貪婪的聯盟就只是個坐以待斃的肥鴨。


NFM